Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 7362748468943978069 466006 Lobster4 the Devastator (level 23, -17/185 HPs) Began as a Green Draconian Conjurer on Feb 6, 2022. Was the Champion of Vehumet. Demolished by a stone giant (22 damage) ... on level 5 of the Vaults on Feb 7, 2022. The game lasted 08:15:37 (92454 turns). Lobster4 the Devastator (Green Draconian Conjurer) Turns: 92454, Time: 08:15:38 Health: -17/185 AC: 18 Str: 27 XL: 23 Next: 45% Magic: 53/53 EV: 22 Int: 44 God: Vehumet [******] Gold: 4132 SH: 5 Dex: 16 Spells: 8/57 levels left rFire + . . SeeInvis . a - +6 lajatang of Hell's Wrath {holy, rF+ Int+4} rCold + . . Faith . (shield currently unavailable) rNeg + . . Spirit . (armour unavailable) rPois + Reflect + S - +2 hat rElec . Harm . J - +0 cloak of the Distant Future {Will+ Slay+3} rCorr + Rampage . l - +2 pair of gloves {Str+3} Will +++.. L - +0 pair of boots of Saivo {rC+ Int+3} Stlth ++........ B - amulet of Conformity {Reflect rCorr Int+6 SH+5} HPRegen 0.40/turn K - ring "Tamias" {Will+ MP+9 Str+6 Dex+3 Slay-3} MPRegen 0.33/turn z - ring "Bos Bemu" {rN+ Str+4 Int+6 Dex+3} @: about to teleport, studying 3 skills A: breathe noxious fumes, AC +11, unfitting armour, stinger 1, poison resistance, cold-blooded }: 2/15 runes: decaying, gossamer a: Breathe Noxious Fumes, Renounce Religion You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 10 branches of the dungeon, and saw 44 of its levels. You visited the Abyss 2 times. You also visited: Ossuary, Wizlab and Desolation. You collected 7510 gold pieces. You spent 3378 gold pieces at shops. Inventory: Hand Weapons a - the +6 lajatang of Hell's Wrath (weapon) {holy, rF+ Int+4} (You acquired it on level 2 of the Orcish Mines) It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+4). rF: It protects you from fire. b - the +7 shortbow of Pesumuax {venom, rPois rCorr} (You found it on level 13 of the Dungeon) Any ammunition fired from it poisons the flesh of those it strikes. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. i - a +1 hand crossbow Missiles d - 1067 arrows h - 885 bolts Z - 7 curare-tipped darts Armour l - a +2 pair of gloves of strength (worn) F - the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} (You found it in a wizard's laboratory) It may blind those who miss an attack against the wearer in melee combat. EV: It affects your evasion (+4). Stlth: It makes you much less stealthy. J - the +0 cloak of the Distant Future (worn) {Will+ Slay+3} (You found it in a wizard's laboratory) Slay: It affects your accuracy & damage with ranged weapons and melee (+3). Will: It increases your willpower. L - the +0 pair of boots of Saivo (worn) {rC+ Int+3} (You found it on level 3 of the Spider Nest) Int: It affects your intelligence (+3). rC: It protects you from cold. N - the +2 cloak of Geik {rN+} (You found it in a wizard's laboratory) rN: It protects you from negative energy. S - a +2 hat (worn) Jewellery s - a ring of positive energy v - a ring of protection from cold z - the ring "Bos Bemu" (right hand) {rN+ Str+4 Int+6 Dex+3} (You found it on level 13 of the Dungeon) [ring of intelligence] Str: It affects your strength (+4). Int: It affects your intelligence (+6). Dex: It affects your dexterity (+3). rN: It protects you from negative energy. B - the amulet of Conformity (around neck) {Reflect rCorr Int+6 SH+5} (You bought it in a shop on level 3 of the Elven Halls) [amulet of reflection] It reflects blocked missile attacks. Int: It affects your intelligence (+6). rCorr: It protects you from acid and corrosion. SH: It affects your SH (+5). K - the ring "Tamias" (left hand) {Will+ MP+9 Str+6 Dex+3 Slay-3} (You bought it in a shop on level 