Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 872935083232731479 467 Lennethare the Grave Robber (level 6, -5/33 HPs) Began as a Deep Elf Necromancer on July 11, 2022. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon on July 12, 2022. The game lasted 00:13:06 (3995 turns). Lennethare the Grave Robber (Deep Elf Necromancer) Turns: 3995, Time: 00:13:07 Health: -5/33 AC: 3 Str: 11 XL: 6 Next: 81% Magic: 1/15 EV: 13 Int: 20 God: Gold: 112 SH: 0 Dex: 15 Spells: 4/15 levels left rFire . . . SeeInvis . p - +7 hand axe "Nor Yrch" {freeze, rPois rC+ Str+4} rCold + . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois + Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . s - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.14/turn (no ring) @: brilliant, lethally poisoned (-5 -> -40) A: no striking features a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 112 gold pieces. Inventory: Hand Weapons d - a +0 short sword n - the +7 hunting sling of the Eight Planets {speed, rElec Will+ Str+2 Dex+2} (You found it on level 2 of the Dungeon) Attacks with this weapon are significantly faster. Str: It affects your strength (+2). Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. Will: It increases your willpower. p - the +7 hand axe "Nor Yrch" (weapon) {freeze, rPois rC+ Str+4} (You took it off an orc on level 3 of the Dungeon) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+4). rC: It protects you from cold. rPois: It protects you from poison. x - the +9 whip of Inflation {spect, Int+6} (You found it on level 4 of the Dungeon) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+6). Armour a - a +0 robe (worn) m - the +0 ring mail "Appoq" {Fly} (You found it on level 2 of the Dungeon) Fly: It grants you flight. q - a +0 leather armour s - a +0 pair of gloves (worn) Jewellery b - an amulet of guardian spirit c - a ring of ice o - a ring of ice Scrolls e - a scroll of identify {unknown} f - 2 scrolls of magic mapping {unknown} g - a scroll of noise {unknown} i - a scroll of amnesia {unknown} j - a scroll of immolation {unknown} l - a scroll of silence {unknown} v - a scroll of teleportation {unknown} y - a scroll of torment {unknown} Potions h - 4 potions of brilliance k - a potion of mutation {unknown} r - a potion of heal wounds {unknown} t - a potion of degeneration {unknown} u - a potion of ambrosia {unknown} w - a potion of resistance {unknown} Skills: - Level 0.5 Fighting - Level 0.8 Short Blades - Level 1.5(2.0) Slings + Level 1.9(2.4) Throwing - Level 0.7 Armour - Level 2.8 Dodging - Level 2.4 Stealth + Level 5.0 Spellcasting + Level 6.1 Necromancy * Level 3.9 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 100% 1d9 1% 1 b - Animate Skeleton Necr 88% N/A 1% 1 c - Vampiric Draining Necr 44% 2d9 2% 3 d - Scorch Fire 62% 2d8 3% 2 e - Animate Dead Necr 22% N/A 10% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Flame Wave Conj/Fire 19% 2d6 45% 4 Agony Necr 44% N/A 26% 5 Summon Cactus Giant Summ 3% N/A 100% 6 Chain Lightning Conj/Air 3% 3d4 100% 9 Fire Storm Conj/Fire 9% 8d3 100% 9 Shatter Erth 3% 3d7* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Message History The water moccasin writhes in agony! Casting: Pain (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded) You draw life force from the water moccasin. You feel life coursing into your body. The water moccasin barely misses you. Casting: Vampiric Draining (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded) You draw life force from the water moccasin. You feel life coursing into your body. The water moccasin barely misses you. The water moccasin bites you. You closely miss the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You slash the water moccasin! You freeze the water moccasin. The water moccasin is almost dead. You feel very sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you but does no damage. You hit the water moccasin. You freeze the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * It was a potion of brilliance. You feel clever all of a sudden. You die... # #.