Dungeon Crawl Stone Soup version 0.31-a0-691-g409c26aa35 (console) character file. Game seed: 7439363039977840148 73 Lysca the Conjurer (level 4, 24/24 HPs) Began as a Deep Elf Conjurer on Sept 6, 2023. Got out of the dungeon alive. The game lasted 00:02:43 (2091 turns). Lysca the Conjurer (Deep Elf Conjurer) Turns: 2091, Time: 00:02:44 Health: 24/24 AC: 4 Str: 4 XL: 4 Next: 8% Magic: 12/12 EV: 12 Int: 25 God: Gold: 116 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . k - +13 scythe {drain, curses, Drain} rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . h - +0 helmet rElec . (no cloak) rCorr . i - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 116 gold pieces. Inventory: Hand Weapons d - a +0 short sword k - the +13 scythe of Curses (weapon) {drain, curses, Drain} (You found it on level 2 of the Dungeon) Drain: It drains your maximum health when unequipped. Armour a - a +0 robe (worn) h - a +0 helmet (worn) i - a +0 pair of gloves (worn) Jewellery j - a ring of ice Scrolls c - 2 scrolls of identify {unknown} f - 2 scrolls of immolation {unknown} Potions b - a potion of magic e - a potion of resistance {unknown} g - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.7 Spellcasting + Level 5.3 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 9% 3 Fulminant Prism Conj/Hex 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You see here a +0 club. You see here a +0 robe. f - 2 scrolls labelled LUYSTR OKOCIZA (gained 1) You now have 116 gold pieces (gained 5). Found a mace. You see here a +0 mace. Done exploring. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (asleep, 100% to hit) The searing ray hits Terence but does no damage. Terence shouts! (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. Terence hits you but does no damage. The searing ray hits Terence! Terence is severely wounded. Terence hits you with a +0 hand axe. The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence closely misses you. You slash Terence! You kill Terence! You have reached level 4! You feel clever. Things that are here: a +0 hand axe; a +0 chain mail (D) Dungeon Where to? (Tab/Enter - D:1 @ (x,y), ? - help) What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading up here. You climb upwards. HP restored. There is a stone staircase leading down here. You see here 4 stones. Magic restored. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .............#.......##.#.#..###. ##....)......##.#.........#..# #. #.........####.#######.###..###. #.........# #.#######.###...... #.....##### #.........#........ #.....# #######.###########.##.. #########.............#####..... ###.......#######.[.....####.. ##......###.......###......###. #....###......@......###....##. ##...#......#######......#...##. #...#.....### ###.....#...#. #...#....## ##....#...#[ #...#....## ##....#...#. #...#.....### ###.....#...#. ##...#†.....#######......#...##. #....###.............###....#.. ##......###.......###......##.. ###.......#######.......####.. There were no monsters in sight! Vanquished Creatures Terence (D:2) A worm (D:2) 6 bats 4 endoplasms A giant cockroach (D:1) 4 goblins 7 hobgoblins 2 kobolds A quokka (D:2) 8 ball pythons A frilled lizard (D:1) 3 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lysca the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 186 | D:1 | Reached XP level 2. HP: 8/15 MP: 0/8 190 | D:1 | Learned a level 2 spell: Searing Ray 643 | D:1 | Found a faded altar of an unknown god. 1236 | D:2 | Noticed Terence 1313 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1314 | D:2 | Reached skill level 5 in Conjurations 1800 | D:2 | Found the +13 scythe of Curses {drain, curses, Drain} 2040 | D:2 | Killed Terence 2041 | D:2 | Reached XP level 4. HP: 18/24 MP: 5/12 2091 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_basic, nicolae_ecumenical_snake_handling D:2: layout_basic, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.7 Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 9 | || 9 Scythe | 2 | || 2 Cast: Magic Dart | 14 | || 14 Searing Ray | 31 | || 31 Stab: Sleeping | 1 | || 1 Armour: Robe | 32 | || 32 Dodge: Dodged | 46 | || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2092 | 1950 | 142 | 39 | 1635 | 2 | 1046.0 | Dungeon | 2092 | 1950 | 142 | 39 | 1635 | 2 | 1046.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1294 daAuts D:2: 798 daAuts