Dungeon Crawl Stone Soup version 0.33-a0-566-gaf1b155deb (webtiles) character file. Game seed: 16401681494349463445 81326 KimonoBoxFox the Covert (level 15, 0/122 HPs) Began as a Demonspawn Hedge Wizard on Dec 15, 2024. Was a Believer of Uskayaw. Drowned by a water nymph (10 damage) ... on level 1 of the Shoals. The game lasted 02:35:01 (24591 turns). KimonoBoxFox the Covert (Demonspawn Hedge Wizard) Turns: 24591, Time: 02:35:03 Health: 0/122 AC: 16 Str: 19 XL: 15 Next: 26% Magic: 5/21 EV: 34 Int: 18 God: Uskayaw [**....] Gold: 937 SH: 17 Dex: 23 Spells: 3/22 levels left rFire + . . P - +4 dagger (spect) rCold + . . X - +2 kite shield {rC+} rNeg . . . A - +0 acid dragon scales rPois . c - +0 hat rElec . o - +0 cloak rCorr + u - +0 pair of gloves SInv . (no boots) Will ..... H - amulet of the acrobat Stlth +++ Q - ring of Deukk {Str+6 Dex+3 Slay+2 Stlth+} HPRegen 0.40/turn L - ring "Godiud" {rF+ Dex+6 Slay+2} MPRegen 0.17/turn %: acrobat @: lit by a corona, weak-willed, acrobatic, glowing, studying Dodging A: thin metallic scales 2, icemail 1, condensation shield, demonic magic 2, weakness stinger 2 a: Renounce Religion, Stomp, Line Pass You were on level 1 of the Shoals. You worshipped Uskayaw. Uskayaw was aware of your devotion. You visited 5 branches of the dungeon, and saw 22 of its levels. You also visited: Ice Cave. You collected 2480 gold pieces. You spent 1543 gold pieces at shops. Inventory: Hand Weapons q - a +1 dagger of electrocution P - a +4 spectral dagger (weapon) T - a +1 dagger of venom Missiles J - 2 throwing nets Armour c - a +0 hat (worn) o - a +0 cloak (worn) t - a +2 leather armour of willpower u - a +0 pair of gloves (worn) A - +0 acid dragon scales (worn) U - a +4 scale mail of fire resistance X - a +2 kite shield of cold resistance (worn) Jewellery D - a ring of willpower H - an amulet of the acrobat (around neck) I - a ring of magical power L - the ring "Godiud" (right hand) {rF+ Dex+6 Slay+2} (You bought it in a shop on level 10 of the Dungeon) [ring of dexterity] rF+: It protects you from fire. Dex+6: It affects your dexterity (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). N - a ring of magical power Q - the ring of Deukk (left hand) {Str+6 Dex+3 Slay+2 Stlth+} (You acquired it on level 11 of the Dungeon) [ring of strength] Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. W - a ring of willpower Wands b - a wand of flame (38) d - a wand of digging (2) s - a wand of polymorph (13) w - a wand of paralysis (29) x - a wand of mindburst (18) G - a wand of quicksilver (14) M - a wand of roots (4) Scrolls h - 3 scrolls of vulnerability i - a scroll of poison j - 7 scrolls of revelation k - 2 scrolls of brand weapon n - 5 scrolls of enchant armour p - 5 scrolls of immolation y - a scroll of amnesia B - a scroll of butterflies C - a scroll of silence O - a scroll of fog Potions a - 2 potions of enlightenment {unknown} e - 6 potions of heal wounds f - 4 potions of brilliance g - 2 potions of curing l - 4 potions of lignification m - 3 potions of ambrosia {unknown} r - 4 potions of mutation {unknown} v - a potion of degeneration {unknown} z - 5 potions of haste {unknown} F - 2 potions of invisibility {unknown} K - 2 potions of cancellation {unknown} R - 3 potions of attraction {unknown} S - 2 potions of magic Y - a potion of berserk rage {unknown} Z - a potion of might {unknown} Miscellaneous V - a box of beasts Skills: + Level 12.6 Fighting - Level 10.0 Short Blades - Level 5.0 Armour + Level 12.1 Dodging + Level 12.8 Stealth - Level 4.5 Shields - Level 4.0 Spellcasting - Level 5.0 Conjurations - Level 1.0 Summonings - Level 1.1 Necromancy - Level 1.0 Translocations - Level 5.0 Ice Magic + Level 4.2 Air Magic - Level 3.0 Alchemy + Level 8.4 Invocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 6% 1 b - Blink Tloc 14% N/A 41% 2 c - Mephitic Cloud Conj/Alch/Air 18% N/A 26% 3 d - Grave Claw Necr 14% 2d8 41% 2 e - Ozocubu's Armour Ice 21% N/A 17% 3 f - Frozen Ramparts Ice 42% 1d7 17% 3 g - Freezing Cloud Conj/Ice/Air 10% 6-21 87% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 64% 1d4 11% 1 Apportation Tloc 14% N/A 30% 1 Summon Small Mammal Summ 28% N/A 30% 1 Kinetic Grapnel Frge 12% 1d4 41% 1 Call Imp Summ 14% N/A 41% 2 Fugue of the Fallen Necr 7% N/A 65% 3 Volatile Blastmotes Fire/Tloc 10% 2d10 73% 3 Fulminant Prism Conj/Alch 9% 3d6 65% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 78% 4 Leda's Liquefaction Alch/Erth 4% N/A 94% 4 Petrify Alch/Erth 9% N/A 94% 4 Anguish Hex/Necr 2% N/A 98% 4 Cause Fear Hex 1% N/A 99% 4 Metabolic Englaciation Hex/Ice 6% N/A 99% 5 Forge Monarch Bomb Fire/Frge 1% 4d5 100% 6 Enfeeble Hex 1% N/A 100% 7 Manifold Assault Tloc 3% N/A 100% 7 Ozocubu's Refrigeration Ice 10% 4d9 100% 7 Polar Vortex Ice 10% 12d1* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Temple (1/1) D:7 Lair (5/5) D:8 Shoals (1/4) Lair:2 Spider (0/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (0/5) D:13 IceCv (visited) Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Jiyva Shops: D:1 * D:10 = Orc:1 ( Orc:2 ([[: Annotations: D:9 exclusion: orange crystal statue D:13 Lodul Innate Abilities, Weirdness & Mutations You are mostly covered in thin metallic scales. (AC +3) A meltable icy envelope protects you from harm. (AC +4) A meltable shield of frost defends you. (SH +4) Spells you cast may paralyse nearby enemies. You have a tail ending in a sharp stinger. Message History The water nymph touches your +4 spectral dagger. Your spectral weapon shares its damage with you! * * * LOW HITPOINT WARNING * * * A faun comes into view. It is wielding a +0 spear. You hit the faun. The faun is severely wounded. Your +4 spectral dagger hits the faun. The faun shoots a sling bullet. The sling bullet hits your +4 spectral dagger!! Your spectral weapon shares its damage with you! Your +4 spectral dagger is destroyed! * * * LOW HITPOINT WARNING * * * You block the faun's attack. The faun misses you. You block the sea snake's attack. You puncture the faun! Your tail-slap misses the faun. The faun is almost dead. Your +4 spectral dagger hits the faun! You kill the faun! You hear a splash. x2 The water nymph barely misses your +4 spectral dagger. The stone giant hits you but does no damage. A faun comes into view. It is wielding a +0 spear. You block the faun's attack. You block the merfolk siren's attack. You can now pass through a line of other dancers. You enter the shallow water. Moving in this stuff is going to be slow. Your +4 spectral dagger disappears. The sentinel's mark upon you fades away. The faun completely misses you. You block the water nymph's attack. You block the faun's attack. Things that are here: a +0 spear; a +0 sling; a faun corpse The faun closely misses you. The faun unwields a +0 sling. The faun wields a +1 quarterstaff of draining. You sense an unholy aura. The faun splashes around in the water. The water nymph attacks as it pursues you! The water nymph touches you. * * * LOW HITPOINT WARNING * * * The water nymph drowns you! You die... Your body falls in perfect tune with the rhythm. 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