# #. ... # .. #.####.## #.##........ #.......# .###.##.##.#.## ............... ...#.##S#.##.## .. #@#.##.# ###. #.#.##.# #.##.#.##.# ##.....#...##### ........#.##.....# .#####.......###.#### #.....).#......# #.......#.#.##.# #......))...##.# You could see a water moccasin. Vanquished Creatures 2 ogres (D:5) A howler monkey (D:5) 2 orc priests A bullfrog skeleton (D:5) An orc wizard (D:4) 2 gnolls 5 adders A worm (D:2) 3 dart slugs 9 orcs 6 endoplasms 3 giant cockroaches 5 goblins 2 hobgoblins 3 jackals (D:2) 3 quokkas 9 ball pythons 6 bats 2 frilled lizards (D:3) 3 kobolds 2 rats 71 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) 1 creature vanquished. Grand Total: 72 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lennethare the Deep Elf Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D:1 | Noticed a demigod 3 | D:1 | Noticed an elf 5 | D:1 | Noticed a vine stalker 6 | D:1 | Noticed a minotaur skeleton 11 | D:1 | Noticed a formicid 11 | D:1 | Noticed a vine stalker 13 | D:1 | Noticed an ogre 17 | D:1 | Noticed a minotaur skeleton 21 | D:1 | Noticed a minotaur skeleton 107 | D:1 | Learned a level 1 spell: Animate Skeleton 386 | D:1 | Reached XP level 2. HP: 7/16 MP: 1/8 572 | D:1 | Reached skill level 5 in Necromancy 1306 | D:2 | Identified the +0 ring mail "Appoq" {Fly} 1366 | D:2 | Identified the +7 hunting sling of the Eight Planets | {speed, rElec Will+ Str+2 Dex+2} 1472 | D:2 | Reached XP level 3. HP: 17/20 MP: 5/9 1480 | D:2 | Learned a level 3 spell: Vampiric Draining 1483 | D:2 | Learned a level 2 spell: Scorch 1999 | D:1 | Reached XP level 4. HP: 13/24 MP: 2/11 2267 | D:2 | Reached skill level 1 in Slings 2461 | D:3 | Reached skill level 1 in Fire Magic 2494 | D:3 | Identified the +7 hand axe "Nor Yrch" {freeze, rPois rC+ | Str+4} 2878 | D:3 | Reached XP level 5. HP: 28/28 MP: 13/13 3146 | D:3 | Learned a level 4 spell: Animate Dead 3287 | D:3 | Found a faded altar of an unknown god. 3581 | D:4 | Identified the +9 whip of Inflation {spect, Int+6} 3811 | D:4 | You fall into a shaft and drop 1 floor! 3811 | D:5 | Entered Level 5 of the Dungeon 3822 | D:5 | Noticed an ogre 3828 | D:5 | Killed an ogre 3829 | D:5 | Reached skill level 1 in Throwing 3829 | D:5 | Reached XP level 6. HP: 31/33 MP: 6/14 3985 | D:5 | Reached skill level 5 in Spellcasting 3985 | D:5 | Reached skill level 6 in Necromancy 3986 | D:5 | Noticed a water moccasin 3995 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_whats_in_store_for_you, layout_rooms, minivault_11 D:2: layout_basic D:3: layout_basic, hellmonk_ecumenical_altar_leap_of_faith D:4: layout_rooms, gammafunk_temple_overflow_elements D:5: layout_loops_ring, enter_ossuary_3 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Necromancy | 5 6 | 6.1 Slings | 1 | 1.5 Fire Magic | 1 3 | 3.9 Spellcasting | 4 5 | 5.0 Throwing | 1 | 1.9 Fighting | | 0.5 Short Blades | | 0.8 Armour | | 0.7 Dodging | | 2.8 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 3 | 4 || 7 Hand axe | | 50 || 50 Punch | | 1 || 1 Cast: Pain | 52 | 42 || 94 Animate Skeleton | 1 | || 1 Vampiric Draining | 2 | 10 || 12 Use: Potion | | 1 || 1 Stab: Sleeping | 1 | 4 || 5 Armor: Robe | 3 | 8 || 11 Dodge: Dodged | 25 | 38 || 63