Laraso Level 1 of the Dungeon (0, 0, D:1) 26 stones (4, 0, D:1) a +0 club (9, -9, D:1) a +0 whip (12, -11, D:1) a +0 club (24, 9, D:1) a +0 short sword (25, 29, D:1) 15 stones (39, 5, D:1) a +0 hand axe (51, -2, D:1) a +0 short sword Level 2 of the Dungeon (4, -18, D:2) a +0 whip 5 stones (4, 2, D:2) the +5 whip of the Wilderness {drain, Fly Will+ Str+3 Int+3} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+3). Int: It affects your intelligence (+3). Fly: It grants you flight. Will: It increases your willpower. (5, -38, D:2) 18 stones (11, 7, D:2) a +0 mace (14, -39, D:2) a +0 robe (14, -8, D:2) 20 stones (19, 7, D:2) a +0 robe (28, -13, D:2) a +0 falchion (38, -8, D:2) a +0 club a +1 hunting sling of flaming (40, -23, D:2) a +0 short sword a stone (41, 0, D:2) a +0 leather armour (44, -28, D:2) a scroll of immolation (45, -18, D:2) a +0 falchion (46, -30, D:2) 20 stones Level 3 of the Dungeon (0, 0, D:3) a +0 mace (3, -1, D:3) a +3 quarterstaff of freezing (14, 16, D:3) a +0 dagger (16, 14, D:3) a +0 club (21, -9, D:3) a +0 hunting sling (30, 41, D:3) a +0 dagger (31, 39, D:3) 20 stones (32, 0, D:3) a +0 ring mail (41, 10, D:3) a staff of poison (43, 19, D:3) 13 stones (55, 15, D:3) a +0 chain mail (58, 9, D:3) a +0 dagger a +0 hunting sling (58, 42, D:3) a +0 dagger (59, 22, D:3) a +0 club a +0 dagger a +0 club a +0 dagger a +0 club (61, 22, D:3) a +0 dagger a +0 spear a +0 animal skin (63, 2, D:3) a +0 mace (64, 22, D:3) a +0 dagger (65, 22, D:3) a +0 club Level 4 of the Dungeon (9, 7, D:4) a +0 rapier a +0 leather armour (11, -23, D:4) a +0 dagger (19, 4, D:4) 19 stones (27, -26, D:4) a +0 robe (27, -15, D:4) 9 stones (28, -5, D:4) a scroll of vulnerability (29, 14, D:4) 16 stones (30, -6, D:4) a +0 whip (32, -7, D:4) a +0 whip (37, -2, D:4) the +5 scale mail "Tiwi" {rElec rPois Dex+3 Slay-5} Dex: It affects your dexterity (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (-5). rElec: It insulates you from electricity. rPois: It protects you from poison. (39, 1, D:4) a +1 hand axe of electrocution Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (10, 7, D:5) a +0 spear (13, 23, D:5) a +0 ring mail (18, 18, D:5) a +0 great sword (19, 27, D:5) a +0 buckler (31, 10, D:5) the +3 leather armour of Dawn {rF+} rF: It protects you from fire. (32, 21, D:5) 9 stones (47, 12, D:5) a +0 robe (61, 29, D:5) a +0 leather armour (62, 50, D:5) a +2 whip of electrocution a +0 ring mail a +0 giant spiked club Level 6 of the Dungeon (3, -1, D:6) the +7 quarterstaff "Wurph" {freeze, Dex+5} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+5). (12, 28, D:6) 4 large rocks (16, 27, D:6) a +0 dagger a +0 robe (17, 30, D:6) a +0 dagger (18, 25, D:6) a +0 whip a +0 hand crossbow (23, 9, D:6) a +0 long sword (26, 26, D:6) a +0 robe a +0 flail (27, 26, D:6) a +0 robe a +3 great sword a +0 robe a +2 halberd (30, -5, D:6) a +0 dagger (31, 30, D:6) a +0 club 5 poisoned darts a +0 short sword (33, -3, D:6) a +0 dagger 2 boomerangs (33, -2, D:6) a +0 flail (34, -2, D:6) a +0 flail (34, 33, D:6) a +0 short sword Level 7 of the Dungeon (0, 0, D:7) a +0 trident (6, -5, D:7) 23 stones (8, -10, D:7) a +0 chain mail (30, 20, D:7) a +0 leather armour (34, -5, D:7) a +0 glaive a +0 plate armour (38, 14, D:7) a +0 whip (40, -18, D:7) a +0 dagger (46, 13, D:7) an amulet of faith (48, 11, D:7) a +0 shortbow (51, -8, D:7) a +0 shortbow a +0 robe a +0 long sword (53, -10, D:7) 20 stones Level 8 of the Dungeon (0, 0, D:8) a +5 halberd of freezing (still there?) a +0 robe (still there?) (1, -1, D:8) a +4 mace a +0 robe (2, -2, D:8) a +4 great sword (still there?) a +0 robe (still there?) a +3 battleaxe (still there?) a +0 robe (still there?) (8, 3, D:8) a +2 flail a +0 robe (9, -4, D:8) an orb of light (9, -3, D:8) 12 stones (29, 10, D:8) a +0 war axe the Ecumenical Temple