Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 11919940338159566992 103 Loveship the Magician (level 5, -1/38 HPs) Began as a Djinni Conjurer on Dec 18, 2023. Slain by a hell rat (18 damage) ... in a sewer. The game lasted 00:03:36 (1780 turns). Loveship the Magician (Djinni Conjurer) Turns: 1780, Time: 00:03:36 Health: -1/38 AC: 3 Str: 6 XL: 5 Next: 6% Gold: 110 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + . b - +4 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . g - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 110 gold pieces. Inventory: Hand Weapons b - a +4 dagger (weapon) Armour a - a +0 robe (worn) g - a +0 pair of gloves (worn) Scrolls c - a scroll of torment {unknown} d - 2 scrolls of immolation e - a scroll of fog f - a scroll of blinking h - a scroll of teleportation {unknown} Potions i - a potion of haste {unknown} j - a potion of heal wounds Skills: + Level 2.1 Fighting - Level 2.2 Dodging - Level 1.6 Stealth * Level 4.3 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Dazzling Flash Conj/Hex 46% N/A 5% 3 d - Fulminant Prism Conj/Hex 11% 3d8 19% 4 e - Iskenderun's Mystic Conj/Tloc 23% 2d6 19% 4 f - Shock Conj/Air 92% 1d8 1% 1 g - Blink Tloc 46% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The hell rat is lightly wounded. A rat comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hell rat Aim: a hell rat (lightly wounded, 78% to hit) The searing ray misses the hell rat. (Press . to maintain the ray.) The hell rat misses you. Unknown command. The searing ray hits the hell rat but does no damage. The hell rat is lightly wounded. The hell rat barely misses you. The searing ray misses the hell rat. The hell rat bites you! The searing ray hits the hell rat! The hell rat is heavily wounded. You finish channelling your searing ray. The hell rat closely misses you. The hell rat bites you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - hell rat You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The hell rat closely misses you. The hell rat bites you. Unknown command. Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hell rat Aim: a hell rat (heavily wounded, 78% to hit) The searing ray hits the hell rat but does no damage. The hell rat is heavily wounded. (Press . to maintain the ray.) The hell rat bites you!! You die... ###~~~### #~....~.# ##~.~..~~## #~~†###†.~# ##~~## ##..## #~.~#~~ #.~~# #.~##:~~##~.# #.~#!!~~.#.~# #∩∩#∩!~~~'~@# #†.#!?~~~#r.# #~~##!~~ #~~# #..~#.~ #~~~# ##~~## #~~## ..~ r.~# #~.† .~~## ~...~~~ .~~## You could see a hell rat and a rat. Vanquished Creatures 3 adders A river rat (Sewer) 3 worms 7 bats 2 endoplasms 2 giant cockroaches 7 goblins 8 hobgoblins 3 jackals (D:1) A quokka (D:1) 5 ball pythons 3 frilled lizards 3 kobolds 9 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Loveship the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Loveship set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 160 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 203 | D:1 | Found a faded altar of an unknown god. 341 | D:1 | Reached skill level 1 in Fighting 342 | D:1 | Reached XP level 3. HP: 7/27 MP: 0/0 342 | D:1 | Learned a level 1 spell: Shock 912 | D:2 | Reached XP level 4. HP: 26/32 MP: 0/0 1005 | D:2 | Reached skill level 4 in Spellcasting 1678 | D:3 | Found a glowing drain. 1683 | Sewer | Entered a sewer 1690 | Sewer | Reached XP level 5. HP: 28/38 MP: 0/0 1690 | Sewer | Learned a level 2 spell: Blink 1780 | Sewer | Slain by a hell rat Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_rooms, chequers_ecumenical_altar_simple_redux, grunt_decor_mini_mirrors D:2: layout_basic, serial_rivers, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_e, chequers_serial_rivers_marsh, chequers_serial_rivers_room_b D:3: layout_loops_ring, lightli_sewer_entry_pipes, chequers_big_river Sewer: sewer_hellmonk_bad_rat Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.1 Spellcasting | 4 | 4.3 Dodging | | 2.2 Stealth | | 1.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 4 | 5 || 9 Cast: Magic Dart | 63 | 40 || 103 Searing Ray | 2 | 4 || 6 Shock | 2 | || 2 Use: Scroll | | 3 || 3 Armour: Robe | 7 | 3 || 10 Dodge: Dodged | 8 | 9 || 17