Dungeon Crawl Stone Soup version 0.31-a0-431-g88bdf31460 (webtiles) character file. Game seed: 14082268409667382013 102 Lremus the Conjurer (level 4, 33/33 HPs) Began as a Barachi Hedge Wizard on June 23, 2021. Quit the game on level 2 of the Dungeon on July 31, 2023. The game lasted 00:18:41 (3596 turns). Lremus the Conjurer (Barachi Hedge Wizard) Turns: 3596, Time: 00:18:41 Health: 33/33 AC: 2 Str: 12 XL: 4 Next: 77% Magic: 8/8 EV: 12 Int: 15 God: Gold: 43 SH: 0 Dex: 11 Spells: 2/9 levels left rFire + . . i - +2 dagger (elec) rCold . . . (no shield) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... l - amulet of regeneration Stlth ++ p - ring of protection from fire HPRegen 1.05/turn (no ring) MPRegen 0.11/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons a - a +0 dagger d - a +0 short sword i - a +2 dagger of electrocution (weapon) s - a +0 trident Missiles k - 32 stones (quivered) q - 26 bolts Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery l - an amulet of regeneration (around neck) p - a ring of protection from fire (left hand) Scrolls e - a scroll of enchant armour {unknown} f - 2 scrolls of identify {unknown} g - a scroll of teleportation j - a scroll of immolation {unknown} m - a scroll of blinking {unknown} r - a scroll of acquirement {unknown} Potions h - a potion of haste {unknown} n - a potion of cancellation {unknown} o - a potion of lignification {unknown} Skills: + Level 2.0 Fighting - Level 2.1 Dodging - Level 2.0 Stealth - Level 3.2 Spellcasting - Level 4.0 Conjurations - Level 2.0 Summonings - Level 1.1 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 3% 1 b - Searing Ray Conj 28% 2d5 5% 2 c - Call Imp Summ 16% N/A 13% 2 d - Blink Tloc 10% N/A 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 21% 1 Dazzling Flash Conj/Hex 16% N/A 26% 3 Mephitic Cloud Conj/Pois/Air 6% N/A 34% 3 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Fulminant Prism Conj/Hex 4% 3d5 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Aim: a worm (moderately wounded, 100% to hit) The magic dart hits the worm. The worm is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? Okay, then. Found a faded altar of an unknown god. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (92% to hit) The searing ray hits the worm! The worm is heavily wounded. (Press . to maintain the ray.) The searing ray hits the worm. The worm is almost dead. The searing ray misses the worm. The searing ray hits the worm! You kill the worm! You finish channeling your searing ray. Your Conjurations skill increases to level 4! You start resting. Magic restored. You see here a worm corpse. Okay, then. You need to enable at least one skill for training. Level annotation: Terence Welcome back, Lremus the Barachi Hedge Wizard. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.....#........... .... ... #.....#†#########.##<# #.. ###.......# #.........# #.# .........#####.####.##.# #.# ....................##.#####.# .........#####......##.w...... .........##.........+..#####w# .........##.........##.# #.# .........##..@......##.# #.# ###########......#####.#####.# #......#####.......# ##......##.........## #.......##........... #.......##........... #.......##.........## #.......##....5....## _.....[######.........## There were no monsters in sight! Vanquished Creatures 4 adders (D:2) A worm (D:2) A dart slug (D:2) 4 endoplasms A giant cockroach (D:1) 6 goblins 4 hobgoblins 4 kobolds 5 quokkas 8 ball pythons 7 bats 3 frilled lizards 6 rats 54 creatures vanquished. Vanquished Creatures (collateral kills) A quokka (D:1) A goblin (D:1) 2 creatures vanquished. Grand Total: 56 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lremus the Barachi Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 620 | D:1 | Reached skill level 2 in Conjurations 742 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/6 794 | D:1 | Learned a level 2 spell: Searing Ray 797 | D:1 | Learned a level 2 spell: Call Imp 994 | D:1 | Learned a level 2 spell: Blink 1664 | D:1 | Reached skill level 1 in Fighting 1777 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/7 2597 | D:2 | Reached skill level 3 in Conjurations 2597 | D:2 | Reached XP level 4. HP: 33/33 MP: 3/8 3178 | D:2 | Noticed Terence 3512 | D:2 | Found a faded altar of an unknown god. 3525 | D:2 | Reached skill level 4 in Conjurations 3596 | D:2 | Upgraded the game from 0.27-a0-1324-ge0d8e047f6 to | 0.31-a0-431-g88bdf31460 3596 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_whats_in_store_for_you, layout_basic, grunt_decor_resistance D:2: layout_basic, chequers_ecumenical_altar_simple, uniq_terence, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 2 3 4 | 4.0 Summonings | 2 | 2.0 Fighting | 1 2 | 2.0 Stealth | 2 | 2.0 Dodging | | 2.1 Spellcasting | | 3.2 Translocations | | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 13 | || 13 Dagger | 7 | 4 || 11 Cast: Magic Dart | 78 | 34 || 112 Call Imp | 4 | 1 || 5 Searing Ray | 7 | 9 || 16 Ability: Hop | 3 | 1 || 4 Use: Scroll | 1 | || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 20 | 1 || 21 Dodge: Dodged | 51 | 5 || 56 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3898 | 3802 | 96 | 1721 | 905 | 2 | 1949.0 | Dungeon | 3898 | 3802 | 96 | 1721 | 905 | 2 | 1949.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 2687 daAuts D:2: 1211 daAuts