4 of the Vaults) [ring of strength] Str: It affects your strength (+6). Dex: It affects your dexterity (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (-3). MP: It affects your magic capacity (+9). Will: It increases your willpower. P - the ring of Lucidity {Fly Will+} (You took it off a deep elf annihilator on level 3 of the Elven Halls) [ring of flight] Fly: It grants you flight. Will: It increases your willpower. T - a ring of protection from fire W - the ring "Rewutt" {Fly rCorr Str+6 Int-4} (You found it in a wizard's laboratory) [ring of flight] Str: It affects your strength (+6). Int: It affects your intelligence (-4). Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Wands c - a wand of iceblast (66) p - a wand of acid (6) r - a wand of digging (17) y - a wand of mindburst (16) Scrolls f - 2 scrolls of summoning j - 3 scrolls of teleportation k - a scroll of enchant weapon o - a scroll of blinking t - 7 scrolls of immolation u - 3 scrolls of magic mapping w - 9 scrolls of fear D - a scroll of acquirement Q - 3 scrolls of silence Potions e - 8 potions of haste g - a potion of berserk rage m - a potion of might q - 8 potions of lignification x - 5 potions of ambrosia A - 8 potions of brilliance E - 9 potions of flight G - a potion of cancellation H - 18 potions of curing M - 3 potions of resistance R - a potion of heal wounds V - a potion of invisibility Miscellaneous n - a phial of floods C - a phantom mirror I - a box of beasts X - a condenser vane Y - a lightning rod (4/4) Skills: - Level 11.0 Fighting - Level 3.0 Long Blades - Level 7.0 Staves - Level 5.0 Bows + Level 16.8 Dodging - Level 2.0 Stealth - Level 4.0 Shields + Level 17.7 Spellcasting + Level 19.3 Conjurations - Level 14.0 Summonings - Level 10.0 Transmutations + Level 14.2 Ice Magic - Level 10.0 Air Magic - Level 10.0 Earth Magic - Level 17.0 Poison Magic - Level 3.0 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Stone Arrow Conj/Erth 100% 3d13 0% 3 d - Iron Shot Conj/Erth 53% 9d10 1% 6 e - Frozen Ramparts Ice 100% 1d12 0% 3 f - Freezing Cloud Conj/Ice/Air 52% 6-21 1% 5 g - Freeze Ice 100% 1d11 0% 1 h - Orb of Destruction Conj 59% 9d14 1% 7 i - Poisonous Vapours Pois/Air 100% N/A 0% 2 j - Eringya's Noxious Bo Tmut/Pois 51% N/A 1% 6 l - Summon Lightning Spi Summ/Air 98% N/A 1% 4 s - Iskenderun's Battles Conj 100% 2d15 0% 5 t - Olgreb's Toxic Radia Pois 100% N/A 0% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lehudib's Crystal Spear Conj/Erth 53% 10d12 2% 8 Chain Lightning Conj/Air 53% 3d70 36% 9 Polar Vortex Ice 52% N/A 41% 9 Foxfire Conj/Fire 100% 2x1d9 0% 1 Summon Small Mammal Summ 100% N/A 0% 1 Passwall Tmut/Erth 75% N/A 0% 2 Static Discharge Conj/Air 100% N/A 0% 2 Call Canine Familiar Summ 100% N/A 0% 3 Ozocubu's Armour Ice 100% N/A 0% 3 Spider Form Tmut/Pois 100% N/A 0% 3 Animate Skeleton Necr 78% N/A 1% 1 Apportation Tloc 78% N/A 1% 1 Pain Necr 100% 1d9 1% 1 Blink Tloc 78% N/A 1% 2 Corpse Rot Necr/Air 100% N/A 1% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Dazzling Flash Conj/Hex 100% N/A 1% 3 Gell's Gravitas Tloc 39% N/A 1% 3 Lesser Beckoning Tloc 39% N/A 1% 3 Portal Projectile Hex/Tloc 78% N/A 1% 3 Summon Guardian Golem Hex/Summ 79% N/A 1% 3 Teleport Other Tloc 39% N/A 1% 3 Tukima's Dance Hex 39% N/A 1% 3 Vampiric Draining Necr 39% 2d8 1% 3 Fulminant Prism Conj/Hex 44% 3d20 1% 4 Iskenderun's Mystic Bla Conj/Tloc 89% 2d17 1% 4 Petrify Tmut/Erth 91% N/A 1% 4 Summon Ice Beast Ice/Summ 100% N/A 1% 4 Blade Hands Tmut 45% N/A 1% 5 Fireball Conj/Fire 44% 3d18 1% 5 Lee's Rapid Deconstruct Erth 45% 3d23* 1% 5 Lightning Bolt Conj/Air 53% 1d74 1% 5 Metabolic Englaciation Hex/Ice 40% N/A 1% 5 Summon Forest Summ/Tloc 39% N/A 1% 5 Yara's