Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 18299814991785242945 10 LukeCody2 the Trooper (level 2, 21/21 HPs) Began as an Octopode Fighter on May 13, 2025. Got out of the dungeon alive. The game lasted 00:00:28 (891 turns). LukeCody2 the Trooper (Octopode Fighter) Turns: 891, Time: 00:00:28 Health: 21/21 AC: 1 Str: 15 XL: 2 Next: 20% Magic: 2/2 EV: 12 Int: 10 God: Gold: 69 SH: 4 Dex: 11 Spells: 1/1 levels left rFire . . . a - +0 long sword rCold . . . b - +0 buckler rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles Q - 7 stones (quivered) Armour b - a +0 buckler (worn) Scrolls d - 3 scrolls of identify {unknown} e - 3 scrolls of blinking {unknown} Potions c - 2 potions of might f - a potion of curing {unknown} g - a potion of cancellation {unknown} Skills: + Level 3.1 Fighting + Level 2.2 Long Blades + Level 3.1 Dodging + Level 3.1 Shields You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5100 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History No target in view! Hit: a) +0 long sword Press: ? - help, Dir - move target That would be overly suicidal. Okay, then. Done exploring. No target in view! Hit: a) +0 long sword Press: ? - help, Dir - move target That would be overly suicidal. Okay, then. Done exploring. No target in view! Hit: a) +0 long sword Press: ? - help, Dir - move target That would be overly suicidal. Okay, then. Done exploring. No target in view! Hit: a) +0 long sword Press: ? - help, Dir - move target That would be overly suicidal. Okay, then. Done exploring. No target in view! Hit: a) +0 long sword Press: ? - help, Dir - move target That would be overly suicidal. Okay, then. Done exploring. No target in view! Hit: a) +0 long sword Press: ? - help, Dir - move target That would be overly suicidal. Okay, then. Saving game... please wait. Welcome back, LukeCody2 the Octopode Fighter. You enter the shallow water. There is a staircase leading out of the dungeon here. You have escaped! ♣♣♣♣ ♣♣♣♣♣♣ ♣≈≈♣♣ ♣♣♣P♣.P♣♣♣♣♣♣ ♣≈≈≈♣♣♣....♣..P...♣♣ ≈≈≈♣♣♣.♣.♣♣♣♣♣..@..♣♣ ≈♣♣♣ ♣♣.♣♣ ♣......♣ ♣♣ ♣.♣♣ ♣.♣..♣♣♣ ♣♣.♣♣ ♣♣..♣♣ ♣♣.♣ ♣♣.♣♣ ♣♣♣..♣ ♣..♣ ♣ ♣♣..♣♣♣ ♣♣.♣ ♣♣ ♣♣.♣♣♣ ♣.♣ .♣♣♣.♣♣ ♣♣♣.♣ There were no monsters in sight! Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_basic, serial_rivers, chequers_serial_rivers_large_b, chequers_serial_rivers_small_3, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_a Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LukeCody2 the Octopode Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 100 | D:1 | Identified a +0 whip 100 | D:1 | Identified a +0 short sword 103 | D:1 | Identified a +0 short sword 312 | D:1 | Reached XP level 2. HP: 21/21 MP: 2/2 548 | D:1 | Identified a +0 dagger 648 | D:1 | Identified a +0 quarterstaff 891 | D:$ | Got out of the dungeon alive. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 899 | 862 | 37 | 0 | 785 | 1 | 899.0 | Dungeon | 899 | 862 | 37 | 0 | 785 | 1 | 899.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 899 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 15.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 15.0 +-------+-------+-------+-------+-------+---------------------- Action || total ---------------------------++------- Melee: Long sword || 26 Constrict || 5 Tentacles || 2 Stab: Sleeping || 1 Armour: Skin || 6 Dodge: Dodged || 9 Block: Buckler || 5 Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) A ball python (D:1) 2 bats (D:1) 4 kobolds (D:1) 2 rats (D:1) 12 creatures vanquished.