Dungeon Crawl Stone Soup version 0.31-a0-949-g57150269e1 (webtiles) character file. Game seed: 5189377413388243944 41814 LadyBoffin the Protected (level 13, 0/106 HPs) Began as a Formicid Fighter on Oct 20, 2023. Was an Elder of Ru. Slain by a seven-headed hydra (5 damage) ... on level 5 of the Lair of Beasts on Oct 21, 2023. The game lasted 01:54:58 (19076 turns). LadyBoffin the Protected (Formicid Fighter) Turns: 19076, Time: 01:54:58 Health: 0/106 AC: 28 Str: 32 XL: 13 Next: 52% Magic: 11/14 EV: 8 Int: 8 God: Ru [****..] Gold: 1115 SH: 8 Dex: 15 Spells: 14/14 levels left rFire . . . y - +5 scythe "Finisher" {speed, execute} rCold + . . c - +0 buckler rNeg . . . I - +0 plate armour rPois . (helmet unavailable) rElec . D - +1 cloak rCorr . t - +2 pair of gloves SInv + T - +0 pair of boots of Indomitability {rC+ Will+ Str+2} Will +++.. (no amulet) Stlth h - +4 ring of protection HPRegen 0.37/turn C - +6 ring of strength MPRegen 0.14/turn %: no passive effects @: exhausted, enlightened, flying A: permanent stasis, dig shafts and tunnels, antennae 3, inability to read after injury 2, no stealth, inexperienced 1, four strong arms, no forms a: Dig, Shaft Self, Renounce Religion, Draw Out Power, Power Leap You were on level 5 of the Lair of Beasts. You worshipped Ru. Ru was greatly pleased with you. You visited 3 branches of the dungeon, and saw 18 of its levels. You also visited: Sewer. You collected 1115 gold pieces. Inventory: Hand Weapons a - a +1 war axe of freezing w - a +3 scimitar y - the +5 scythe "Finisher" (weapon) {speed, execute} (You found it on level 8 of the Dungeon) Armour b - a +0 scale mail c - a +0 buckler (worn) t - a +2 pair of gloves (worn) D - a +1 cloak (worn) I - a +0 plate armour (worn) T - the +0 pair of boots of Indomitability (worn) {rC+ Will+ Str+2} (You acquired it on level 4 of the Lair of Beasts) Str+2: It affects your strength (+2). rC+: It protects you from cold. Will+: It increases your willpower. Jewellery h - a +4 ring of protection (left hand) o - a ring of resist corrosion x - a +6 ring of intelligence A - a ring of ice C - a +6 ring of strength (right hand) J - a +6 ring of dexterity L - an amulet of guardian spirit O - the ring "Zues Toi" {+Blink rElec rF++ MP+9 Str+2} (You found it on level 1 of the Lair of Beasts) [ring of magical power] Str+2: It affects your strength (+2). rF++: It greatly protects you from fire. rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). +Blink: It lets you blink. P - a ring of protection from cold Wands j - a wand of polymorph (18) u - a wand of iceblast (9) F - a wand of digging (2) G - a wand of paralysis (5) H - a wand of mindburst (6) R - a wand of flame (7) Scrolls e - 6 scrolls of fog f - a scroll of amnesia g - 2 scrolls of noise i - 2 scrolls of immolation k - 8 scrolls of teleportation p - 3 scrolls of silence s - 5 scrolls of vulnerability v - 2 scrolls of brand weapon M - a scroll of fear N - a scroll of identify Q - a scroll of blinking Potions d - 2 potions of might l - 2 potions of haste m - 3 potions of curing n - 4 potions of magic q - 2 potions of ambrosia r - 2 potions of lignification (quivered) z - 3 potions of brilliance B - a potion of cancellation K - a potion of enlightenment Miscellaneous E - a tin of tremorstones (1/2) Skills: + Level 11.4 Fighting * Level 12.5(13.3) Axes - Level 7.5(11.0) Polearms * Level 14.8 Armour * Level 14.0 Shields + Level 1.0 Spellcasting + Level 1.8 Invocations You had 14 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 