Violent Unravell Hex/Tmut 35% 3d14 1% 5 Starburst Conj/Fire 44% 6d12 1% 6 Ozocubu's Refrigeration Ice 52% 4d15 1% 7 Spellforged Servitor Conj/Summ 55% N/A 1% 7 Borgnjor's Vile Clutch Necr/Erth 35% N/A 2% 5 Simulacrum Ice/Necr 40% N/A 4% 6 Anguish Hex/Necr 19% N/A 6% 4 Animate Dead Necr 19% N/A 6% 4 Dispel Undead Necr 39% 3d16 6% 4 Passage of Golubria Tloc 39% N/A 6% 4 Storm Form Tmut/Air 45% N/A 9% 7 Excruciating Wounds Necr 19% N/A 17% 5 Manifold Assault Tloc 39% N/A 17% 5 Maxwell's Capacitive Co Air 45% ∞ 17% 8 Death Channel Necr 19% N/A 67% 6 Dispersal Tloc 19% N/A 67% 6 Necromutation Tmut/Necr 35% N/A 99% 8 Borgnjor's Revivificati Necr 19% N/A 100% 8 Disjunction Tloc 19% N/A 100% 8 Ignition Fire 19% 3d7 100% 8 Death's Door Necr 19% N/A 100% 9 Animate Armour Summ/Erth Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (6/6) D:9 Swamp (4/4) Lair:2 Spider (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (3/3) Vaults:2 Tomb (0/3) Crypt:3 Depths (1/4) D:15 Ossuary (visited) WizLab (visited) Desolation (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:10 = D:12 * D:15 ** Orc:2 *[*: Elf:3 *[((( Vaults:2 : Vaults:4 =[ Portals: Hell: Depths:1 Abyss: Depths:1 Pandemonium: Orc:2 Ziggurat: Depths:1 Annotations: Elf:2 3 runed translucent doors Depths:1 1 runed translucent door, Amikeex's ghost, adept TrMo Innate Abilities, Weirdness & Mutations You can breathe blasts of noxious fumes. Your lurid green scales are hard. (AC +11) You cannot fit into any form of body armour. Your tail ends in a venomous barb. Your system is resistant to poisons. (rPois) You are cold-blooded and may be slowed by cold attacks. Message History You block the vault guard's attack. The ironbound convoker hits you but does no damage. You block the vault guard's attack. The vault sentinel blows a loud note on a signal horn! The vault warden hits you with a +3 war axe! The tentacled monstrosity tentacle-slaps you but does no damage. x2 The tentacled monstrosity barely misses you. The tentacled monstrosity constricts you. The stone giant hits you but does no damage. The vault guard hits you but does no damage. A stone giant comes into view. A necromancer comes into view. It is wielding a +0 dagger and wearing a +0 robe of willpower. The vault sentinel blows a loud note on a signal horn! You hear a deafening roar! The necromancer shouts! You hear a shout! x8 You hear a howl! You hear a shout! You escape the tentacled monstrosity's grasp. You block the vault guard's attack. The stone giant misses you. The necromancer casts a spell. The necromancer binds the souls of nearby monsters. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The vault guard hits you from afar with a +1 bardiche of freezing!! The vault guard freezes you. The vault guard hits you from afar with a +1 vorpal halberd! The ironbound convoker gestures at the orc knight while chanting. The orc knight seems to grow stronger. The ironbound convoker misses you. An ettin comes into view. It is wielding two +0 dire flails. The vault warden barely misses you. The stone giant hits you!! The vault guard hits you with a +2 vorpal battleaxe. * * * LOW HITPOINT WARNING * * * x2 A stone giant comes into view. The vault guard barely misses you. The ironbound convoker points at the vault sentinel and mumbles some strange words. The vault sentinel seems to grow stronger. The stone giant throws a large rock. The large rock hits you!!! * * * LOW HITPOINT WARNING * * * The ironbound convoker completely misses you. The vault warden activates a sealing rune. The stone giant hits you!! You die... # #....# #..#....#..# #..#(...#p.# ####..#....#..### ......#....#.... ..........pQ..... #####p..[.p..####### .......p