Dungeon Crawl Stone Soup version 0.29-a0-284-gf9362112df (webtiles) character file. Game seed: 17161879745650321392 2 LobsterGuardian the Vexing (level 1, 0/10 HPs) Began as a Deep Elf Enchanter on Mar 17, 2022. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:28 (101 turns). LobsterGuardian the Vexing (Deep Elf Enchanter) Turns: 101, Time: 00:00:29 Health: 0/10 AC: 2 Str: 5 XL: 1 Next: 33% Magic: 6/6 EV: 12 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 6/6 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: invisible A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls d - a scroll of enchant weapon {unknown} e - a scroll of acquirement {unknown} f - a scroll of fear {unknown} Potions c - a potion of invisibility Skills: + Level 1.0 Short Blades + Level 2.4 Dodging + Level 3.6 Stealth + Level 3.0 Spellcasting * Level 4.2 Hexes You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 19% N/A 8% 3 Tukima's Dance Hex 19% N/A 8% 3 Ensorcelled Hibernation Hex/Ice 22% N/A 10% 2 Dazzling Flash Conj/Hex 22% N/A 19% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History The jackal closely misses you. The jackal bites you but does no damage. You hit the jackal. The jackal is almost dead. The jackal closely misses you. The jackal bites you. The jackal barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You completely miss the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal is severely wounded. The jackal closely misses you. x2 You closely miss the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal misses you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You fade into invisibility! The jackal misses you. The jackal closely misses you. The jackal barely misses you. The jackal bites you. You die... #.###...###..# ..).....#.##..# ........##.#..# ##.##.#.#.....# # ##...#.#.## #.###...#.#.# #..$........# .$...##...#.##### #### ##..@)..[.# #.h#.###.# ##. #..#.# .....#..#.# .........#.# ....#.#..†..# ## #.####..# # ?.# .# You could see a jackal (can't see you). Vanquished Creatures A jackal (D:1) A kobold (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LobsterGuardian the Deep Elf Enchanter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 101 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_loops_ring, hellmonk_ecumenical_altar_run_dry, st_stairs_9 Action || total -------------------------++------- Melee: Dagger || 14 Use: Potion || 1 Armor: Robe || 3 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 100 | 100 | 0 | 0 | 62 | 1 | 100.0 | Dungeon | 100 | 100 | 0 | 0 | 62 | 1 | 100.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 100 daAuts