Dungeon Crawl Stone Soup version 0.29-a0-284-gf9362112df (webtiles) character file. Game seed: 6092342368741886378 39 Krypt the Magician (level 3, -6/25 HPs) Began as a Gnoll Hedge Wizard on Mar 16, 2022. Mangled by Terence ... wielding a +2 mace of protection (7 damage) ... on level 2 of the Dungeon. The game lasted 00:05:37 (1390 turns). Krypt the Magician (Gnoll Hedge Wizard) Turns: 1390, Time: 00:05:38 Health: -6/25 AC: 6 Str: 9 XL: 3 Next: 45% Magic: 9/11 EV: 13 Int: 15 God: Gold: 53 SH: 0 Dex: 11 Spells: 11/16 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . f - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . l - +2 pair of gloves Will ..... (no boots) Stlth ++........ k - amulet of magic regeneration HPRegen 0.08/turn (no ring) MPRegen 0.52/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles n - a datura-tipped dart Armour b - a +0 robe (worn) c - a +0 hat f - a +0 helmet (worn) j - a +0 plate armour l - a +2 pair of gloves (worn) Jewellery k - an amulet of magic regeneration (around neck) Scrolls h - a scroll of teleportation m - a scroll of identify Potions d - a potion of magic e - a potion of mutation {unknown} g - a potion of curing {unknown} i - a potion of might {unknown} Skills: + Level 0.8 Fighting + Level 0.8 Short Blades + Level 0.8 Long Blades + Level 0.8 Axes + Level 0.8 Maces & Flails + Level 0.8 Polearms + Level 0.8 Staves + Level 0.8 Slings + Level 0.8 Bows + Level 0.8 Crossbows + Level 0.8 Throwing + Level 0.8 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.8 Shields + Level 0.8 Unarmed Combat + Level 7.1 Spellcasting + Level 2.1 Conjurations + Level 0.5 Hexes + Level 2.1 Summonings + Level 0.5 Necromancy + Level 2.1 Translocations + Level 0.5 Transmutations + Level 0.5 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Poison Magic + Level 1.0 Invocations + Level 0.8 Evocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 5% 1 b - Call Imp Summ 11% N/A 9% 2 c - Blink Tloc 22% N/A 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 22% 2d5 9% 2 Slow Hex 28% N/A 11% 1 Call Canine Familiar Summ 11% N/A 16% 3 Conjure Flame Conj/Fire 9% 6-21 22% 3 Portal Projectile Hex/Tloc 18% N/A 22% 3 Mephitic Cloud Conj/Pois/Air 8% N/A 26% 3 Fulminant Prism Conj/Hex 4% 3d6 58% 4 Leda's Liquefaction Hex/Erth 3% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ! Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Casting: Blink (safe; 9% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You blink. Terence shouts, "Get ready for death!" Throw: 2 darts (datura) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +2 mace of protection and wearing a +0 ring mail (ally target, 58% to hit, chance to frenzy on hit: 100%) Really fire in your crimson imp's direction? You throw a datura-tipped dart. The datura-tipped dart hits Terence. Terence flies into a frenzy! Terence hits you but does no damage. Terence hits your crimson imp with a +2 mace of protection! Your crimson imp barely misses Terence. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 mace of protection and wearing a +0 ring mail (fast, strong, frenzied and insane, not watching you, ally target, 100% to hit) The magic dart hits Terence. Terence is lightly wounded. Terence misses you. Your crimson imp hits Terence but does no damage. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 mace of protection and wearing a +0 ring mail (lightly wounded, fast, strong, frenzied and insane, ally target, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +2 mace of protection. Terence hits you with a +2 mace of protection! Your crimson imp hits Terence but does no damage. You feel stable enough to blink again. Terence hits you with a +2 mace of protection! * * * LOW HITPOINT WARNING * * * Your crimson imp barely misses Terence. Terence hits your crimson imp with a +2 mace of protection! Your crimson imp dies! Your crimson imp disappears in a puff of smoke! Terence hits you but does no damage. Terence shouts! Terence attacks as you move away! Terence hits you with a +2 mace of protection! You die... ### ..# #+# #.# ##..###### #.## #........# ...# #.....(..# ...# #....@...# ...# ####@##### ...# #..# ...# #..# ...# ###########.## ...####.......###..# ...............###.## ...................># ...............###### ...............# You could see the neutral Terence (fast, strong, insane). Vanquished Creatures A dart slug (D:1) An orc (D:2) 4 bats (D:1) 2 endoplasms A giant cockroach (D:1) 2 goblins 2 hobgoblins 7 kobolds A quokka (D:2) 3 ball pythons (D:1) 6 rats 30 creatures vanquished. Vanquished Creatures (collateral kills) A worm (D:2) 1 creature vanquished. Grand Total: 31 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Krypt the Gnoll Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 8/8 257 | D:1 | Found Qaluynamp's Distillery. 342 | D:1 | Reached XP level 2. HP: 15/19 MP: 1/10 589 | D:1 | Learned a level 2 spell: Call Imp 592 | D:1 | Learned a level 2 spell: Blink 667 | D:1 | Reached XP level 3. HP: 25/25 MP: 8/11 810 | D:1 | Found a faded altar of an unknown god. 1298 | D:2 | Reached skill level 1 in Invocations 1380 | D:2 | Noticed Terence 1387 | D:2 | HP: 1/25 [Terence/+2 mace of protection (10)] 1390 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_rooms, serial_shops, nicolae_shop_window_shopping, hellmonk_ecumenical_altar_inner_sanctum, chequers_hall_statues_corner_a D:2: layout_basic, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 | 2.1 Summonings | 2 | 2.1 Translocations | 2 | 2.1 Invocations | 1 | 1.0 Fighting | | 0.8 Short Blades | | 0.8 Long Blades | | 0.8 Axes | | 0.8 Maces & Flails | | 0.8 Polearms | | 0.8 Staves | | 0.8 Slings | | 0.8 Bows | | 0.8 Crossbows | | 0.8 Throwing | | 0.8 Armour | | 0.8 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.8 Unarmed Combat | | 0.8 Spellcasting | | 7.1 Hexes | | 0.5 Necromancy | | 0.5 Transmutations | | 0.5 Fire Magic | | 0.5 Ice Magic | | 0.5 Air Magic | | 0.5 Earth Magic | | 0.5 Poison Magic | | 0.5 Evocations | | 0.8 Action || total -------------------------++------- Melee: Dagger || 12 Bite || 2 Throw: Dart || 1 Cast: Magic Dart || 67 Blink || 2 Call Imp || 2 Use: Scroll || 4 Armor: Robe || 5 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1389 | 1370 | 19 | 465 | 566 | 2 | 694.5 | Dungeon | 1389 | 1370 | 19 | 465 | 566 | 2 | 694.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 875 daAuts D:2: 514 daAuts