Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 17240792268255399310 82 Ludr the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Oct 12, 2024. Slain by Terence ... wielding a +0 mace (4 damage) ... on level 3 of the Dungeon. The game lasted 00:02:20 (1737 turns). Ludr the Conjurer (Deep Elf Conjurer) Turns: 1737, Time: 00:02:20 Health: 0/24 AC: 4 Str: 1 XL: 4 Next: 21% Magic: 11/12 EV: 9 Int: 25 God: Gold: 113 SH: 0 Dex: 13 Spells: 10/11 levels left rFire . . . p - +0 broad axe rCold . . . (no shield) rNeg + + + m - +0 leather armour of Death's Door {rPois rN+++ Str-3} rPois + (no helmet) rElec . (no cloak) rCorr + k - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ g - ring of resist corrosion HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 113 gold pieces. Inventory: Hand Weapons p - a +0 broad axe (weapon) r - a +1 dagger of protection Armour a - a +0 robe k - a +0 pair of gloves (worn) m - the +0 leather armour of Death's Door (worn) {rPois rN+++ Str-3} (You found it on level 2 of the Dungeon) Str-3: It affects your strength (-3). rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Jewellery g - a ring of resist corrosion (left hand) Scrolls c - 2 scrolls of vulnerability {unknown} d - a scroll of fog {unknown} e - 3 scrolls of identify {unknown} f - 2 scrolls of fear {unknown} h - a scroll of revelation {unknown} o - a scroll of immolation {unknown} Potions b - a potion of magic i - 2 potions of heal wounds {unknown} j - a potion of mutation {unknown} l - a potion of degeneration {unknown} n - a potion of brilliance {unknown} q - 2 potions of curing {unknown} Skills: + Level 3.3 Dodging + Level 3.5 Stealth + Level 4.0 Spellcasting + Level 5.0 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 60% 2d6 4% 2 Tukima's Dance Hex 5% N/A 58% 3 Fulminant Prism Conj/Alch 8% 3d7 65% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 65% 4 Passage of Golubria Tloc 5% N/A 94% 4 Yara's Violent Unravell Hex/Alch 2% 3d3 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits Terence but does no damage. Terence is moderately wounded. The magic dart hits Terence. Terence is moderately wounded. Terence barely misses you. You miscast Magic Dart. Nothing appears to happen. Terence hits you but does no damage. The magic dart hits Terence. Terence is heavily wounded. Terence says, "I retired to this dungeon. Do you want to retire to the afterlife?" Terence hits you with a +0 mace. You closely miss Terence. Terence is heavily wounded. Terence barely misses you. You completely miss Terence. Terence is heavily wounded. Terence hits you with a +0 mace! Terence barely misses you. You closely miss Terence. Terence is heavily wounded. Terence hits you with a +0 mace. You slash Terence! Terence is severely wounded. Terence barely misses you. Terence hits you with a +0 mace. You barely miss Terence. Terence is severely wounded. Terence closely misses you. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Unknown command. You closely miss Terence. Terence is severely wounded. Terence barely misses you. Your magical contamination has completely faded away. You barely miss Terence. Terence is severely wounded. Terence hits you with a +0 mace. You die... Terence says, "Finally, peace and quiet." ....#...## #....# .#.##..### #....# ...##....## #..%.# .####.##..# ####..## .# #.###.###.....# ## #.# #..##.###.# #.# ##†.#.###.# #.# ##)#.##..# ..# ##...##@## ## #...###@# #.#.# #.# #.#.# #.# #.#.###.# #.#.##..# ..#.#..## .##.#.## .........# You could see Terence. Vanquished Creatures 3 adders 2 dart slugs An orc (D:3) 2 bats (D:1) 5 endoplasms A giant cockroach (D:1) 5 goblins 4 hobgoblins 7 kobolds 4 quokkas 6 ball pythons 3 frilled lizards 4 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ludr the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 106 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 592 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 974 | D:2 | Identified the +0 leather armour of Death's Door {rPois | rN+++ Str-3} 1441 | D:3 | Reached XP level 4. HP: 15/24 MP: 1/11 1449 | D:3 | Reached skill level 5 in Conjurations 1714 | D:3 | Noticed Terence 1737 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_rooms D:2: layout_basic, grunt_decor_clamped D:3: layout_rooms, minmay_fractal_squares_5, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.5 Dodging | 3 | 3.3 Conjurations | 5 | 5.0 Spellcasting | 4 | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Broad axe | | 17 || 17 Cast: Magic Dart | 79 | 17 || 96 Armour: Robe | 1 | || 1 Leather armour | 7 | 17 || 24 Dodge: Dodged | 9 | 23 || 32