Seeded DCSS version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 696969 (custom seed) 0 LnG the Caller (level 1, -2/10 HPs) Began as a Kobold Summoner on Oct 5, 2022. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:16 (87 turns). LnG the Caller (Kobold Summoner) Turns: 87, Time: 00:00:17 Health: -2/10 AC: 2 Str: 5 XL: 1 Next: 11% Magic: 2/3 EV: 15 Int: 16 God: Gold: 0 SH: 0 Dex: 15 Spells: 3/4 levels left rFire . . . SeeInvis . (weapon restricted) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: very slightly contaminated A: small, no large weapons, nightstalker 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of heal wounds {unknown} Skills: + Level 2.4 Dodging + Level 2.6 Stealth + Level 2.1 Spellcasting + Level 4.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 14% N/A 6% 2 Call Canine Familiar Summ 14% N/A 12% 3 Summon Guardian Golem Hex/Summ 8% N/A 26% 3 Summon Lightning Spire Summ/Air 8% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History A kobold comes into view. It is wielding a +0 club. A kobold is nearby! Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your bat hits the kobold but does no damage. Your bat misses the kobold. Your quokka bites the kobold. Your bat misses the kobold. Your quokka bites the kobold. The kobold dies! Magic restored. An endoplasm comes into view. An endoplasm is nearby! The endoplasm quivers. Your bat hits the endoplasm. The endoplasm freezes you. You are frozen. Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You swap places. Your bat hits the endoplasm. Your quokka barely misses the endoplasm. The endoplasm closely misses your quokka. Your quokka disappears in a puff of smoke! Your bat hits the endoplasm but does no damage. Your bat hits the endoplasm but does no damage. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Your bat hits the endoplasm. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Summon Small Mammal. You are very lightly contaminated with residual magic. Nothing appears to happen. Your bat hits the endoplasm but does no damage. The endoplasm freezes you. You are frozen. You die... ........# ........# ........# ...!....# ........# ....J...###### ...b@.......># ........####.# ........# #.# .......)# #.# ........# #.# .....# #.# #.# #.# #.# You could see an endoplasm (ally target) and a friendly bat (summoned). Vanquished Creatures (collateral kills) A kobold (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LnG the Kobold Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 87 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_basic Action || total -------------------------++------- Cast: Summon Small Mamm || 2