Dungeon Crawl Stone Soup version 0.32-a0-933-ga8fa3634e4 (webtiles) character file. Game seed: 8409723650464422450 18 KennySheep the Apothecary (level 2, -3/21 HPs) Began as a Formicid Wanderer on Apr 13, 2024. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 1 of the Dungeon on Apr 14, 2024. The game lasted 00:05:21 (661 turns). KennySheep the Apothecary (Formicid Wanderer) Turns: 661, Time: 00:05:21 Health: -3/21 AC: 2 Str: 13 XL: 2 Next: 85% Magic: 0/4 EV: 10 Int: 15 God: Gold: 63 SH: 0 Dex: 12 Spells: 0/3 levels left rFire . . . f - +0 dagger rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons a - a +0 club f - a +0 dagger (weapon) Armour c - a +0 robe (worn) Jewellery g - a ring of ice Scrolls e - a scroll of poison {unknown} h - a scroll of vulnerability {unknown} i - a scroll of identify {unknown} Potions b - a potion of might Skills: + Level 1.5 Fighting - Level 1.2 Stealth + Level 1.4 Spellcasting + Level 2.7 Hexes + Level 5.5 Alchemy + Level 1.5 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 8% 1 b - Jinxbite Hex 18% N/A 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 36% N/A 8% 1 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Inner Flame Hex/Fire 5% N/A 36% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Yara's Violent Unravell Hex/Alch 6% 3d5 75% 5 Enfeeble Hex 4% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Nothing appears to happen. The gnoll hits you from afar with a +0 spear! Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (72% to hit) The sting hits the gnoll. The gnoll is poisoned. The gnoll is lightly wounded. The gnoll hits you from afar with a +0 spear. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (lightly wounded, poisoned, 72% to hit) The sting hits the gnoll but does no damage. The gnoll looks even sicker. The gnoll is lightly wounded. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You feel better. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (heavily wounded, poisoned, 72% to hit) The sting hits the gnoll but does no damage. The gnoll looks even sicker. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll looks more healthy. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (almost dead, 72% to hit) The sting hits the gnoll but does no damage. The gnoll is poisoned. The gnoll is almost dead. The gnoll hits you from afar with a +0 spear! You die... ### #.# #.# #.# ## #.# .#################.############## ..............g.@............>... .###########...####.....##.##.#.# ..# #...# ####.(##.##.#.. ..# #...# #..##.##.#.# ... #...# #.....##...# ..## #...# #.....#..... ..# ##.## #......#.### ..# #.# #......'...† +## #.# #......#.##. You could see a gnoll (poisoned). Vanquished Creatures 3 ball pythons (D:1) 2 giant cockroaches (D:1) A goblin (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 2 bats (D:1) A kobold (D:1) 4 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | KennySheep the Formicid Wanderer began the quest for the | Orb. 0 | D:1 | KennySheep set off with the following items: a +0 club, a | potion of might, a +0 robe, a potion of curing; and the | following spells available to memorise: Slow, Sting, | Mephitic Cloud, Inner Flame, Fulminant Prism. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 0 | D:1 | Upgraded the game from 0.32-a0-931-g5a2cda0630 to | 0.32-a0-933-ga8fa3634e4 2 | D:1 | Learned a level 1 spell: Sting 134 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/3 462 | D:1 | Learned a level 2 spell: Jinxbite 661 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_basic Action || total ---------------------------++------- Melee: Club || 15 Dagger || 17 Cast: Sting || 25 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 35 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 665 | 665 | 0 | 87 | 419 | 1 | 665.0 | Dungeon | 665 | 665 | 0 | 87 | 419 | 1 | 665.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 665 daAuts