Dungeon Crawl Stone Soup version 0.27-a0-887-gcab673c142 (webtiles) character file. Game seed: 16139637006280900980 33 LuckyCharm the Vexing (level 3, 26/26 HPs) Began as a Formicid Arcane Marksman on Apr 2, 2021. Quit the game on level 1 of the Dungeon on Apr 5, 2021. The game lasted 00:07:51 (1302 turns). LuckyCharm the Vexing (Formicid Arcane Marksman) Turns: 1302, Time: 00:07:52 Health: 26/26 AC: 6 Str: 14 XL: 3 Next: 47% Magic: 4/4 EV: 11 Int: 12 God: Gold: 12 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis + a - +0 hunting sling rCold . . . Faith . (no shield) rNeg . . . Spirit . i - +0 ring mail rPois . Reflect . (helmet unavailable) rElec . Harm . j - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 hunting sling (weapon) c - a +0 spear Missiles b - 61 stones d - 11 sling bullets (quivered ammo) f - 16 poisoned darts Armour e - a +0 robe i - a +0 ring mail (worn) j - a +0 cloak (worn) Jewellery l - an amulet of faith Scrolls m - a scroll of torment {unknown} Potions g - a potion of magic {unknown} h - a potion of haste {unknown} k - a potion of curing {unknown} Skills: + Level 1.1 Fighting + Level 3.3 Slings + Level 2.0 Dodging + Level 0.2 Stealth + Level 1.1 Spellcasting + Level 4.1 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Corona Hex 11% N/A 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 10% N/A 17% 2 Inner Flame Hex/Fire 5% N/A 61% 3 Portal Projectile Hex/Tloc 10% N/A 61% 3 Cause Fear Hex 5% N/A 75% 4 Leda's Liquefaction Hex/Erth 2% N/A 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Okay, then. You see here a quokka corpse. You open the door. There is an open door here. There is an open door here. You open the door. Found a spear. Found a faded altar of an unknown god. There is a faded altar of an unknown god here. You see here a -2 spear. You open the door. There is an open door here. m - a scroll labelled JIVIDA ETASUD You open the door. There is an open door here. Done exploring. Done exploring. Done exploring. Done exploring. Welcome back, LuckyCharm the Formicid Arcane Marksman. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Welcome back, LuckyCharm the Formicid Arcane Marksman. Press ? for a list of commands and other information. Assign waypoint to what number? (0-9) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.##.#......##.### #.# #..)...###........ #.## #.#..............# #..# ##................. ##.# ##.....#.##.####.#.# #.# #..#...#.##..###...# #.# #....#.#.###......## #.# #.#.##.#.# #.....#.. #.# #.#@##.#.# #.....### #.# #.#.##.#.# #.....# #.# #.#.##.#.###.....### #.# #.#........#######.. #.# ##.....#..#.## ##..## #.######.....###....###.#### #.............#..#####.###.. ########...#....## ##.##.## #.....#### #.##.### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 5 hobgoblins (D:1) 2 jackals (D:1) 3 kobolds (D:1) 3 quokkas (D:1) 4 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LuckyCharm the Formicid Arcane Marksman began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 298 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 466 | D:1 | Reached skill level 4 in Hexes 639 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/4 1143 | D:1 | Found a faded altar of an unknown god. 1302 | D:1 | Upgraded the game from 0.27-a0-860-gaf99fae3ca to | 0.27-a0-887-gcab673c142 1302 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_loops_ring, ebering_ecumenical_altar_rust Skill XL: | 1 2 | ---------------+-------+----- Hexes | 4 | 4.1 Dodging | 2 | 2.0 Slings | 3 | 3.3 Fighting | | 1.1 Stealth | | 0.2 Spellcasting | | 1.1 Action || total -------------------------++------- Fire: Hunting sling || 83 Armor: Robe || 3 Ring mail || 12 Dodge: Dodged || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1306 | 1290 | 16 | 180 | 580 | 1 | 1306.0 | Dungeon | 1306 | 1290 | 16 | 180 | 580 | 1 | 1306.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1306 daAuts