Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 5612780463193590893 29 KleptoBismol the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Aug 17, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:12:07 (974 turns). KleptoBismol the Conjurer (Demonspawn Conjurer) Turns: 974, Time: 00:12:08 Health: 24/24 AC: 3 Str: 7 XL: 3 Next: 1% Magic: 7/7 EV: 12 Int: 20 God: Gold: 24 SH: 0 Dex: 11 Spells: 4/7 levels left rFire + . . h - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . b - +1 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - ring of protection from fire HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: antennae 1, hooves 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons d - a +0 dagger h - a +0 short sword (weapon) Missiles c - 12 stones Armour a - a +0 robe (worn) b - a +1 hat (worn) Jewellery g - a ring of protection from fire (left hand) Scrolls e - a scroll of amnesia {unknown} f - a scroll of poison {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5027 Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. You have large cloven feet. Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (severely wounded, 100% to hit) The magic dart hits the ball python. You kill the ball python! You see here a +0 dagger. You start resting. Magic restored. You see here a +0 dagger. c - 12 stones (gained 5) 2 endoplasms come into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your feet thicken and deform. Unknown command. You see here a ball python corpse. You start resting. Magic restored. Unknown command. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ... ###.. #.# ..... ###.### ...... #.....# #...... #### #.....##........###... #>..............††.... #....†###.......#..... #...†.# ....J #..... ###.)@# .... #..... #...# ### #..... #...# #..... #...# ##.... #...# #..... ##...# #..... #....###########†.... #.#...............### #)###########.##..##. There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) 2 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 5 kobolds (D:1) 3 quokkas (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | KleptoBismol the Demonspawn Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 223 | D:1 | Discovered your monstrous ancestry. 223 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 223 | D:1 | Reached XP level 2. HP: 2/19 MP: 1/5 297 | D:1 | Learned a level 2 spell: Searing Ray 945 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 945 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/7 974 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_temple_mockup, layout_rooms Action || total ---------------------------++------- Melee: Unarmed || 7 Dagger || 3 Cast: Magic Dart || 46 Use: Potion || 1 Armour: Robe || 14 Dodge: Dodged || 14