ASSERT(valid_cursor_pos(pos.x, pos.y, region)) in 'libutil.cc' at line 404 failed. (invalid cursor position -36,1 in region 2, should be 1,1 in region 3) Version: Dungeon Crawl Stone Soup 0.32-a0-841-g4648e6c457 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 17125246306858341456, deterministic pregen: 1 Command line: /usr/games/crawl-git-4648e6c457 -name Lysca -rc /dgldir/rcfiles/crawl-git/Lysca.rc -macro /dgldir/rcfiles/crawl-git/Lysca.macro -webtiles-socket /crawl-master/webserver/sockets/Lysca:dcss-git.sock -morgue /dgldir/morgue/Lysca/ RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 16 stack frames. /usr/games/crawl-git-4648e6c457(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x55f6bb55be0f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-4648e6c457(_Z13do_crash_dumpv+0x418) [0x55f6bb5662b8]: do_crash_dump() /usr/games/crawl-git-4648e6c457(_Z20crash_signal_handleri+0x1fa) [0x55f6bb55c29a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f849f875210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7f849fa3624b]: /usr/games/crawl-git-4648e6c457(+0x4919fd) [0x55f6bb5659fd]: /usr/games/crawl-git-4648e6c457(_Z12AssertFailedPKcS0_iS0_z+0x18e) [0x55f6bb565b9e]: AssertFailed(char const*, char const*, int, char const*, ...) /usr/games/crawl-git-4648e6c457(_Z7cgotoxyii10GotoRegion+0) [0x55f6bb7effa0]: cgotoxy(int, int, GotoRegion) /usr/games/crawl-git-4648e6c457(+0x46099a) [0x55f6bb53499a]: /usr/games/crawl-git-4648e6c457(_Z11wrapcprintfPKcz+0xd2) [0x55f6bb535732]: wrapcprintf(char const*, ...) /usr/games/crawl-git-4648e6c457(_Z11draw_borderv+0x9e) [0x55f6bb9acdfe]: draw_border() /usr/games/crawl-git-4648e6c457(_Z12startup_stepv+0x1880) [0x55f6bbaddb40]: startup_step() /usr/games/crawl-git-4648e6c457(+0xb5355f) [0x55f6bbc2755f]: /usr/games/crawl-git-4648e6c457(main+0x1ab) [0x55f6bb4a70db]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f849f8560b3]: /usr/games/crawl-git-4648e6c457(_start+0x2e) [0x55f6bb4a7c9e]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-4648e6c457/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-4648e6c457/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-4648e6c457/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 5 Level id: D:5 Level build method = , level layout type = rooms, absdepth0 = 4 Level vaults: layout_basic zin_academy mainiacjoe_overflow_two_lobes amcnicky_mini_rare_corridor_liquid nicolae_grassy_gnolls Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You kill the ball python! (Press . to maintain the ray.) A ball python comes into view. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) A ball python comes into view. The ball python hisses angrily. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (77% to hit) The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) An adder comes into view. The adder hisses angrily. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (66% to hit) The searing ray misses the adder. (Press . to maintain the ray.) The searing ray misses the adder. The adder barely misses you. The searing ray hits the adder. The adder is heavily wounded. The adder bites you but does no damage. x2 The searing ray hits the adder. The adder is almost dead. You finish channelling your searing ray. The adder bites you but does no damage. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 66% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You now have 115 gold pieces (gained 9). l - 2 black potions (gained 1) There is a stone staircase leading down here. There is a stone staircase leading down here. Found an escape hatch in the floor. There is an escape hatch in the floor here. An endoplasm and an adder come into view. The endoplasm quivers. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The searing ray hits the adder! The adder is almost dead. The searing ray hits the endoplasm. The endoplasm is heavily wounded. (Press . to maintain the ray.) The searing ray hits the adder! You kill the adder! The searing ray hits the endoplasm! You kill the endoplasm! Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. Done exploring. Done exploring. Search for what [? for help]? dart There is an escape hatch in the floor here. There is a stone staircase leading down here. You fly downwards. Found 2 stones and a scroll labelled RELIAB VENE. There is a stone staircase leading up here. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The searing ray hits the adder. The adder is heavily wounded. The adder hisses angrily. (Press . to maintain the ray.) A jelly comes into view. The searing ray hits the adder! You kill the adder! The searing ray hits the jelly! The jelly is severely wounded. The searing ray hits the jelly. You kill the jelly! You finish channelling your searing ray. HP restored. An endoplasm comes into view. An endoplasm is nearby! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) k - 2 scrolls labelled RELIAB VENE (gained 1) You reach down and open the door. An orc wizard and 3 orcs come into view. The orc shouts! The orc wizard shouts! The orc shouts! The orc wizard casts a spell at you. The puff of flame misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (10% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. You hear an explosion! You feel a bit more experienced. The blast of energy engulfs the orc!! You kill the orc! You feel a bit more experienced. You have reached level 6! Casting: Fulminant Prism (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (10% risk of failure)! Continue anyway? [Y]es or [N]o only, please. The spell is quite dangerous to miscast (10% risk of failure)! Continue anyway? [Y]es or [N]o only, please. The spell is quite dangerous to miscast (10% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You hear a loud crackle. You hear an explosion! You feel a bit more experienced. There is an open door here. Things that are here: a +0 falchion; an orc corpse Things that are here: a +0 dagger; a +0 leather armour; an orc corpse Things that are here: a +0 flail; a +0 leather armour Things that are here: a +0 dagger; a +0 robe You reach down and open the door. There is an open door here. Found a stone. You see here a stone. f - 8 scrolls labelled UCUNWU WOEMY (gained 1) You reach down and open the door. An orc comes into view. It is wielding a +0 hand axe. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe (asleep, 100% to hit) The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! There is an open door here. Things that are here: a +0 hand axe; an orc corpse Found 2 stones. You see here 2 stones. o - 3 fuming coppery potions (gained 1) You now have 121 gold pieces (gained 6). You see here 2 stones. Things that are here: a +0 hand axe; an orc corpse There is an open door here. You see here a stone. There is an open door here. Things that are here: a +0 dagger; a +0 robe Things that are here: a +0 dagger; a +0 leather armour; an orc corpse There is an open door here. Things that are here: a +0 falchion; an orc corpse An endoplasm comes into view. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) Found a halberd. You see here a +0 halberd. You now have 127 gold pieces (gained 6). A ball python comes into view. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (77% to hit) The searing ray misses the ball python. (Press . to maintain the ray.) The ball python closely misses you. x2 The searing ray hits the ball python! You kill the ball python! Found a stone staircase leading down. You reach down and open the door. There is an open door here. A hobgoblin comes into view. The hobgoblin shouts! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (79% to hit) The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) You see here a hobgoblin corpse. x - a wand of paralysis (8) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. A kobold brigand and a ball python come into view. The kobold brigand is wielding a +0 short sword and quivering curare-tipped darts. The kobold brigand shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 9% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! You hear an angry hiss. Casting: Fulminant Prism (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 9% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You hear a loud crackle. You hear an explosion! You feel a bit more experienced. You hear an angry hiss. x2 Your Spellcasting skill increases to level 6! Your Conjurations skill increases to level 6! Your Hexes skill increases to level 6! Your Summonings skill increases to level 6! Your Necromancy skill increases to level 6! Your Translocations skill increases to level 6! Your Fire Magic skill increases to level 6! Your Ice Magic skill increases to level 6! Your Air Magic skill increases to level 6! Your Earth Magic skill increases to level 6! Your Alchemy skill increases to level 6! An iguana comes into view. The ball python hisses angrily. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - iguana Aim: an iguana (83% to hit) The searing ray hits the iguana. The iguana is moderately wounded. (Press . to maintain the ray.) The ball python closely misses you. The ball python grabs you. The ball python constricts you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway? You erupt in a blast of force! The mystic blast hits the iguana. The iguana is heavily wounded. The iguana is knocked back by the mystic blast. The mystic blast hits the ball python! You kill the ball python! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - iguana Aim: an iguana (heavily wounded, 83% to hit) The searing ray hits the iguana. The iguana is almost dead. (Press . to maintain the ray.) The searing ray hits the iguana. You kill the iguana! Items here: ( ) ††. y - a curare-tipped dart A ribbon worm comes into view. Found a wand of paralysis (13). Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? Okay, then. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (wandering, hasn't noticed you, 93% to hit) The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ribbon worm. The ribbon worm is severely wounded. The searing ray hits the ribbon worm. The ribbon worm is severely wounded. The searing ray hits the ribbon worm. You kill the ribbon worm! You finish channelling your searing ray. A giant cockroach comes into view. You see here a ribbon worm corpse. