Dungeon Crawl Stone Soup version 0.32-a0-656-g3542139ebd (webtiles) character file. Game seed: 13830393834834424884 53 LlamaRama1234 the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on Mar 8, 2024. Succumbed to a scorpion's poison ... on level 2 of the Dungeon. The game lasted 00:07:34 (2114 turns). LlamaRama1234 the Conjurer (Draconian Conjurer) Turns: 2114, Time: 00:07:34 Health: 0/26 AC: 5 Str: 6 XL: 3 Next: 62% Magic: 0/6 EV: 12 Int: 19 God: Gold: 58 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -32) A: AC +5, unfitting armour, cold-blooded, claws 1, agile 1, mutation resistance 1, weak 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Missiles a - 5 silver javelins Scrolls b - a scroll of identify {unknown} c - a scroll of vulnerability {unknown} d - a scroll of fog {unknown} Skills: * Level 2.3 Dodging * Level 2.4 Stealth * Level 2.5 Spellcasting * Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 10% 3d6 19% 3 Summon Ice Beast Ice/Summ 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Sculpt Simulacrum Ice/Alch 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have sharp fingernails. You are agile. (Dex +4, Str/Int -1) You are somewhat resistant to further mutation. You are weak. (Str -2) Message History A scorpion is nearby! A scorpion is nearby! A scorpion is nearby! A scorpion is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - scorpion Aim: a scorpion (wandering, hasn't noticed you, 100% to hit) The magic dart hits the scorpion. The scorpion is lightly wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is lightly wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is lightly wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, p - scorpion The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) You feel sick. The scorpion closely misses you. The searing ray hits the scorpion. The scorpion is moderately wounded. You feel sick. The scorpion barely misses you. Unknown command. Without enough magic to sustain it, your searing ray dissipates. You feel sick. The scorpion stings you! You are lethally poisoned! The scorpion poisons you! The scorpion stings you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! You die... ##### #... ## # ####.# ... ..##.##....# #.............# ..###.###.#.## ...###...#.########### #.#.#.###.#....)....# #....@?#..#.#######.# ###.#s###...# #.# #......#.#.# #.# ##.#.#.#...# #.# ...###.....# #.# #.### ##...# #.# ... ..#.#######.# ... ###..>......# .# #####.##### You could see a scorpion. Vanquished Creatures An adder (D:2) A dart slug (D:1) An orc (D:2) 4 endoplasms A giant cockroach (D:1) 4 goblins 3 hobgoblins 8 jackals (D:1) A quokka (D:1) 4 ball pythons 2 bats (D:1) A frilled lizard (D:1) 3 kobolds (D:1) A rat (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LlamaRama1234 the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 142 | D:1 | Reached XP level 2. HP: 18/20 MP: 0/5 738 | D:1 | Found a faded altar of an unknown god. 1457 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/6 1823 | D:2 | Learned a level 2 spell: Searing Ray 1976 | D:2 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 1976 | D:2 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 1976 | D:2 | Gained mutation: You have sharp fingernails. [potion of | mutation] 1976 | D:2 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 2105 | D:2 | Noticed a scorpion 2114 | D:2 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_loops_ring, shapermc_ecumenical_altar_mp_highgroup, corexii_hall_statues_l, st_stairs_4 D:2: layout_loops_corners, chequers_serial_rivers_small_a, minmay_indecisive_spiral, uniq_natasha Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.4 Dodging | 2 | 2.3 Spellcasting | | 2.5 Conjurations | | 4.4 Action || total ---------------------------++------- Melee: Unarmed || 72 Tailslap || 7 Punch || 1 Throw: Javelin || 3 Cast: Magic Dart || 85 Searing Ray || 1 Use: Potion || 3 Armour: Skin || 135 Dodge: Dodged || 158 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2115 | 1996 | 119 | 714 | 886 | 2 | 1057.5 | Dungeon | 2115 | 1996 | 119 | 714 | 886 | 2 | 1057.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1809 daAuts D:2: 305 daAuts