Dungeon Crawl Stone Soup version 0.30.0 (console) character file. Game seed: 13439109561360293237 49 Lightli the Conjurer (level 3, -1/26 HPs) Began as a Ghoul Conjurer on May 6, 2023. Splashed by a jelly's acid (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:53 (1434 turns). Lightli the Conjurer (Ghoul Conjurer) Turns: 1434, Time: 00:01:53 Health: -1/26 AC: 2 Str: 10 XL: 3 Next: 75% Magic: 5/5 EV: 11 Int: 15 God: Gold: 88 SH: 0 Dex: 7 Spells: 4/7 levels left rFire . . . (no weapon) rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn %: no passive effects @: inhibited regen A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery g - a ring of fire Scrolls d - a scroll of poison {unknown} e - a scroll of amnesia {unknown} j - 2 scrolls of blinking {unknown} k - a scroll of fear {unknown} l - a scroll of magic mapping {unknown} m - a scroll of identify {unknown} Potions f - a potion of heal wounds {unknown} h - a potion of mutation {unknown} i - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 2.1 Stealth + Level 2.5 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Searing Ray Conj 26% 2d5 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 14% N/A 28% 3 Fulminant Prism Conj/Hex 3% 3d5 67% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Message History Aim: a jelly (100% to hit) Out of range. Okay, then. Things that are here: a +0 short sword; a kobold corpse The magic dart hits the endoplasm. You kill the endoplasm! You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. An endoplasm comes into view. The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 98% to hit) The searing ray hits the endoplasm. The endoplasm is heavily wounded. The searing ray hits the jelly. The jelly is moderately wounded. (Press . to maintain the ray.) The jelly jiggles. The endoplasm hits you. Without enough magic to sustain it, your searing ray dissipates. You scratch the jelly. Your claws burn! You claw the jelly. The jelly is heavily wounded. The jelly hits you. You are splashed with acid! You aren't carrying any items that you can evoke. It was a potion of curing. You feel better. The jelly hits you. You are splashed with acid! * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. Unknown command. Magic courses through your body. The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! You die... ##'## #.###.....###..##..#.# # #.#####.##.......##......#.##.# #.†.....##.......##.##)....... ##......##.......##.##.#.#.#.. #......##.......##..#..†..# #.....###....######.#.#.### #.....# #....'..## .#.#.# ####### ########.# .#.#<# #.JJJ@.## #.### #'####### #.. #.. ### #.J #J. #.J #.J #.. You could see a jelly and 2 endoplasms. Vanquished Creatures An adder (D:2) A dart slug (D:1) 4 ball pythons (D:1) A bat (D:1) 4 endoplasms 4 goblins 2 hobgoblins (D:1) 7 kobolds 3 quokkas 3 frilled lizards (D:1) 2 rats (D:1) 32 creatures vanquished. Vanquished Creatures (others) 3 fungi (D:2) 9 toadstools (D:2) 12 creatures vanquished. Grand Total: 44 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lightli the Ghoul Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 201 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/3 244 | D:1 | Found a faded altar of an unknown god. 664 | D:1 | Reached skill level 4 in Conjurations 770 | D:1 | Learned a level 2 spell: Searing Ray 821 | D:1 | Reached XP level 3. HP: 26/26 MP: 2/4 1434 | D:2 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_b, layout_loops_ring, ebering_ecumenical_altar_box D:2: cheibrodos_fertilizer, layout_basic, basic_altar, minmay_joined_circles Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 4 | 4.0 Spellcasting | 2 | 2.5 Dodging | | 1.7 Stealth | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 49 Punch || 1 Cast: Magic Dart || 46 Searing Ray || 2 Use: Potion || 2 Armour: Robe || 6 Dodge: Dodged || 34