Dungeon Crawl Stone Soup version 0.33-b1-31-g31de8c25a1 (webtiles) character file. Game seed: 18052772707976856816 16 Luminaar the Apothecary (level 2, 17/17 HPs) Began as an Octopode Alchemist on May 2, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:04:09 (551 turns). Luminaar the Apothecary (Octopode Alchemist) Turns: 551, Time: 00:04:10 Health: 17/17 AC: 1 Str: 7 XL: 2 Next: 54% Magic: 5/5 EV: 12 Int: 17 God: Gold: 12 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . b - +0 short sword rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Scrolls c - a scroll of identify {unknown} Potions a - a potion of magic Skills: * Level 2.4 Dodging * Level 2.6 Stealth + Level 2.0 Spellcasting + Level 1.0 Conjurations * Level 3.9 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 32% 1d2 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 20% 2d6 11% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 30% 3 Olgreb's Toxic Radiance Alch 15% N/A 36% 4 Sticky Flame Fire/Alch 8% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Magic restored. You start resting. HP restored. Things that are here: a jackal corpse; a jackal corpse There are no objects that can be picked up here. a jackal corpse x2 You see here a +0 club. You open the door. A frilled lizard comes into view. Aiming: Poisonous Vapours (safe; 9% risk of failure) Press: ? - help, Q - select action Dir - move target Aim: a frilled lizard (asleep) Poisonous fumes billow around the frilled lizard! You kill the frilled lizard! Magic restored. There is an open door here. You open the door. There is an open door here. Found a stone staircase leading down. There is a stone staircase leading down here. A bat comes into view. Found a scroll labelled LANOEC BARHI. A bat is nearby! The bat closely misses you. Aiming: Poisonous Vapours (safe; 9% risk of failure) Press: ? - help, Q - select action Dir - move target Aim: a bat Poisonous fumes billow around the bat! The bat is poisoned. The bat hits you. The bat hits you but does no damage. You closely miss the bat. You grab the bat. The bat is moderately wounded. You constrict the bat. You kill the bat! No target in view! c - a scroll labelled LANOEC BARHI You open the door. A bat comes into view. There is an open door here. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .......... .......... .######### ### ##### #.# #.... #. #.# ######.### ##.#### #.# #....#.#.. #......##.# #.##.#.#.# .......@..# ###.##.#.#.# .......##.# #......#.#.# b.........# #.#.##.#.#.# #.........# #.#.##...#.. #.........# #.#.####.#.# #########.###.#.####.#.# #.........##.#.# #####...#.##.#.# #.........##.#.. You could see a bat (asleep). Vanquished Creatures A dart slug (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) A ball python (D:1) 2 bats (D:1) 3 frilled lizards (D:1) 2 kobolds (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Luminaar the Octopode Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 246 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 551 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_basic Action || total ---------------------------++------- Melee: Short sword || 15 Constrict || 4 Tentacles || 2 Cast: Poisonous Vapours || 15 Armour: Skin || 17 Dodge: Dodged || 13