Dungeon Crawl Stone Soup version 0.32-a0-1034-gcaa3975920 (webtiles) character file. Game seed: 13176135676178668682 44 LadyBoffin the Conjurer (level 3, -3/28 HPs) Began as a Draconian Conjurer on Apr 30, 2024. Slain by Sigmund ... wielding a +0 scythe (10 damage) ... on level 2 of the Dungeon. The game lasted 00:07:16 (1977 turns). LadyBoffin the Conjurer (Draconian Conjurer) Turns: 1977, Time: 00:07:16 Health: -3/28 AC: 9 Str: 9 XL: 3 Next: 41% Magic: 1/6 EV: 11 Int: 20 God: Gold: 78 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . d - +1 short sword rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +4 ring of protection HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons d - a +1 short sword (weapon) Jewellery c - a +4 ring of protection (left hand) Scrolls h - a scroll of teleportation Potions i - a potion of curing {unknown} Skills: + Level 1.3 Fighting + Level 2.2 Dodging + Level 2.2 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations + Level 0.0 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 8% N/A 16% 1 Call Canine Familiar Summ 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Summon Blazeheart Golem Fire/Summ 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is heavily wounded. Sigmund points at you and mumbles some strange words. The magic dart hits you. The searing ray hits Sigmund. Sigmund is severely wounded. Sigmund hits you with a +0 scythe! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of cold resistance (severely wounded, 75% to hit) The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund hits you but does no damage. The searing ray hits Sigmund. Sigmund is severely wounded. Without enough magic to sustain it, your searing ray dissipates. Sigmund points at you and mumbles some strange words. You are confused. You're too confused to cast spells. You bump into the rock wall. Sigmund hits you but does no damage. Unknown command. Sigmund closely misses you. You closely miss Sigmund. Sigmund is severely wounded. Sigmund hits you with a +0 scythe. * * * LOW HITPOINT WARNING * * * You hit Sigmund. Sigmund is almost dead. Sigmund misses you. You feel less confused. Sigmund barely misses you. You barely miss Sigmund. Your tail-slap misses Sigmund. Sigmund is almost dead. Sigmund hits you with a +0 scythe! You die... Sigmund begins carving another notch in his scythe. ...........##.# ##......##..#.########*********** ......................,,,,,,,,,,, #######.###...########******,,,,* *,* ##..# *,**** *,* #..## ***,* *,* ##..##########*,,,* # *,* #...........#,,*** # *,* ###.@######.#,** # *,* ##@### *,*,* # *,* #)..## *,*,* # *,***** ###..# *,,,****** # *,,,,,* ##.# *,,,,,,,,* # *****,* #.#**,,,^,,,,* # *,* #...#,,,,,,,,* # ****,******###.#,,,,,,,,* # *,,,,,,,,,,,,,..>,,,,,,,* You could see Sigmund. Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 endoplasms 3 giant cockroaches 5 hobgoblins (D:1) 2 jackals (D:1) 3 kobolds (D:1) 5 ball pythons 3 bats A frilled lizard (D:1) 4 goblins 2 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LadyBoffin the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 356 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/5 874 | D:1 | Reached skill level 1 in Fighting 1434 | D:2 | Learned a level 2 spell: Searing Ray 1436 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/6 1511 | D:2 | Noticed Sigmund 1977 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_basic D:2: layout_basic, shapermc_ecumenical_altar_hornbeckon, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Dodging | 2 | 2.2 Fighting | 1 | 1.3 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Dagger || 17 Short sword || 42 Tailslap || 3 Cast: Magic Dart || 52 Searing Ray || 6 Use: Scroll || 6 Potion || 1 Stab: Sleeping || 2 Armour: Skin || 47 Dodge: Dodged || 43 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1976 | 1888 | 88 | 494 | 827 | 2 | 988.0 | Dungeon | 1976 | 1888 | 88 | 494 | 827 | 2 | 988.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1538 daAuts D:2: 438 daAuts