Dungeon Crawl Stone Soup version 0.30.0 (console) character file. Game seed: 1738096085739132434 21 Lightli the Conjurer (level 2, -1/20 HPs) Began as a Ghoul Conjurer on May 7, 2023. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:50 (919 turns). Lightli the Conjurer (Ghoul Conjurer) Turns: 919, Time: 00:00:51 Health: -1/20 AC: 2 Str: 10 XL: 2 Next: 83% Magic: 3/3 EV: 11 Int: 13 God: Gold: 27 SH: 0 Dex: 7 Spells: 3/4 levels left rFire . . . (no weapon) rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn %: no passive effects @: inhibited regen A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 27 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a +6 ring of strength Scrolls c - a scroll of identify {unknown} e - a scroll of noise {unknown} Skills: - Level 1.7 Dodging - Level 2.1 Stealth + Level 1.7 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 22% 2d5 8% 2 Necrotise Necr 4% 1d4 26% 1 Dazzling Flash Conj/Hex 12% N/A 34% 3 Vampiric Draining Necr 1% 2d6 61% 3 Fulminant Prism Conj/Hex 3% 3d5 75% 4 Iskenderun's Mystic Bla Conj/Tloc 6% 2d4 75% 4 Agony Necr 1% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Message History The jackal is heavily wounded. The jackal closely misses you. The jackal bites you but does no damage. You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. You barely miss the jackal. The jackal is moderately wounded. The jackal bites you. You barely miss the jackal. The jackal is moderately wounded. The jackal bites you. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! A jackal is nearby! Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - jackal Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is moderately wounded. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal closely misses you. You scratch the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Magic courses through your body. The jackal bites you. You die... #)###### #######......# ........####.# .#####..####.## .##........#.#. .##.##.###.#.#. .##.##.###.#.#. ###.)........#.########### # #..#.###.#.#†h@........# # #..#.###.#.###########.# # #..#.....### #.# # #..############## #.# # #..#............. #.# ###..#.###.######.## #.# .....#.# #.........# #.# ###.##.# #.######..# #.# ###.##.# #.# #..# #.# You could see a jackal. Vanquished Creatures A bat (D:1) 2 endoplasms (D:1) 3 goblins (D:1) 4 hobgoblins (D:1) A jackal (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lightli the Ghoul Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 291 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/3 900 | D:1 | Reached skill level 4 in Conjurations 919 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_flooded_fountain, layout_basic, serial_shops, shop, hangedman_decor_growths, serial_park_tiny_pond, corner_web_ring Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.0 Dodging | | 1.7 Stealth | | 2.1 Spellcasting | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 34 Cast: Magic Dart || 31 Use: Potion || 1 Armour: Robe || 6 Dodge: Dodged || 22