Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 8286422245697723026 4 L4yla the Conjurer (level 1, -1/14 HPs) Began as a Draconian Conjurer on July 19, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:23 (71 turns). L4yla the Conjurer (Draconian Conjurer) Turns: 71, Time: 00:01:23 Health: -1/14 AC: 4 Str: 9 XL: 1 Next: 50% Magic: 0/3 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 2.2 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level m - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Inventory: Potions a - a potion of magic Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: #.~#~.# #.~~~.# #.~8~.# #.....# #♣...♣# #.♣†♣.# ##.h.## #P#h#.# ##.♣@## #♣#♣# You could see 2 jackals. Message History The jackal closely misses you. You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. Your tail-slap misses the jackal. The jackal is almost dead. The jackal closely misses you. The jackal completely misses you. Unknown command. You closely miss the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * Unknown command. You hit the jackal. You kill the jackal! The jackal bites you but does no damage. You hit the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. You barely miss the jackal. Your tail-slap misses the jackal. The jackal is heavily wounded. The jackal bites you. You die... Action || total ---------------------------++------- Melee: Unarmed || 41 Tailslap || 4 Cast: Magic Dart || 7 Armour: Skin || 39 Dodge: Dodged || 29 Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_loops_cross Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | L4yla the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 68 | D:1 | HP: 1/14 [jackal (3)] 71 | D:1 | Slain by a jackal Vanquished Creatures 2 jackals (D:1) A kobold (D:1) 3 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 71 | 71 | 0 | 0 | 12 | 1 | 71.0 | Dungeon | 71 | 71 | 0 | 0 | 12 | 1 | 71.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 71 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------