Dungeon Crawl Stone Soup version 0.30-a0-723-gc1506a1cf0 (webtiles) character file. Game seed: 11474745702838770398 47 KennySheep the Conjurer (level 3, -2/24 HPs) Began as a Human Conjurer on Jan 28, 2023. Slain by Sigmund ... wielding a +2 scythe of venom (13 damage) ... on level 2 of the Dungeon. The game lasted 00:04:17 (1912 turns). KennySheep the Conjurer (Human Conjurer) Turns: 1912, Time: 00:04:18 Health: -2/24 AC: 4 Str: 7 XL: 3 Next: 97% Magic: 4/6 EV: 11 Int: 24 God: Gold: 109 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . c - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . k - +1 leather armour "Ciwoir" {rElec rCorr Int+4 Stlth-} rPois . Reflect . (no helmet) rElec + Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (no boots) Stlth + (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (-2 -> -13), flying A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 109 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe k - the +1 leather armour "Ciwoir" (worn) {rElec rCorr Int+4 Stlth-} (You found it on level 2 of the Dungeon) Int: It affects your intelligence (+4). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. Scrolls h - a scroll of identify {unknown} i - a scroll of vulnerability {unknown} l - a scroll of poison {unknown} Potions d - a potion of resistance e - 2 potions of brilliance Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.4 Spellcasting * Level 4.5 Conjurations * Level 1.8 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 2% 1 b - Searing Ray Conj 48% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 21% 3 Portal Projectile Hex/Tloc 14% N/A 34% 3 Inner Flame Hex/Fire 2% N/A 45% 3 Tukima's Dance Hex 2% N/A 45% 3 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 43% 4 Flame Wave Conj/Fire 13% 2d6 56% 4 Fulminant Prism Conj/Hex 6% 3d6 56% 4 Sticky Flame Conj/Fire 13% 2d4 56% 4 Cause Fear Hex 1% N/A 86% 4 Blade Hands Tmut 1% N/A 99% 5 Starburst Conj/Fire 6% 6d4 100% 6 Dragon Form Tmut 1% N/A 100% 7 Dragon's Call Summ 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Message History Sigmund is heavily wounded. Sigmund closely misses you. The searing ray hits Sigmund. Sigmund is severely wounded. You finish channelling your searing ray. Sigmund hits you from afar with a +2 scythe of venom! Ouch! That really hurt! You are lethally poisoned! It was a potion of cancellation. You feel magically purged. You feel very sick. It was a potion of flight. You feel very buoyant. You fly up into the air. * * * LOW HITPOINT WARNING * * * You feel very sick. Sigmund says, "Your kind have come here before. I understand now why. You desire death..." Sigmund hits you from afar with a +2 scythe of venom. * * * LOW HITPOINT WARNING * * * It was a potion of heal wounds. You feel much better. You feel very sick. Sigmund hits you from afar with a +2 scythe of venom. You are lethally poisoned! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Magic courses through your body. You feel very sick. A rat comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +2 scythe of venom and wearing a +0 robe of cold resistance (severely wounded, 77% to hit) The searing ray hits Sigmund. Sigmund is almost dead. (Press . to maintain the ray.) You feel very sick. Sigmund hits you from afar with a +2 scythe of venom! Ouch! That really hurt! You die... # # # ### ##### # .. ... +.... # .# # ###r# ####. ##.# #. #.[. #... ...# #.. ##.### #####.## #### ... ##....# #.....# ##### @. #@..#.# #.##### ....# #.##.##.##.#####.# ..#.## #......@##.......# #.#..# #....############# .†...# ...## ..†..# # ....## ....# ##### #### You could see Sigmund and a rat. Vanquished Creatures 3 adder zombies (D:2) 2 ball pythons (D:1) A bat skeleton (D:2) A bat zombie (D:2) 5 giant cockroaches 5 goblins 2 hobgoblins A quokka (D:1) 2 ball python skeletons (D:2) A ball python zombie (D:2) 5 bats A frilled lizard (D:2) 3 kobolds 5 rats 37 creatures vanquished. Vanquished Creatures (others) A fungus (D:1) 2 withered plants (D:2) 3 creatures vanquished. Grand Total: 40 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | KennySheep the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 254 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 419 | D:1 | Found a faded altar of an unknown god. 447 | D:1 | Reached skill level 1 in Translocations 1171 | D:2 | Reached XP level 3. HP: 23/24 MP: 1/6 1458 | D:2 | Identified the +1 leather armour "Ciwoir" {rElec rCorr | Int+4 Stlth-} 1475 | D:2 | Learned a level 2 spell: Searing Ray 1898 | D:2 | Noticed Sigmund 1909 | D:2 | HP: 1/24 [Sigmund/+2 scythe of venom (4)] 1912 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_basic, shapermc_ecumenical_altar_gd, skrybe_limestone_x, minmay_tetromino_s2 D:2: layout_basic, serial_undead, serial_undead_c, serial_undead_b, serial_undead_b, serial_undead_e, serial_undead_f, serial_undead_a, serial_undead_d, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 | 1.8 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.4 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Unarmed || 6 Dagger || 27 Cast: Magic Dart || 77 Searing Ray || 2 Use: Potion || 6 Armour: Robe || 17 Leather armour || 6 Dodge: Dodged || 47 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1911 | 1892 | 19 | 37 | 1582 | 2 | 955.5 | Dungeon | 1911 | 1892 | 19 | 37 | 1582 | 2 | 955.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1089 daAuts D:2: 821 daAuts