Dungeon Crawl Stone Soup version 0.30.0-18-gc0e69614cb (webtiles) character file. Game seed: 17290102088231769747 0 Liamsmithers the Conjurer (level 1, -3/11 HPs) Began as an Octopode Conjurer on May 25, 2023. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:36 (39 turns). Liamsmithers the Conjurer (Octopode Conjurer) Turns: 39, Time: 00:00:36 Health: -3/11 AC: 1 Str: 6 XL: 1 Next: 10% Magic: 1/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions a - a potion of magic b - a potion of heal wounds {unknown} Skills: + Level 2.0 Dodging + Level 2.7 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The endoplasm quivers. An endoplasm is nearby! A hobgoblin comes into view. You see here a frilled lizard corpse. Found a book of Debilitation. Your magical contamination has completely faded away. The hobgoblin hits you. You see here a blue potion. b - a blue potion The hobgoblin closely misses you. The endoplasm attacks as you move away! The endoplasm barely misses you. The hobgoblin attacks as you move away! The hobgoblin hits you. The hobgoblin attacks as you move away! The hobgoblin barely misses you. The endoplasm attacks as you move away! The endoplasm barely misses you. You tentacle-slap the hobgoblin but do no damage. Your grab misses the hobgoblin. Your squeeze misses the hobgoblin. The hobgoblin hits you. You tentacle-slap the hobgoblin but do no damage. You grab the hobgoblin. You constrict the hobgoblin, but do no damage. The hobgoblin barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You tentacle-slap the hobgoblin but do no damage. You constrict the hobgoblin. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The hobgoblin closely misses you. You tentacle-slap the endoplasm but do no damage. You constrict the hobgoblin, but do no damage. The endoplasm barely misses you. The hobgoblin closely misses you. You tentacle-slap the endoplasm but do no damage. You constrict the hobgoblin. The hobgoblin closely misses you. The endoplasm hits you but does no damage. You tentacle-slap the endoplasm but do no damage. You constrict the hobgoblin. The endoplasm freezes you. You are frozen. You die... .....####..... ##.##.......:. #...†......... ##..##.......## ###...##.......# #....(.#.####.## ########......#.# # #.....'......J..# #..#..##....@g### #..#..#####+### #..<..# #.....# ####### You could see an endoplasm and a hobgoblin. Vanquished Creatures A frilled lizard (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Liamsmithers the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 39 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_rooms Action || total ---------------------------++------- Melee: Unarmed || 6 Constrict || 1 Cast: Magic Dart || 2 Armour: Skin || 1 Dodge: Dodged || 9