Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 6337015230148930096 29 Krumphau the Magician (level 3, 0/25 HPs) Began as a Djinni Hedge Wizard on Jan 28, 2024. Slain by Terence ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:10 (755 turns). Krumphau the Magician (Djinni Hedge Wizard) Turns: 755, Time: 00:01:11 Health: 0/25 AC: 2 Str: 9 XL: 3 Next: 32% Gold: 66 EV: 12 Int: 17 God: SH: 0 Dex: 12 rFire + + . h - +1 short sword (elec) rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons h - a +1 short sword of electrocution (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls f - a scroll of teleportation {unknown} g - 2 scrolls of identify {unknown} Potions a - a potion of heal wounds {unknown} d - a potion of invisibility {unknown} e - a potion of enlightenment {unknown} i - a potion of mutation {unknown} j - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes Level 0.0 Charms + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations Level 0.0 Transmutations + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Slow Hex 64% N/A 3% 1 c - Blink Tloc 32% N/A 4% 2 d - Call Imp Summ 32% N/A 4% 2 e - Mephitic Cloud Conj/Alch/Air 16% N/A 10% 3 f - Sandblast Erth 32% 2d9 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Done exploring. Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Done exploring. Search for what [? for help]? Okay, then. Search for what [? for help]? . What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Found 3 stones. Terence the Incautious comes into view. He is wielding a +0 flail. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. The blast of sand hits Terence. Terence is moderately wounded. Terence shouts! You miscast Sandblast. You are very lightly contaminated with residual magic. Nothing appears to happen. The blast of sand hits Terence but does no damage. Terence is moderately wounded. Terence closely misses you. The blast of sand hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 flail. The blast of sand hits Terence. Terence is moderately wounded. Terence closely misses you. Terence hits you with a +0 flail. Terence attacks as he pursues you! Terence hits you with a +0 flail! You die... Terence says, "That felt goooood." #(##.. #.#.. #.#.# .... ###..# .... #.###.##### #....@@..<# ####.###### #. .. ..# ### You could see Terence. Vanquished Creatures A gnoll (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) 2 ball pythons (D:1) 3 bats (D:1) 5 kobolds (D:1) A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Krumphau the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Krumphau set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 207 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 356 | D:1 | Reached XP level 3. HP: 16/25 MP: 0/0 356 | D:1 | Learned a level 1 spell: Sandblast 749 | D:2 | Noticed Terence 755 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_loops_ring, minmay_pentomino_z4 D:2: layout_basic, basic_altar, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 43 Sandblast || 4 Armour: Robe || 5 Dodge: Dodged || 8