91% 1 Slow Hex 0% N/A 91% 1 Call Imp Summ 0% N/A 97% 2 Lesser Beckoning Tloc 0% N/A 97% 2 Momentum Strike Conj/Tloc 0% 3d8 97% 2 Static Discharge Conj/Air 0% 3-3/arc 97% 2 Sublimation of Blood Necr 0% N/A 97% 2 Wereblood Tmut 0% N/A 97% 2 Confusing Touch Hex 0% N/A 99% 3 Gell's Gravitas Tloc 0% N/A 99% 3 Inner Flame Hex/Fire 0% N/A 99% 3 Mephitic Cloud Conj/Pois/Air 0% N/A 99% 3 Sigil of Binding Hex 0% N/A 99% 3 Teleport Other Tloc 0% N/A 99% 3 Tukima's Dance Hex 0% N/A 99% 3 Vampiric Draining Necr 0% 2d6 99% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 99% 3 Airstrike Air 0% 2d(0-16) 100% 4 Dimensional Bullseye Hex/Tloc 0% N/A 100% 4 Flame Wave Conj/Fire 0% 2d4 100% 4 Fulminant Prism Conj/Hex 0% 3d5 100% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 100% 4 Sticky Flame Conj/Fire 0% 2d3 100% 4 Summon Lightning Spire Summ/Air 0% N/A 100% 4 Dispersal Tloc 0% N/A 100% 6 Summon Hydra Summ 0% N/A 100% 7 Blink Tloc Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (0/1) D:5 Lair (5/5) D:11 Shoals (0/4) Lair:2 Snake (0/4) Lair:2 Orc (2/2) D:10 Sewer (visited) Slime: Lair:4-5 Elf: Orc:2 Altars: Ashenzari Elyvilon Gozag Hepliaklqana Kikubaaqudgha Makhleb Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Zin The Shining One Jiyva Shops: D:5 ! D:6 : D:10 *[*? Orc:1 : Orc:2 * Annotations: D:2 1 runed translucent door, Crazy Yiuf Lair:4 exclusion: 2 oklob plants Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) You sometimes lose the ability to read scrolls when taking damage. You cannot be stealthy. You are somewhat inexperienced. (-1 XL) Your four strong arms can wield two-handed weapons with a shield. You cannot voluntarily change form. Message History The seven-headed hydra barely misses you. The seven-headed hydra bites you but does no damage. The seven-headed hydra bites you! The seven-headed hydra bites you but does no damage. x2 You block the seven-headed hydra's attack. The seven-headed hydra barely misses you. Press: ? - help, . - travel You can't see that place. [a rock wall.] Aiming: Paralyse Press: ? - help, Shift-Dir - straight line, f - seven-headed hydra Aim: a seven-headed hydra (lightly wounded, chance to affect: 17%) The seven-headed hydra resists with almost no effort. The seven-headed hydra bites you! * * * LOW HITPOINT WARNING * * * You focus your inner power and illuminate the seven-headed hydra in retribution! The seven-headed hydra barely misses you. The seven-headed hydra bites you but does no damage. You block the seven-headed hydra's attack. The seven-headed hydra bites you but does no damage. The seven-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The seven-headed hydra bites you but does no damage. You're too exhausted to power leap. Unknown command. The seven-headed hydra bites you but does no damage. The seven-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The seven-headed hydra bites you but does no damage. You block the seven-headed hydra's attack. The seven-headed hydra bites you. * * * LOW HITPOINT WARNING * * * You block the seven-headed hydra's attack. The seven-headed hydra bites you. * * * LOW HITPOINT WARNING * * * You're too exhausted to power leap. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. The seven-headed hydra bites you. You die... ..~~ ♣P.... ##.P~♣ ♣~P#.. (..P.### ##..P~P♣♣♣♣♣~~... #...... ....P.~♣~~P~~.### #.....# #...~~.~P~P~.### #..#..#### ##...~~~~.P...P# #........# #.....~..PP...## #..#....######........D...# #.?....P.##.@.......