Dungeon Sprint DCSS version 0.27-a0-686-gaed091b46b (webtiles) character file. Game seed: 1020312991838845788 0 LufLufFighter the Insei (level 1, -6/15 HPs) Began as a Merfolk Transmuter on Mar 21, 2021. Mangled by a merfolk siren ... wielding a +0 trident (11 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:21 (28 turns). LufLufFighter the Insei (Merfolk Transmuter) Turns: 28, Time: 00:00:22 Health: -6/15 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 1/3 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet currently unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots currently unavailable) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: appendages (expiring), mesmerised A: horns 2, (nimble swimmer 2), mertail a: End Transformation You were in the Dungeon. You had temporarily grown beastly horns. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic g - a potion of berserk rage Skills: * Level 1.1 Fighting - Level 2.6 Dodging - Level 3.2 Unarmed Combat * Level 2.0 Spellcasting * Level 2.6 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 14% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 7% N/A 14% 2 Spider Form Tmut/Pois 2% N/A 43% 3 Ice Form Ice/Tmut 4% N/A 83% 4 Blade Hands Tmut 3% N/A 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have temporarily grown beastly horns. ((You are quick and stealthy while swimming. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. Press: ? - help, v - describe, . - travel, g - get item Here: a merfolk siren, wielding a +0 trident Item here: 243 gold pieces. The floor. Casting: Beastly Appendage (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Beastly Appendage. You are very lightly contaminated with residual magic. Nothing appears to happen. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You are too mesmerised to rage. You cannot move away from the merfolk siren! The merfolk siren closely misses you. The merfolk siren chants its luring song. The merfolk siren chants its luring song. Casting: Beastly Appendage (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. The merfolk siren chants its luring song. The merfolk siren chants its luring song. The merfolk siren chants its luring song. The merfolk siren chants its luring song. Your magical contamination has completely faded away. The merfolk siren hits you from afar with a +0 trident! Ouch! That really hurt! Your transformation is almost over. The merfolk siren hits you from afar with a +0 trident! Ouch! That really hurt! You die... ## ## ##$ .## B○ .. .#B # #+# .## ##.##...# +.<@'m# ##.##...# #+# .## # You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | LufLufFighter the Merfolk Transmuter began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 3/3 1 | D | Noticed a boulder beetle 1 | D | Noticed a boulder beetle 5 | D | Noticed a merfolk siren 28 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_3, sprint2_obstacle_5, sprint2_obstacle_4, sprint2_obstacle_7, sprint2_obstacle_1, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Cast: Beastly Appendage || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 28 | 28 | 0 | 0 | 0 | 1 | 28.0 | Dungeon | 28 | 28 | 0 | 0 | 0 | 1 | 28.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 28 daAuts