Dungeon Crawl Stone Soup version 0.31-a0-1612-g4aaf141004 (webtiles) character file. Game seed: 15875647875898238921 16 Lobster4 the Conjurer (level 2, -1/20 HPs) Began as a Human Conjurer on Jan 9, 2024. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 1 of the Dungeon. The game lasted 00:02:09 (1147 turns). Lobster4 the Conjurer (Human Conjurer) Turns: 1147, Time: 00:02:10 Health: -1/20 AC: 2 Str: 7 XL: 2 Next: 54% Magic: 0/5 EV: 12 Int: 18 God: Gold: 84 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . h - +0 mace rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons f - a +0 club h - a +0 mace (weapon) Armour a - a +0 robe (worn) e - a +0 leather armour Magical Staves l - a staff of air Scrolls d - 2 scrolls of identify {unknown} g - a scroll of fog {unknown} j - a scroll of teleportation {unknown} k - a scroll of amnesia {unknown} Potions b - a potion of magic c - a potion of degeneration {unknown} i - 2 potions of curing {unknown} Skills: + Level 0.6 Fighting + Level 0.6 Armour - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.2 Spellcasting * Level 4.2 Conjurations + Level 0.0 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club and quivering a throwing net (81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you with a +0 club. Unknown command. You barely miss the gnoll. The gnoll hits you with a +0 club. You hit the gnoll. The gnoll is lightly wounded. The gnoll misses you. You closely miss the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. The gnoll closely misses you. You barely miss the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 club. You hit the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. The gnoll hits you with a +0 club. Your magical contamination has completely faded away. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club and quivering a throwing net (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll barely misses you. You barely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. You die... ### #.# ###########.### #.....g@....#.# #.#########.#.# #########.##........#.# ##### #.......#.##.########.######.... #.......#.##.########........... #.......#...........#.######.... ##.......####.#...........# #.... .###.##.....#.#.####.#.##.# #.... ......#..##.#.#........##.# ##.## You could see a gnoll. Vanquished Creatures A ball python (D:2) An endoplasm (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) A kobold (D:1) A quokka (D:1) 2 frilled lizards (D:1) 3 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lobster4 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 376 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 852 | D:1 | Learned a level 2 spell: Searing Ray 1147 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: hellmonk_arrival_library, layout_basic, minmay_close_crescents D:2: minmay_inner_zag, layout_rooms, ebering_ecumenical_altar_abandoned, uniq_jessica Action || total ---------------------------++------- Melee: Mace || 13 Cast: Magic Dart || 27 Armour: Robe || 13 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1151 | 1062 | 89 | 163 | 765 | 2 | 575.5 | Dungeon | 1151 | 1062 | 89 | 163 | 765 | 2 | 575.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1112 daAuts D:2: 38 daAuts