Dungeon Crawl Stone Soup version 0.30.0-19-g36f170ea60 (webtiles) character file. Game seed: 6072458329541540275 116 Kelyas the Conjurer (level 4, -4/32 HPs) Began as a Demonspawn Conjurer on May 26, 2023. Slain by a gnoll ... wielding a +0 flail ... led by a gnoll bouda (12 damage) ... on level 3 of the Dungeon. The game lasted 00:03:35 (1740 turns). Kelyas the Conjurer (Demonspawn Conjurer) Turns: 1740, Time: 00:03:35 Health: -4/32 AC: 2 Str: 7 XL: 4 Next: 69% Magic: 2/8 EV: 12 Int: 22 God: Gold: 80 SH: 0 Dex: 11 Spells: 2/9 levels left rFire . . . b - +0 club rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: weakened A: powered by death 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons b - a +0 club (weapon) Armour a - a +0 robe (worn) i - a scarf of invisibility Scrolls c - 2 scrolls of teleportation {unknown} d - a scroll of poison {unknown} f - 4 scrolls of identify {unknown} g - a scroll of acquirement {unknown} Potions e - a potion of heal wounds Skills: + Level 1.5 Fighting + Level 2.3 Dodging + Level 2.1 Stealth * Level 3.0 Spellcasting * Level 4.7 Conjurations + Level 0.0 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Iskenderun's Mystic Conj/Tloc 13% 2d5 43% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (heavily wounded, 82% to hit) The searing ray hits the gnoll bouda but does no damage. The gnoll bouda is heavily wounded. (Press . to maintain the ray.) The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. A gnoll comes into view. It is wielding a +0 whip. The gnoll bouda utters an invocation to its god. The gnoll bouda is healed somewhat. Unknown command. Without enough magic to sustain it, your searing ray dissipates. The gnoll shouts! Unknown command. A gnoll comes into view. It is wielding a +0 flail. The gnoll hits you with a +0 flail! The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll bouda completely misses you. Unknown command. The gnoll bouda attacks as you move away! The gnoll bouda barely misses you. The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. A dart slug comes into view. The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. The gnoll is no longer moving quickly. The gnoll hits you with a +0 flail! The gnoll bouda barks out a call to the hunt! The gnoll picks up the pace! The gnoll attacks as you move away! The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The gnoll is no longer moving quickly. The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. The gnoll attacks as you move away! The gnoll hits you with a +0 flail! You die... . ###.......# ..... .. .....#...# ..... .. ##....†## #...# #.###.......## #.#.# #.w.#........####.#.# #.....####))....#.## #$....## #####.....# ###....##########<.# #.##.ggg.g@..##.## #.##.#######....# .....# #### ....### ..### .## .. You could see a gnoll bouda and 3 gnolls. Vanquished Creatures An orc wizard (D:3) 2 adders A worm (D:2) 4 dart slugs 3 orcs (D:3) 5 bats 4 endoplasms 4 giant cockroaches 2 goblins 7 jackals 3 quokkas 6 ball pythons 3 frilled lizards 3 kobolds 10 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kelyas the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 79 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 79 | D:1 | Reached XP level 2. HP: 5/20 MP: 1/5 165 | D:1 | Learned a level 2 spell: Searing Ray 698 | D:1 | Reached XP level 3. HP: 25/25 MP: 4/6 805 | D:2 | Reached skill level 1 in Fighting 811 | D:2 | HP: 1/26 [jackal (1)] 1590 | D:3 | Reached XP level 4. HP: 32/32 MP: 5/8 1715 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1740 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_rooms D:2: layout_basic, st_stairs_5 D:3: layout_rooms, grunt_ministairs_4, minmay_quantized Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.3 Fighting | 1 | 1.5 Stealth | 2 | 2.1 Spellcasting | 3 | 3.0 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 13 | || 13 Club | 9 | 12 || 21 Punch | | 1 || 1 Cast: Magic Dart | 80 | 15 || 95 Searing Ray | | 1 || 1 Use: Potion | 5 | 2 || 7 Armour: Robe | 10 | 1 || 11 Dodge: Dodged | 44 | 3 || 47