Kraingore Level 1 of the Dungeon (1, -11, D:1) a +0 whip (3, -11, D:1) a +0 club (7, 11, D:1) 26 stones (10, -30, D:1) a +0 ring mail (11, -25, D:1) a +0 dagger (13, -31, D:1) a +0 dagger (14, -31, D:1) a +0 short sword (25, 9, D:1) a +0 short sword (25, 10, D:1) a +0 dagger (27, -14, D:1) a +1 short sword of protection (35, 23, D:1) a +0 club (39, 5, D:1) a +0 club (46, -31, D:1) the +7 hunting sling "Noapraim" {venom, rN++ Dex-5} Any ammunition fired from it poisons the flesh of those it strikes. Dex: It affects your dexterity (-5). rN: It greatly protects you from negative energy. (47, -32, D:1) 10 stones Level 2 of the Dungeon (0, 0, D:2) the felid corpse of Natasha (2, -17, D:2) a +0 spear a hobgoblin corpse (skeletalised by now) (7, 0, D:2) a potion of mutation (10, -13, D:2) a +0 spear (11, -9, D:2) a +0 dagger (16, -11, D:2) 8 poisoned darts (17, -3, D:2) a +0 scale mail (21, -17, D:2) a bat corpse (skeletalised by now) (26, -10, D:2) 17 stones (34, -6, D:2) 20 stones (35, -25, D:2) a +0 club (38, -6, D:2) a +0 club (45, 9, D:2) 28 stones