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (wandering, hasn't noticed you, 81% to hit) The searing ray hits the giant cockroach! You kill the giant cockroach! (Press . to maintain the ray.) x - a wand of paralysis (21) (gained 13 charges) You see here a giant cockroach corpse. Found a white marble altar of Elyvilon. There is a white marble altar of Elyvilon here. You hover solemnly before the altar of Elyvilon. Elyvilon welcomes you! Things that are here: a +0 short sword; an iguana corpse; a kobold corpse A goblin comes into view. It is wielding a +0 dagger. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 76% to hit) The searing ray misses the goblin. (Press . to maintain the ray.) The searing ray hits the goblin! You kill the goblin! Found a robe. You see here a +0 robe. Found a stone staircase leading down. There is a stone staircase leading down here. Natasha, Servant of Life and Death comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Natasha hisses angrily. Natasha stares at you and mumbles some strange words. You resist with some effort. Your fulminant prism crackles loudly. Natasha stares at you and mumbles some strange words. The magic dart hits you. Your fulminant prism explodes! The blast of energy engulfs Natasha!! You kill Natasha! Natasha growls in agony! You hear a shout! Found a stone staircase leading up. z - a scroll labelled LUDUHE ONGADA A kobold comes into view. It is wielding a +0 club and quivering poisoned darts. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? Okay, then. A hound and 2 gnolls come into view. The gnoll shouts! A gnoll comes into view. It is wielding a +0 spear. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 club and quivering poisoned darts (wandering, hasn't noticed you, 76% to hit) The searing ray misses the kobold. (Press . to maintain the ray.) The kobold shouts! The hound barks! The gnoll shouts! You hear a shout! x2 A goblin comes into view. It is wielding a +0 dagger. The kobold throws a poisoned dart. The poisoned dart hits you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (7% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 7% risk of failure) Press: ? - help, Dir - move target, p - kobold You conjure a prism of explosive energy! A fulminant prism comes into view. A gnoll comes into view. It is wielding a +0 spear. Your fulminant prism crackles loudly. The kobold throws a poisoned dart. The poisoned dart hits you! You hear an explosion! You feel a bit more experienced. The blast of energy engulfs the kobold! You kill the kobold! You feel a bit more experienced. Casting: Fulminant Prism (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (7% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 7% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The goblin hits your fulminant prism with a +0 dagger. Your fulminant prism crackles loudly. The goblin hits your fulminant prism with a +0 dagger. The gnoll hits your fulminant prism with a +0 spear. Your fulminant prism explodes! The blast of energy engulfs the gnoll!! You kill the gnoll! The blast of energy engulfs the goblin!! You kill the goblin! You have reached level 7! The power to cast Call Imp wells up from within. Spell assigned to 'g'. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hound Aim: a hound (almost dead, 73% to hit) The searing ray misses the hound. (Press . to maintain the ray.) The searing ray hits the hound. You kill the hound! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting this spell will place you under penance. Really cast? Okay, then. You see here a hound corpse. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (83% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the gnoll. The gnoll is heavily wounded. The gnoll is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 6% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the gnoll!! You kill the gnoll! Things that are here: a +0 spear; a gnoll corpse You see here a hound corpse. g - 9 poisoned darts (gained 3) You see here a +0 club. Found a stone staircase leading down. You see here a +0 spear. There is a stone staircase leading down here. Found a stone staircase leading up. There is a stone staircase leading up here. Found a shimmering altar of Xom. Found an ancient bone altar of Kikubaaqudgha. A ball python comes into view. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (water, asleep, 100% to hit) The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) There is an ancient bone altar of Kikubaaqudgha here. You hover solemnly before the altar of Kikubaaqudgha. Kikubaaqudgha does not accept worship from those such as you! There is a stone staircase leading up here. You see here a +0 club. You see here a hound corpse. Things that are here: a +0 spear; a gnoll corpse There is a stone staircase leading down here. You see here a +0 robe. Things that are here: a +0 short sword; an iguana skeleton; a kobold skeleton Done exploring. Things that are here: a +0 short sword; an iguana skeleton; a kobold skeleton Things that are here: a +0 dagger; a goblin skeleton There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Found a stone staircase leading down. An ice beast comes into view. Found a scroll labelled UCUNWU WOEMY. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ice beast Aim: an ice beast (asleep, 100% to hit) The searing ray hits the ice beast. The ice beast is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ice beast. The ice beast is lightly wounded. The searing ray hits the ice beast! The ice beast is heavily wounded. The searing ray hits the ice beast! The ice beast is almost dead. You finish channelling your searing ray. The ice beast hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the ice beast! You kill the ice beast! HP restored. Found a stone staircase leading up. f - 9 scrolls labelled UCUNWU WOEMY (gained 1) An iguana comes into view. Casting: Iskenderun's Mystic Blast (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 5% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the iguana! The iguana is severely wounded. You hear a bark! x2 Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - iguana Aim: an iguana (severely wounded, 83% to hit) The searing ray hits the iguana. The iguana is almost dead. (Press . to maintain the ray.) The searing ray hits the iguana! You kill the iguana! You see here an iguana corpse. A hound comes into view. Found a dagger. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. A hound comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the hound! The hound is almost dead. You feel a bit more experienced. You hear an angry hiss. You hear a shout! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hound Aim: a hound (almost dead, 73% to hit) The searing ray misses the hound. (Press . to maintain the ray.) The searing ray hits the hound! You kill the hound! Your Spellcasting skill increases to level 7! Your Conjurations skill increases to level 7! Your Hexes skill increases to level 7! Your Summonings skill increases to level 7! Your Necromancy skill increases to level 7! Your Translocations skill increases to level 7! Your Fire Magic skill increases to level 7! Your Ice Magic skill increases to level 7! Your Air Magic skill increases to level 7! Your Earth Magic skill increases to level 7! Your Alchemy skill increases to level 7! You see here a hound corpse. A hound comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the hound. The hound is moderately wounded. The hound barks! The hound is knocked back by the mystic blast. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hound Aim: a hound (moderately wounded, 73% to hit) The searing ray hits the hound. The hound is severely wounded. (Press . to maintain the ray.) The searing ray hits the hound. The hound is almost dead. The hound bites you. The searing ray hits the hound! You kill the hound! An adder comes into view. Found a scroll labelled EROIFFYMUSM. The adder hisses angrily. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (68% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) An iguana comes into view. The iguana hisses angrily. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - iguana Aim: an iguana (83% to hit) The searing ray hits the iguana. The iguana is moderately wounded. (Press . to maintain the ray.) The searing ray hits the iguana! You kill the iguana! You see here an adder corpse. A - a scroll labelled EROIFFYMUSM Found a long sword. Found a stone staircase leading down. 3 gnolls come into view. A gnoll is wielding a +1 flail of protection and quivering a throwing net. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The gnoll shouts! x2 A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the gnoll! You kill the gnoll! The blast of energy engulfs the gnoll!! You kill the gnoll! You hear a shout! x6 Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. A gnoll comes into view. It is wielding a +0 flail. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the gnoll! You kill the gnoll! The blast of energy engulfs the gnoll!! You kill the gnoll! You hear an angry hiss. You hear a shout! x3 An iguana comes into view. Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Parts of your body briefly turn golden. Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the iguana! The iguana is almost dead. You hear a shout! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - iguana Aim: an iguana (almost dead, 84% to hit) The searing ray hits the iguana! You kill the iguana! (Press . to maintain the ray.) You have reached level 8! You feel clever. Your magical contamination has completely faded away. You see here a +0 flail. B - a throwing net You see here a +1 flail of protection. You now have 145 gold pieces (gained 18). Items here: )) ††. An orc comes into view. It is wielding a +0 flail. The orc shouts! You hear a shout! x2 A gnoll bouda comes into view. It is wielding a +0 club. A gnoll comes into view. It is wielding a +0 spear. An orc comes into view. It is wielding a +0 club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The gnoll bouda shouts! A fulminant prism comes into view. The gnoll bouda barks out a call to the hunt! The gnoll picks up the pace! An orc comes into view. It is wielding a +0 dagger. Your fulminant prism crackles loudly. Your fulminant prism explodes! You feel a bit more experienced. x3 You hear a shout! Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! You feel a bit more experienced. x2 You hear a shout! x3 A gnoll comes into view. It is wielding a +0 flail. The gnoll moves out of view. An orc comes into view. It is wielding a +0 hand axe of freezing. A gnoll comes into view. It is wielding a +0 halberd. An orc comes into view. It is wielding a +0 dagger. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc shouts! The gnoll attacks as it pursues you! The gnoll barely misses you. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The gnoll barely misses you. Your fulminant prism crackles loudly. The gnoll hits you with a +0 flail. Your fulminant prism explodes! The blast of energy engulfs the orc!! You kill the orc! The blast of energy engulfs the gnoll!! You kill the gnoll! The blast of energy engulfs the gnoll!! You kill the gnoll! You hear an angry hiss. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the orc! You kill the orc! You hear a shout! Your magical contamination has completely faded away. You see here a +0 flail. Things that are here: a +0 hand axe of freezing; an orc corpse Things that are here: a +0 dagger; an orc corpse Found a +0 club. You see here a +0 halberd. A shadow imp comes into view. Found a stone staircase leading up. You now have 161 gold pieces (gained 16). A shadow imp is nearby! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - shadow imp Aim: a shadow imp (80% to hit) The searing ray hits the shadow imp. The shadow imp is lightly wounded. (Press . to maintain the ray.) The searing ray hits the shadow imp. The shadow imp is heavily wounded. The shadow imp hits you but does no damage. The searing ray misses the shadow imp. The shadow imp gestures at you. You struggle to resist. The searing ray hits the shadow imp! You kill the shadow imp! You finish channelling your searing ray. There is a stone staircase leading up here. Found a book of Debilitation. A black bear comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The black bear growls angrily. A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the black bear! The black bear is heavily wounded. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the black bear!! You kill the black bear! You see here a black bear corpse. b - 2 scrolls labelled ZECWUL YMMEI (gained 1) Found a dagger. A jelly comes into view. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jelly Aim: a jelly (wandering, hasn't noticed you, 100% to hit) The searing ray hits the jelly. The jelly is moderately wounded. The jelly quivers. (Press . to maintain the ray.) The searing ray hits the jelly. The jelly is heavily wounded. The searing ray hits the jelly. The jelly is severely wounded. The searing ray hits the jelly. The jelly is almost dead. You finish channelling your searing ray. The jelly misses you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jelly Aim: a jelly (almost dead, 100% to hit) The searing ray hits the jelly! You kill the jelly! (Press . to maintain the ray.) A bombardier beetle comes into view. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Unknown command. The bombardier beetle bites your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs the bombardier beetle! The bombardier beetle is heavily wounded. Your fulminant prism crackles loudly. You hear a shout! x2 Your fulminant prism explodes! The blast of energy engulfs the bombardier beetle! The bombardier beetle is severely wounded. You hear a bark! Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The bombardier beetle bites your fulminant prism. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The bombardier beetle bites your fulminant prism. The bombardier beetle sprays incendiary fluid at you. The burning spray hits your fulminant prism. Your fulminant prism crackles loudly. Your fulminant prism burns! Your fulminant prism explodes! The blast of energy engulfs the bombardier beetle! You kill the bombardier beetle! Your fulminant prism crackles loudly. You hear a shout! Your Spellcasting skill increases to level 8! Your Conjurations skill increases to level 8! Your Hexes skill increases to level 8! Your Summonings skill increases to level 8! Your Necromancy skill increases to level 8! Your Translocations skill increases to level 8! Your Fire Magic skill increases to level 8! Your Ice Magic skill increases to level 8! Your Air Magic skill increases to level 8! Your Earth Magic skill increases to level 8! Your Alchemy skill increases to level 8! Your fulminant prism burns! The bombardier beetle bites your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs the bombardier beetle! You kill the bombardier beetle! You hear an angry hiss. An adder comes into view. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (wandering, hasn't noticed you, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. The adder hisses angrily. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 70% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) An orc comes into view. It is wielding a +0 short sword. Found 13 gold pieces. An orc comes into view. It is wielding a +0 flail. