Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 4167077530588846043 25 KleptoBismol the Digger (level 3, 0/21 HPs) Began as an Octopode Earth Elementalist on July 31, 2024. Slain by Terence ... wielding a +0 flail (14 damage) ... on level 2 of the Dungeon. The game lasted 00:07:46 (950 turns). KleptoBismol the Digger (OpEE) Turns: 950, Time: 00:07:47 Health: 0/21 AC: 1 Str: 7 XL: 3 Next: 4% Magic: 1/6 EV: 13 Int: 19 God: Gold: 91 SH: 0 Dex: 12 Spells: 2/6 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: studying Translocations A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles b - 31 stones (quivered) Armour l - a +0 buckler Scrolls f - a scroll of identify {unknown} g - a scroll of enchant weapon {unknown} i - a scroll of vulnerability {unknown} k - a scroll of butterflies {unknown} Potions a - a potion of magic c - a potion of curing {unknown} d - a potion of might {unknown} h - a potion of resistance {unknown} j - a potion of mutation {unknown} Skills: + Level 2.5 Dodging - Level 3.0 Stealth + Level 2.3 Spellcasting - Level 1.0 Conjurations + Level 3.3 Earth Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 28% 2d8 4% 1 b - Stone Arrow Conj/Erth 20% 3d8 21% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 14% N/A 12% 3 Brom's Barrelling Bould Conj/Erth 10% 2d3 54% 4 Petrify Alch/Erth 8% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11033 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (84% to hit) The blast of sand hits Terence but does no damage. Terence barely misses you. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (84% to hit) The blast of sand hits Terence but does no damage. Terence barely misses you. Terence hits you with a +0 flail. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (84% to hit) The blast of sand hits Terence. Terence is lightly wounded. Terence closely misses you. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (lightly wounded, 84% to hit) The blast of sand hits Terence. Terence is moderately wounded. Terence completely misses you. Terence hits you with a +0 flail. Hit: e) +0 dagger Press: ? - help, Dir - move target, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (moderately wounded, about 35% to evade your +0 dagger) You hit Terence. You grab Terence. You squeeze Terence, but do no damage. Terence is moderately wounded. You constrict Terence, but do no damage. Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "Rest in peace." . ##. #.. #.# ... #.# #.# #@# #..@# #..## .... ##.†. ..#. ..##. ..# #. You could see Terence. Vanquished Creatures 2 bats (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 3 hobgoblins (D:1) 3 kobolds (D:1) A quokka (D:1) 4 ball pythons A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | KleptoBismol the Octopode Earth Elementalist began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 232 | D:1 | Reached XP level 2. HP: 16/17 MP: 1/5 859 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 882 | D:1 | Learned a level 3 spell: Stone Arrow 941 | D:2 | Noticed Terence 950 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_loops_cross, minmay_pentomino_t2 D:2: layout_rooms, minmay_misc_feat_encased, kennysheep_nub, uniq_sigmund, uniq_terence Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.0 Dodging | | 2.5 Spellcasting | | 2.3 Conjurations | | 1.0 Earth Magic | | 3.3 Action || total ---------------------------++------- Melee: Dagger || 5 Tentacles || 3 Constrict || 2 Throw: Stone || 1 Cast: Sandblast || 33 Armour: Skin || 8 Dodge: Dodged || 11