Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Kongming the Insei (Djinni Transmuter) Turns: 32, Time: 00:00:56 Health: 17/17 AC: 2 Str: 9 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 14 God: SH: 0 Dex: 13 rFire + + . SeeInvis . - Unarmed rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of lignification Skills: + Level 1.0 Fighting + Level 2.1 Dodging + Level 3.0 Unarmed Combat + Level 1.5 Spellcasting You cannot memorise any spells. You know the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 10% N/A 13% 1 b - Wereblood Tmut 5% N/A 21% 2 c - Spider Form Tmut/Pois 5% N/A 36% 3 d - Ice Form Ice/Tmut 5% N/A 78% 4 Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Kongming the Djinni Transmuter. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Beastly Appendage, Wereblood, Spider Form, Ice Form. You hit the plant. The plant begins to die. The plant is lightly damaged. Okay, then. Welcome back, Kongming the Djinni Transmuter. Press ? for a list of commands and other information. Welcome back, Kongming the Djinni Transmuter. Press ? for a list of commands and other information. A nearby plant withers and dies. You reach down and open the door. There is an open door here. You swing at nothing. You are not religious. Unknown command. Sorry, you're not good enough to have a special ability. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! Okay, then. Welcome back, Kongming the Djinni Transmuter. Press ? for a list of commands and other information. Welcome back, Kongming the Djinni Transmuter. Press ? for a list of commands and other information. ##♣ #..# #♣♣ #♣♣.#.##~♣# .......@..# ..........# .#######..# #.....#..#♣ #..<..#...♣ #.....#..#.# #.....'...## #...P.#..## ##+####..♣ There are no monsters in sight! Vanquished Creatures (others) A plant (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kongming the Djinni Transmuter began the quest for the Orb. 0 | D:1 | Kongming set off with the following spells memorised: | Beastly Appendage, Wereblood, Spider Form, Ice Form. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 Illustrated notes Action || total -------------------------++------- Melee: Unarmed || 1