Dungeon Crawl Stone Soup version 0.32-a0-607-g64ea0e4219 (console) character file. Game seed: 623490721127965465 9 Lysca the Conjurer (level 2, -3/13 HPs) Began as a Vine Stalker Conjurer on Mar 4, 2024. Slain by a gnoll ... wielding a +0 flail (10 damage) ... on level 1 of the Dungeon. The game lasted 00:01:16 (170 turns). Lysca the Conjurer (Vine Stalker Conjurer) Turns: 170, Time: 00:01:16 Health: -3/13 AC: 2 Str: 9 XL: 2 Next: 16% Magic: 0/6 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 1.5 Dodging - Level 2.4 Stealth * Level 2.7 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 56% 4 Anguish Hex/Necr 1% N/A 86% 4 Cause Fear Hex 1% N/A 86% 4 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Found 4 gold pieces. You see here a book of Hexes. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the goblin. You kill the goblin! You pick up a book of Hexes and begin reading... You add the spells Anguish, Cause Fear and Enfeeble to your library. Things that are here: a +0 dagger; a goblin corpse Found a stone staircase leading down. A gnoll comes into view. It is wielding a +0 flail. A hobgoblin comes into view. Found 12 gold pieces. The gnoll shouts! The hobgoblin shouts! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (100% to hit) Okay, then. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the hobgoblin. You kill the hobgoblin! The gnoll hits you with a +0 flail! Ouch! That really hurt! The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... ######.#.#.#.#.#### #................... .###...#.########## # # #...#... ..##. #...####.. .....###...#####+##### .........#...........# .........#...........# #........#...........# #......).#.@g......>.+ ##########...........# #......$..$... #...........$# #............# ............... ..............## ...##.######... You could see a gnoll. Vanquished Creatures A ball python (D:1) An endoplasm (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lysca the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 107 | D:1 | Reached XP level 2. HP: 10/13 MP: 2/6 110 | D:1 | Learned a level 2 spell: Searing Ray 170 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_spirals, layout_basic, st_stairs_10 Action || total ---------------------------++------- Melee: Unarmed || 4 Bite || 4 Cast: Magic Dart || 7 Searing Ray || 1 Armour: Robe || 4 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 170 | 170 | 0 | 0 | 115 | 1 | 170.0 | Dungeon | 170 | 170 | 0 | 0 | 115 | 1 | 170.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 170 daAuts