Dungeon Crawl Stone Soup version 0.31-a0-1611-g890cdf5628 (webtiles) character file. Game seed: 1938085739166137933 141626 Laraso the Metamorph (level 16, -8/139 HPs) Began as a Red Draconian Shapeshifter on Jan 8, 2024. Was the Champion of Trog. Collided with a rock wall (11 damage) ... after being knocked back by a wind drake ... on level 3 of the Shoals. The game lasted 00:49:18 (35173 turns). Laraso the Metamorph (Red Draconian Shapeshifter) Turns: 35173, Time: 00:49:18 Health: -8/139 AC: 10 Str: 16 XL: 16 Next: 78% Magic: 16/16 EV: 24 Int: 10 God: Trog [******] Gold: 1442 SH: 0 Dex: 23 Spells: 15/15 levels left rFire . . . - Unarmed rCold . . . (shield currently unavailable) rNeg . . . (body armour unavailable) rPois + (helmet restricted) rElec . c - scarf {repulsion} rCorr . V - melded +2 pair of gloves SInv . w - +0 pair of boots "Qeyl Fie" {+Inv rF- Dex+7 Stlth+} Will +++.. h - amulet of faith Stlth +++ U - ring of flight HPRegen 0.43/turn Y - ring "Mougaira" {rPois Will++ Dex-4} MPRegen 0.15/turn %: repel missiles, faith @: blade hands, flying, studying Dodging A: breathe fire, AC +9, unfitting armour, fire resistance 1, cold-blooded a: Breathe Fire, Begin Untransformation, Renounce Religion, Evoke Invisibility, Berserk, Trog's Hand, Brothers in Arms You were on level 3 of the Shoals. You worshipped Trog. Trog was exalted by your worship. You had blades for hands. You visited 4 branches of the dungeon, and saw 25 of its levels. You also visited: Ossuary and Volcano. You collected 2730 gold pieces. You spent 1288 gold pieces at shops. Inventory: Missiles M - 3 throwing nets Armour c - a scarf of repulsion (worn) w - the +0 pair of boots "Qeyl Fie" (worn) {+Inv rF- Dex+7 Stlth+} (You found it in a volcano) Dex+7: It affects your dexterity (+7). rF-: It makes you vulnerable to fire. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. P - an orb of wrath Q - a +2 cloak of stealth V - a +2 pair of gloves (melded) Jewellery h - an amulet of faith (around neck) k - a ring of protection from cold r - a ring of protection from fire y - a ring of resist corrosion F - a +5 ring of evasion N - a +4 ring of protection U - a ring of flight (left blade hand) W - an amulet of regeneration Y - the ring "Mougaira" (right blade hand) {rPois Will++ Dex-4} (You bought it in a shop on level 1 of the Orcish Mines) [ring of poison resistance] Dex-4: It affects your dexterity (-4). rPois: It protects you from poison Will++: It greatly increases your willpower. Talismans I - a serpent talisman K - a blade talisman (active) L - the granite talisman "Osoeh" {rF+ rCorr} (You found it on level 3 of the Lair of Beasts) [granite talisman] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Wands a - a wand of roots (5) p - a wand of flame (32) u - a wand of light (22) B - a wand of digging (5) C - a wand of polymorph (8) T - a wand of paralysis (5) Scrolls e - 3 scrolls of enchant weapon f - 5 scrolls of vulnerability i - 7 scrolls of fog j - 12 scrolls of teleportation m - 2 scrolls of silence n - 4 scrolls of butterflies o - a scroll of enchant armour x - 7 scrolls of fear D - a scroll of revelation H - a scroll of identify O - 3 scrolls of poison Potions b - a potion of resistance d - 5 potions of attraction g - 7 potions of heal wounds l - 2 potions of haste q - 5 potions of curing s - a potion of magic t - 3 potions of might v - a potion of lignification z - 6 potions of enlightenment A - 3 potions of invisibility E - 4 potions of ambrosia J - a potion of mutation Miscellaneous G - a tin of tremorstones (2/2) R - a lightning rod (4/4) S - a phial of floods Skills: - Level 12.0 Fighting * Level 14.6 Dodging - Level 16.0 Unarmed Combat + Level 18.5 Shapeshifting You had 15 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 36% 1 Static Discharge Conj/Air 0% 3-3/arc 50% 2 Stone Arrow Conj/Erth 0% 3d7 75% 3 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:6 Lair (5/5) D:11 Shoals (3/4) Lair:3 Spider (0/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 Ossuary (visited) Volcano (visited) Altars: Cheibriados Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Ru Sif Muna Trog Yredelemnul Zin Jiyva Shops: D:3 ? D:6 *![ D:10 ( D:13 [ Orc:1 = Orc:2 =[(* Portals: Hell: Lair:5 Annotations: D:3 3 runed translucent doors, Livid's ghost, amateur FoFi Innate Abilities, Weirdness & Mutations You have blades for hands. You are incapable of wielding weapons or throwing items. You can breathe blasts of fire. Your fiery red scales are hard. (AC +9) You cannot fit into any form of body armour. Your flesh is heat resistant. (rF+) You are cold-blooded and may be slowed by cold attacks. Message History The satyr plays a rousing melody on its pipes! The fauns go into a battle-frenzy! Unknown command. Your lungs strain for air! The wind drake bites you. The wind drake flaps its wings at you. The air twists around and strikes you! The water elemental hits you! The faun points at you and mumbles some strange words. You resist with almost no effort. The snapping turtle completely misses you. The water elemental hits you! There is a stone staircase leading up, spattered with blood here. Unknown command. Your lungs strain for air! The wind drake flaps its wings at you. The air twists around and strikes you! The merfolk aquamancer completely misses you. The water elemental hits you! * * * LOW HITPOINT WARNING * * * The faun completely misses you. The water nymph flows with the water. The water elemental hits you! * * * LOW HITPOINT WARNING * * * The faun hits you from afar with a +0 spear!! * * * LOW HITPOINT WARNING * * * The snapping turtle bites you but does no damage. The wind drake exhales a fierce blast of wind! The faun is knocked back by the gust of wind. The snapping turtle is knocked back by the gust of wind. The water elemental is knocked back by the gust of wind. The merfolk aquamancer is knocked back by the gust of wind. The merfolk aquamancer collides with the water elemental! The water elemental is lightly damaged. The merfolk aquamancer is almost dead. The water elemental is knocked back by the gust of wind. The water engulfing you falls away. You gasp with relief as air once again reaches your lungs. You stop ascending the stairs. You are knocked back by the gust of wind. You slam into the rock wall! You die... ≈~~≈≈~~~~~ ≈ .~~~~~~~ ~~~≈ ~~~....~~m ~~~~m ~~~~.[~~.# .~~~~ ~~~~~....##.~... ~~~t~.....m...~~~ ~~~~~.#ck....~~~ ≈~~~.E.@.c...~.~ ≈≈≈~.c..