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The orc shouts! x2 A fulminant prism comes into view. You hear a shout! You hear a bark! An orc comes into view. It is wielding a +0 club. The orc hits your fulminant prism with a +0 short sword. Your fulminant prism crackles loudly. The orc hits your fulminant prism with a +0 short sword. Your fulminant prism explodes! The blast of energy engulfs the orc!! You kill the orc! The blast of energy engulfs the orc!! You kill the orc! Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. An orc warrior comes into view. It is wielding a +0 dire flail. Your fulminant prism crackles loudly. The orc warrior unwields a +0 dire flail. The orc warrior wields a +0 orcbow. The orc warrior shoots an arrow. The arrow hits you! You hear an explosion! Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The orc warrior shoots an arrow. The arrow hits your fulminant prism. You hear a loud crackle. You hear an explosion! You hear a shout! Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The orc hits you with a +0 flail. You hear a loud crackle. You hear an explosion! You feel a bit more experienced. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail (moderately wounded, 82% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. You start resting. HP restored. You fly downwards. There is a stone staircase leading up here. An orc comes into view. It is wielding a +0 short sword. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 short sword (82% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) HP restored. Found a book of Necromancy. You see here a +0 flail. Things that are here: a +0 hand axe of freezing; an orc skeleton Things that are here: a +0 dagger; an orc skeleton You see here a +0 halberd. Items here: )) ÷÷. Things that are here: a +0 leather armour; a +0 club; a gnoll skeleton A gnoll bouda comes into view. It is wielding a +0 whip. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The gnoll bouda shouts! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the gnoll bouda! The gnoll bouda is severely wounded. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (severely wounded, 85% to hit) The searing ray hits the gnoll bouda. The gnoll bouda is almost dead. (Press . to maintain the ray.) The searing ray hits the gnoll bouda. You kill the gnoll bouda! There is an open door here. Found a shadowy altar of Dithmenos. Found a radiant altar of Vehumet. You reach down and open the door. There is an open door here. Things that are here: a +0 whip; a +0 leather armour; a gnoll corpse A hound comes into view. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? Okay, then. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hound Aim: a hound (76% to hit) The searing ray misses the hound. (Press . to maintain the ray.) The searing ray misses the hound. The hound bites you but does no damage. The searing ray hits the hound! The hound is heavily wounded. The hound barely misses you. The hound bites you. The searing ray hits the hound. The hound is almost dead. You finish channelling your searing ray. The hound barely misses you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hound Aim: a hound (almost dead, 76% to hit) The searing ray hits the hound! You kill the hound! (Press . to maintain the ray.) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-834-geaf45d8e21 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_NO_CMD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Lysca] Species: Djinni Job: Conjurer HP: 43/50; mods: 0/0 MP: 0/0; mod: 0 Stats: 6 (6) 23 (23) 11 (11) Position: (29, 24), god: Elyvilon (12), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/50 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/70 Polearms | X | 0 | 0 | 0 | 0 | 0/70 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 0 | 0 | 0/70 Armour | X | 0 | 0 | 0 | 0 | 0/50 Dodging | X | 0 | 0 | 2 | 151 | 25/126 Stealth | X | 0 | 0 | 1 | 127 | 68/119 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 9 | 8 | 298 | 31/67 Conjurations | X | 1 | 9 | 8 | 298 | 31/67 Hexes | X | 1 | 9 | 8 | 298 | 31/67 Summonings | X | 1 | 9 | 8 | 298 | 31/67 Necromancy | X | 1 | 9 | 8 | 298 | 31/67 Translocations | X | 1 | 9 | 8 | 298 | 31/67 Fire Magic | X | 1 | 9 | 8 | 298 | 31/67 Ice Magic | X | 1 | 9 | 8 | 298 | 31/67 Air Magic | X | 1 | 9 | 8 | 298 | 31/67 Earth Magic | X | 1 | 9 | 8 | 298 | 31/67 Alchemy | X | 1 | 9 | 8 | 298 | 31/67 Invocations | X | 0 | 0 | 0 | 0 | 0/50 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: Attributes: #12: 161 #36: 1 #49: 241 Mutations: fire resistance: 2 (innate) cold vulnerability: 1 (innate) float: 1 (innate) innate caster: 1 (innate) HP casting: 1 (innate) extra vitality: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #4: +0 dagger eq slot #6, inv slot #0: +0 robe eq slot #7, inv slot #7: +4 ring of protection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ...##.####.....### #.##### .................### #.##### .#######.#.....#...#####...... #.#.....###.##..<#####. #....*.#.....# #.##.#.....#. .....#..#.....# #[##.#.###.#. ...# #..#.....# #.##)#.# #.## .o #$.#.....###....#.###... .$.....@.........)...... .........#####.##.####.. $.....##### #.##....... .... #.######..# ... ######.# #..# .. #......# #..# # #####......# ###### #..........# #.#~~~ ##..........# ##..... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>