Dungeon Crawl Stone Soup version 0.30.0 (console) character file. Game seed: 4867416117341225040 19 Lightli the Conjurer (level 2, 0/20 HPs) Began as a Ghoul Conjurer on May 7, 2023. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:09 (1166 turns). Lightli the Conjurer (Ghoul Conjurer) Turns: 1166, Time: 00:02:10 Health: 0/20 AC: 2 Str: 10 XL: 2 Next: 75% Magic: 0/3 EV: 11 Int: 12 (13) God: Gold: 26 SH: 0 Dex: 7 Spells: 1/4 levels left rFire . . . (no weapon) rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn %: no passive effects @: flying, inhibited regen A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of noise {unknown} d - 4 scrolls of identify {unknown} e - 2 scrolls of teleportation {unknown} i - a scroll of fog {unknown} j - a scroll of butterflies {unknown} Potions b - a potion of magic g - a potion of invisibility {unknown} h - a potion of mutation Skills: - Level 1.7 Dodging - Level 2.1 Stealth - Level 0.1 Unarmed Combat - Level 1.7 Spellcasting + Level 3.9 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 5% 1 b - Searing Ray Conj 20% 2d5 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 10% N/A 36% 3 Call Canine Familiar Summ 1% N/A 63% 3 Portal Projectile Hex/Tloc 2% N/A 63% 3 Fulminant Prism Conj/Hex 2% 3d5 77% 4 Iskenderun's Mystic Bla Conj/Tloc 5% 2d3 77% 4 Leda's Liquefaction Hex/Erth 0% N/A 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Message History You are too injured to fight recklessly! Okay, then. You miss the adder. The adder is lightly wounded. The adder completely misses you. You scratch the adder. The adder is moderately wounded. The adder bites you. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. The adder bites you. Something unseen opens the door. The adder bites you but does no damage. You miss the adder. The adder is severely wounded. A goblin comes into view. It is wielding a +0 dagger. The adder bites you but does no damage. You scratch the adder. The adder is almost dead. The adder closely misses you. The adder barely misses you. You barely miss the adder. The adder is almost dead. The adder bites you. * * * LOW HITPOINT WARNING * * * You miss the adder. The adder is almost dead. The adder bites you. * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. Your body decomposes! You feel dopey. The adder closely misses you. x2 It was a potion of flight. You feel very buoyant. You fly up into the air. The adder bites you. You die... ... +## ..# .... ...# ..... ...# .....####g...# .#........#....## ................g ... #S# ##+##.## #@####### #......####........ . #...........####### .. #.............# ... #+#........#.# ...####.#........#.# #....#.###.###### # #....+.##...##... #................. You could see an adder and a goblin (wandering). Vanquished Creatures A ball python (D:1) 2 endoplasms 4 goblins 2 hobgoblins 3 jackals (D:1) A quokka (D:1) 2 frilled lizards A kobold (D:1) A rat (D:2) 17 creatures vanquished. Vanquished Creatures (others) A plant (D:1) 1 creature vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lightli the Ghoul Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 347 | D:1 | You fall into a shaft and drop 1 floor! 566 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/3 903 | D:1 | Learned a level 2 spell: Searing Ray 1166 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_loops_ring, serial_bayou, serial_bayou_lake_a, serial_bayou_shore_a, serial_bayou_lagoon_b, serial_bayou_pond_a D:2: layout_basic, minmay_indecisive_spiral Action || total ---------------------------++------- Melee: Unarmed || 39 Cast: Magic Dart || 23 Searing Ray || 1 Use: Potion || 2 Armour: Robe || 9 Dodge: Dodged || 30