Seeded DCSS version 0.31-a0-981-geadf994542 (webtiles) character file. Game seed: 3764994977888853053 (custom seed) 42 Kunndt the Conjurer (level 3, -1/25 HPs) Began as a Human Conjurer on Oct 31, 2023. Slain by a gnoll ... wielding a +0 halberd (12 damage) ... on level 2 of the Dungeon. The game lasted 00:03:06 (1450 turns). Kunndt the Conjurer (Human Conjurer) Turns: 1450, Time: 00:03:06 Health: -1/25 AC: 3 Str: 7 XL: 3 Next: 80% Magic: 6/6 EV: 12 Int: 20 God: Gold: 53 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . f - +0 club rCold . . . (no shield) rNeg . . . a - +0 robe rPois . j - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons f - a +0 club (weapon) Armour a - a +0 robe (worn) g - a +0 ring mail j - a +0 helmet (worn) Scrolls c - a scroll of fog {unknown} d - 3 scrolls of identify {unknown} e - 3 scrolls of acquirement {unknown} i - a scroll of enchant weapon {unknown} k - 2 scrolls of poison {unknown} l - a scroll of teleportation {unknown} Potions b - 2 potions of magic h - a potion of mutation {unknown} Skills: + Level 0.6 Fighting - Level 2.1 Dodging + Level 2.5 Stealth + Level 0.1 Shields * Level 2.4 Spellcasting * Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (63% to hit) The searing ray misses the adder. (Press . to maintain the ray.) Unknown command. The searing ray hits the adder! The adder is almost dead. You closely miss the adder. The adder is almost dead. The adder barely misses you. You hit the adder. You kill the adder! You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. Found a scroll labelled PEPECE SOWNAAL. Found 9 gold pieces. k - a scroll labelled VUZ QIEPOLEI Found a stone staircase leading up. Found a scroll labelled VUZ QIEPOLEI. l - a scroll labelled PEPECE SOWNAAL You now have 49 gold pieces (gained 5). You now have 53 gold pieces (gained 4). There is a stone staircase leading up here. k - 2 scrolls labelled VUZ QIEPOLEI (gained 1) 2 gnolls and a worm come into view. Found a book of Debilitation. The gnoll shouts! x2; You hear a shout! The gnoll moves out of view. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! The gnoll attacks as it pursues you! The gnoll closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. There is a stone staircase leading up here. The gnoll hits you from afar with a +0 halberd! You die... #.#.P.~~~~~.P #.# .#### #.#....~~~... #.# :... #<#.....P.(.. #.# ... #.....####### #.# w.# #.##### #.# ..# #.# #####.#######..# #.##########.....g.....g..# ..........##.###.####.##.## #.#######.##.# #@# #.# .# #....####.##.###.# #.# .# #....<..#.##.#...# #.# .. #.##.........#.### #.# ## #.#####.#.##....## #.# ..# #.#.##.....####.# ..# ....#...........# ..# #....#......###### .. ......#....## You could see a gnoll. Vanquished Creatures An adder (D:2) A worm (D:2) 4 endoplasms A giant cockroach (D:1) 5 goblins (D:1) 3 hobgoblins (D:1) A quokka (D:1) 2 ball pythons 2 bats (D:1) 2 frilled lizards 3 kobolds 5 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kunndt the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 343 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 398 | D:1 | Learned a level 2 spell: Searing Ray 496 | D:1 | Found a faded altar of an unknown god. 873 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 1450 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_basic, hellmonk_ecumenical_altar_arch_garden, dk_noncrumbling_4 D:2: layout_loops_ring, guppyfry_early_lair_pool Action || total ---------------------------++------- Melee: Unarmed || 3 Club || 5 Punch || 1 Cast: Magic Dart || 40 Searing Ray || 4 Armour: Robe || 7 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1450 | 1424 | 26 | 272 | 882 | 2 | 725.0 | Dungeon | 1450 | 1424 | 26 | 272 | 882 | 2 | 725.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1022 daAuts D:2: 428 daAuts