Dungeon Crawl Stone Soup version 0.30.0 (console) character file. Game seed: 1776832779005496318 51 Lightli the Conjurer (level 3, 4/26 HPs) Began as a Ghoul Conjurer on May 6, 2023. Was an Initiate of Ashenzari. Quit the game on level 2 of the Dungeon. The game lasted 00:02:56 (1623 turns). Lightli the Conjurer (Ghoul Conjurer) Turns: 1623, Time: 00:02:57 Health: 4/26 AC: 2 Str: 8 (10) XL: 3 Next: 81% Magic: 0/5 EV: 11 Int: 12 (15) God: Ashenzari [......] Gold: 147 SH: 0 Dex: 6 (7) Spells: 4/7 levels left rFire . . . (no weapon) rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . i - scarf {repulsion} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn %: repel missiles @: inhibited regen A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: Renounce Religion, Curse Item You were on level 2 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 147 gold pieces. Inventory: Armour a - a +0 robe (worn) i - a scarf of repulsion (worn) Scrolls c - a scroll of vulnerability Skills: - Level 1.7 Dodging - Level 2.1 Stealth + Level 2.5 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 4% 1 b - Searing Ray Conj 22% 2d5 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 12% N/A 34% 3 Fulminant Prism Conj/Hex 3% 3d5 75% 4 Iskenderun's Mystic Bla Conj/Tloc 6% 2d4 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ashenzari Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Message History You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence barely misses you. Unknown command. Terence says, "Rest in peace." Terence hits you with a +0 rapier. Terence hits you with a +0 rapier! As you read the scroll labelled MUOGRE KE EMO, it crumbles to dust. You feel aware of your surroundings. It was a scroll of magic mapping. Terence closely misses you. As you read the scroll labelled IMOOXZ FILAVUI, it crumbles to dust. It is a scroll of identify. c - a scroll of vulnerability Terence hits you with a +0 rapier. You feel better. Terence hits you with a +0 rapier. Unknown command. Magic courses through your body. Terence hits you with a +0 rapier! * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 rapier and wearing a +0 ring mail (79% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence completely misses you. The searing ray hits Terence. Terence is moderately wounded. Terence closely misses you. The searing ray hits Terence. Terence is moderately wounded. Terence closely misses you. The searing ray misses Terence. You finish channelling your searing ray. Terence barely misses you. Unknown command. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..# #.#,.....,,,,,******** ### #.#*...#,#***,**,,,,,, ******** #.###.##.#**,,,*,****# ,,,,...#####.......#,,,.#.,,* # ****#............##.#**...*** # # ##.#########.#*,* *#.#* # # *** #.#*,* #.# # # #@#*,* #.# # # #@#*,* #.# *# # ###.##,* #.## ####. # ##...##.####..###.#.# # ##...###............## # ######..)..#####.##.#.....# # #................##........ # #.####.....########.#.....# #######.# ##...## #.##...## ........# ##.## #.###.## You could see Terence. Vanquished Creatures Jessica (D:2) 3 endoplasms A giant cockroach (D:1) 2 kobolds (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 5 bats 3 frilled lizards (D:1) 4 goblins (D:2) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lightli the Ghoul Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 73 | D:1 | Found a faded altar of an unknown god. 213 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/3 1001 | D:1 | Prayed at the altar of an unknown god. 1001 | D:1 | Became a worshipper of Ashenzari the Shackled 1112 | D:2 | Noticed Terence 1203 | D:2 | Reached skill level 4 in Conjurations 1240 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/4 1331 | D:2 | Noticed Jessica 1336 | D:2 | Learned a level 2 spell: Searing Ray 1464 | D:2 | Killed Jessica 1623 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_basic, nicolae_ecumenical_lake_church, chequers_serial_rivers_small_a, minmay_quantized D:2: layout_loops_ring, uniq_jessica, uniq_robin, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 4 | 4.0 Spellcasting | 2 | 2.5 Dodging | | 1.7 Stealth | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 33 Cast: Magic Dart || 33 Searing Ray || 3 Use: Potion || 5 Scroll || 2 Armour: Robe || 6 Dodge: Dodged || 31