Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 3698498014161885380 8 Krumphau the Magician (level 2, 0/21 HPs) Began as a Djinni Hedge Wizard on Feb 2, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:26 (118 turns). Krumphau the Magician (Djinni Hedge Wizard) Turns: 118, Time: 00:00:27 Health: 0/21 AC: 2 Str: 9 XL: 2 Next: 15% Gold: 26 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery d - a +4 ring of slaying Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes Level 0.0 Charms + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations Level 0.0 Transmutations + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 b - Slow Hex 48% N/A 4% 1 c - Blink Tloc 24% N/A 7% 2 d - Call Imp Summ 24% N/A 7% 2 e - Mephitic Cloud Conj/Alch/Air 12% N/A 14% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal is moderately wounded. * * * LOW HITPOINT WARNING * * * A bat comes into view. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The bat moves out of view. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is almost dead. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You aren't carrying any potions. The jackal attacks as it pursues you! The jackal barely misses you. The jackal bites you but does no damage. The jackal bites you. You die... #### ..# #.# #####.######## #.......w..h.# ....###.######@# . #.# #.# #.# ###.# #.# ##.#.# ..# #.#..## ### ##....## ##.....## ##+## ##...†♣..# ##...## #..♣.♣...# You could see a dart slug and a jackal. Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) 3 jackals (D:1) A quokka (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Krumphau the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Krumphau set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 103 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 118 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_bridge, layout_loops_corners, serial_shops, nicolae_shop_trees, nicolae_shop_unique_rings, serial_park_tiny_2, minmay_lizard_pond Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 22 Armour: Robe || 7 Dodge: Dodged || 11