Dungeon Crawl Stone Soup version 0.30-a0-989-g0d87f670db (console) character file. Game seed: 17411599723565751667 22 Lysca the Conjurer (level 3, 24/24 HPs) Began as a Formicid Conjurer on Apr 3, 2023. Got out of the dungeon alive. The game lasted 00:01:52 (1271 turns). Lysca the Conjurer (Formicid Conjurer) Turns: 1271, Time: 00:01:53 Health: 24/24 AC: 2 Str: 11 XL: 3 Next: 7% Magic: 7/7 EV: 12 Int: 19 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . SeeInvis + (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet unavailable) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of blinking {unknown} h - a scroll of identify {unknown} i - a scroll of fog {unknown} Potions b - a potion of magic d - 3 potions of curing {unknown} e - a potion of degeneration {unknown} f - a potion of attraction {unknown} g - 2 potions of haste {unknown} Skills: - Level 1.7 Dodging - Level 2.4 Stealth + Level 2.9 Spellcasting + Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You feel clever. x2 h - a scroll labelled MENARE NAEMN Found a stone staircase leading down. Found a helmet. There is a stone staircase leading down here. You see here a +0 helmet. As you open the door, it creaks loudly! There is an open door here. i - a scroll labelled TEROICLIEDI d - 3 green potions (gained 1) You open the door. There is an open door here. There is an open door here. A hobgoblin comes into view. The hobgoblin shouts! The hobgoblin hits you. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (78% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) You see here a hobgoblin corpse. You open the door. There is an open door here. There is an open door here. Done exploring. There is a stone staircase leading down here. You climb downwards. Found a spear and a club. There is a stone staircase leading up here. A hobgoblin comes into view. Found a scroll labelled QOFISI ID OLEN. No target in view! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ...§§§.≈§§§≈.≈≈≈≈≈.##..........#. .....§§§§§.≈.≈...≈.##....#####.#. ...§≈§.§≈≈.≈≈≈.≈≈§.##....# #.#. ...≈§.§..≈....>§...##.#### #.#. ##.§.§≈≈.≈.≈≈≈.≈≈≈.##.# #.#. .#.≈.≈.≈§≈.≈.≈...≈....# #.#. ...≈≈≈.≈≈≈§≈§≈≈§§≈.#### #.#. .#.§....§.§§.§.§...# #####.#. #..§§≈.≈§≈.§§≈≈§≈§.## #.....## ...≈§≈.≈.≈§≈.§..@≈..# #....... ...§.§§≈.≈§§≈§.§§≈..# #....... .#.≈..>..≈....§§§...# #....... .#.≈≈≈.≈≈§§≈§≈.§≈≈..# #....... .#...≈.≈..§≈.≈...≈..# #....### .#.≈≈≈§§≈≈§≈.≈≈≈≈≈..# #....##. .#§..)..............# #....##> .#########.########.#### #....##. .# #.....# #.......# ##'####. #######.....# #.#####.# #.# #.. There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 bats (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) A frilled lizard (D:1) 3 goblins (D:1) 2 kobolds (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lysca the Formicid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 324 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 327 | D:1 | Learned a level 2 spell: Searing Ray 752 | D:1 | Reached skill level 4 in Conjurations 762 | D:1 | Reached XP level 3. HP: 19/24 MP: 0/7 1271 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_basic D:2: layout_basic, chequers_serial_rivers_micro_d, pf_guarded_unrand_delatra Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.0 Dodging | | 1.7 Stealth | | 2.4 Spellcasting | | 2.9 Action || total ---------------------------++------- Melee: Unarmed || 25 Punch || 1 Cast: Magic Dart || 8 Searing Ray || 10 Armour: Robe || 6 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1271 | 1209 | 62 | 29 | 1024 | 2 | 635.5 | Dungeon | 1271 | 1209 | 62 | 29 | 1024 | 2 | 635.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1253 daAuts D:2: 17 daAuts