Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 10772848670677010010 20 LobsterGuardian the Conjurer (level 2, -2/20 HPs) Began as a Draconian Conjurer on Sept 4, 2024. Slain by Terence ... wielding a +2 mace of protection (12 damage) ... on level 2 of the Dungeon. The game lasted 00:02:48 (1078 turns). LobsterGuardian the Conjurer (Draconian Conjurer) Turns: 1078, Time: 00:02:49 Health: -2/20 AC: 4 Str: 9 XL: 2 Next: 58% Magic: 1/5 EV: 11 Int: 18 God: Gold: 48 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . c - +0 short sword rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois + (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of poison resistance HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Jewellery b - a ring of poison resistance (left hand) f - a ring of wizardry h - a ring of protection from fire Scrolls d - a scroll of blinking {unknown} g - a scroll of teleportation Potions e - 2 potions of resistance {unknown} i - a potion of lignification {unknown} Skills: + Level 1.9 Dodging + Level 1.8 Stealth + Level 2.0 Spellcasting * Level 4.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You aren't carrying any items that you can evoke. You hit Terence but do no damage. Your tail-slap misses Terence. Terence is heavily wounded. Terence hits you with a +2 mace of protection. You hit Terence but do no damage. You tail-slap Terence, but do no damage. Terence is heavily wounded. Terence hits you with a +2 mace of protection. You hit Terence but do no damage. Terence is heavily wounded. Terence barely misses you. You hit Terence but do no damage. Your tail-slap misses Terence. Terence is heavily wounded. Terence hits you with a +2 mace of protection. You hit Terence but do no damage. Terence is heavily wounded. Terence closely misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence says, "I'm tired of war. But if you want blood, you'll get blood!" Terence barely misses you. Magic courses through your body. Terence barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 mace of protection and wearing a +0 chain mail (heavily wounded, 84% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence screams, "I'm retired! Go away!" Terence hits you with a +2 mace of protection. The searing ray misses Terence. Terence hits you with a +2 mace of protection! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ###### ..... #..# #..### #....# ##....... #.##.# # #.......# #@##.##.# #.......# #@......# #.......# ####.#### #.<.#...# #.# ####.......# #.# #.........># ###.# #..<†...## #...# ##.......# #.### #..(.###.# #.# #†)#.###.####.# You could see Terence. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A goblin (D:1) 2 hobgoblins 2 quokkas (D:1) 2 bats (D:1) 3 frilled lizards (D:1) 2 kobolds (D:2) 6 rats 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LobsterGuardian the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 326 | D:1 | Reached XP level 2. HP: 15/20 MP: 0/5 675 | D:1 | Found a faded altar of an unknown god. 1054 | D:2 | Noticed Terence 1059 | D:2 | Learned a level 2 spell: Searing Ray 1078 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_basic, dilly_ecumenical_altar_fadedgnrine, chequers_avenue, hangedman_decor_peaks_small D:2: layout_loops_cross, uniq_terence, uniq_sigmund Action || total ---------------------------++------- Melee: Unarmed || 11 Punch || 1 Short sword || 6 Tailslap || 1 Cast: Magic Dart || 33 Searing Ray || 2 Use: Scroll || 2 Potion || 1 Armour: Skin || 13 Dodge: Dodged || 14