Dungeon Sprint DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 11774544478976181219 16 Kazmanaught the Magician (level 2, -1/23 HPs) Began as a Djinni Ice Elementalist on June 11, 2024. Splashed by a jelly's acid (6 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:54 (59 turns). Kazmanaught the Magician (Djinni Ice Elementalist) Turns: 59, Time: 00:00:54 Health: -1/23 AC: -2 Str: 7 XL: 2 Next: 70% Gold: 0 EV: 13 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: no teleportation, infuse magic (-2 HP) @: corroded, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: * Level 2.2 Fighting + Level 1.2 Short Blades * Level 3.4 Dodging - Level 1.5 Stealth * Level 4.0 Spellcasting * Level 4.0 Conjurations * Level 4.0 Hexes Level 0.0 Charms * Level 4.0 Summonings * Level 4.0 Necromancy * Level 4.0 Translocations Level 0.0 Transmutations * Level 4.0 Fire Magic * Level 4.0 Ice Magic * Level 4.0 Air Magic * Level 4.0 Earth Magic * Level 4.0 Alchemy + Level 1.4 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 64% 1d7 3% 1 b - Frozen Ramparts Ice 32% 1d5 10% 3 c - Ozocubu's Armour Ice 16% N/A 10% 3 d - Summon Ice Beast Ice/Summ 16% N/A 10% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 short sword You freeze the orc. The orc is moderately wounded. The orc hits you but does no damage. Unknown command. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword (moderately wounded) You freeze the orc! You kill the orc! Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly You freeze the jelly. The jelly is moderately wounded. The jelly hits you. The acid corrodes you! You are splashed with acid! Unknown command. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (moderately wounded) You freeze the jelly. The jelly is heavily wounded. * * * LOW HITPOINT WARNING * * * The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid. You die... ▓+▓ ▓.▓ ▓.▓ ▓.▓ ▓o▓ ▓w▓ ▓J▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓'▓ ▓.▓ ▓.▓ ▓.▓ You could see a ribbon worm, a jelly and an orc. Vanquished Creatures An adder (D) An orc (D) 2 endoplasms (D) A ball python (D) 2 frilled lizards (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Kazmanaught the Djinni Ice Elementalist began the quest for | the Orb. 0 | D | Kazmanaught set off with the following spells memorised: | Freeze, Frozen Ramparts, Ozocubu's Armour, Summon Ice | Beast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 9 | D | Reached skill level 1 in Fighting 50 | D | Noticed a jelly 56 | D | Reached skill level 1 in Short Blades 56 | D | Reached skill level 1 in Invocations 56 | D | Reached XP level 2. HP: 20/23 MP: 0/0 59 | D | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.2 Short Blades | 1 | 1.2 Dodging | 3 | 3.4 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Invocations | 1 | 1.4 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Freeze || 15 Armour: Robe || 4 Dodge: Dodged || 6