Dungeon Crawl Stone Soup version 0.31.0-4-g52a2dc7128 (webtiles) character file. Game seed: 9457731196264426512 0 Livid the Apothecary (level 1, 13/13 HPs) Began as an Octopode Wanderer on Jan 23, 2024. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). Livid the Apothecary (Octopode Wanderer) Turns: 1, Time: 00:00:07 Health: 13/13 AC: 1 Str: 10 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles c - 9 boomerangs (quivered) Potions b - a potion of brilliance d - a potion of berserk rage e - a potion of haste Skills: + Level 1.0 Fighting + Level 1.0 Throwing + Level 1.3 Stealth + Level 2.0 Unarmed Combat + Level 2.0 Spellcasting + Level 2.1 Alchemy + Level 1.1 Evocations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 6% N/A 26% 2 Cigotuvi's Dreadful Rot Necr/Alch/Air 4% N/A 30% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Livid the Octopode Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of brilliance, 9 boomerangs, a potion of berserk rage, a potion of haste; and the following spells available to memorise: Mercury Vapours, Cigotuvi's Dreadful Rot. Autopickup is now off. Autopickup is now on. You have escaped! +.. #.. #.. #.# #.# #.# #.# #@# ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Livid the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Livid set off with the following items: a +0 dagger, a | potion of brilliance, 9 boomerangs, a potion of berserk | rage, a potion of haste; and the following spells available | to memorise: Mercury Vapours, Cigotuvi's Dreadful Rot. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_basic, kennysheep_flooded_box, chequers_garden