Seeded DCSS version 0.31-a0-981-geadf994542 (webtiles) character file. Game seed: 3764994977888853053 (custom seed) 23 Kunndt the Conjurer (level 3, -5/25 HPs) Began as a Human Conjurer on Oct 31, 2023. Slain by a worm (11 damage) ... on level 2 of the Dungeon. The game lasted 00:03:53 (1136 turns). Kunndt the Conjurer (Human Conjurer) Turns: 1136, Time: 00:03:53 Health: -5/25 AC: 2 Str: 7 XL: 3 Next: 12% Magic: 2/6 EV: 11 Int: 25 God: Gold: 834 SH: 0 Dex: 7 Spells: 3/6 levels left rFire . . . j - staff of Goky {rC+ rCorr Dex-4 Stlth+ Conj} rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ i - ring "Idisof" {Wiz Fly Int+5} HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: wizardry (x1) @: flying A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 834 gold pieces. Inventory: Hand Weapons f - a +0 club Armour a - a +0 robe (worn) g - a +0 ring mail Magical Staves j - the staff of Goky (weapon) {rC+ rCorr Dex-4 Stlth+ Conj} (You acquired it on level 1 of the Dungeon) [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-4: It affects your dexterity (-4). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. Jewellery i - the ring "Idisof" (left hand) {Wiz Fly Int+5} (You acquired it on level 2 of the Dungeon) [ring of wizardry] Wiz: It improves your spell success rate. Int+5: It affects your intelligence (+5). Fly: It grants you flight. Scrolls c - a scroll of fog d - 2 scrolls of identify Potions b - 2 potions of magic h - a potion of mutation {unknown} Skills: + Level 0.7 Fighting - Level 2.1 Dodging + Level 2.1 Stealth * Level 2.4 Spellcasting * Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 40% N/A 5% 3 Fulminant Prism Conj/Hex 10% 3d8 17% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 17% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History The worm is heavily wounded. You feel a surge of power! The magic dart hits the worm. The worm is heavily wounded. You feel a surge of power! The magic dart hits the worm. The worm is severely wounded. The worm closely misses you. You hit the worm but do no damage. The worm is heavily wounded. The worm completely misses you. You hit the worm. You blast the worm. The worm is almost dead. You barely miss the worm. The worm is almost dead. The worm barely misses you. You hit the worm but do no damage. The worm is almost dead. The worm misses you. You hit the worm but do no damage. The worm is severely wounded. The worm bites you! You completely miss the worm. The worm is severely wounded. You hit the worm. The worm is severely wounded. The worm bites you! You are too injured to fight recklessly! You hit the worm but do no damage. The worm is severely wounded. The worm bites you. You barely miss the worm. The worm is severely wounded. You hit the worm but do no damage. The worm is severely wounded. The worm bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You hit the worm but do no damage. You blast the worm. The worm is almost dead. The worm bites you! You die... ######## #......########### #.####....@w...... #.# ######.######. #.# #........ #.# #.####.###. #.###..<....... #.##...###.###. #...>...##.# ####........ ##...##.. You could see a worm. Vanquished Creatures 2 endoplasms (D:1) A giant cockroach (D:1) 5 goblins (D:1) 3 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) 2 frilled lizards 2 kobolds (D:1) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kunndt the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 378 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 503 | D:1 | Learned a level 2 spell: Searing Ray 882 | D:1 | Reached XP level 3. HP: 25/25 MP: 3/6 947 | D:1 | Found a faded altar of an unknown god. 1079 | D:2 | Identified 3 scrolls of acquirement 1079 | D:2 | Identified the "Zosohu" (You acquired it on level 2 of the | Dungeon) 1079 | D:2 | Acquired the ring "Idisof" {Wiz Fly Int+5} 1085 | D:1 | Acquired the staff of Goky {rC+ rCorr Dex-4 Stlth+ Conj} 1087 | D:1 | Acquired 804 gold pieces 1136 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_basic, hellmonk_ecumenical_altar_arch_garden, dk_noncrumbling_4 D:2: layout_loops_ring, guppyfry_early_lair_pool Action || total ---------------------------++------- Melee: Unarmed || 9 Club || 1 Staff || 11 Cast: Magic Dart || 35 Searing Ray || 1 Use: Scroll || 4 Armour: Robe || 12 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1137 | 1108 | 29 | 192 | 739 | 2 | 568.5 | Dungeon | 1137 | 1108 | 29 | 192 | 739 | 2 | 568.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1087 daAuts D:2: 50 daAuts