Dungeon Crawl Stone Soup version 0.32-a0-876-gcfddb08e57 (console) character file. Game seed: 1211336597559432656 933 Lysca the Apothecary (level 7, 0/51 HPs) Began as a Vampire Conjurer on Apr 1, 2024. Slain by a gnoll ... wielding a +0 mace ... led by a gnoll sergeant (9 damage) ... on level 5 of the Dungeon. The game lasted 00:15:35 (4361 turns). Lysca the Apothecary (Vampire Conjurer) Turns: 4361, Time: 00:15:36 Health: 0/51 AC: 3 Str: 12 XL: 7 Next: 86% Magic: 4/13 EV: 16 Int: 22 God: Gold: 21 SH: 0 Dex: 13 Spells: 3/14 levels left rFire . . . q - +2 dagger (elec) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . h - +0 pair of gloves SInv + (no boots) Will ..... (no amulet) Stlth ++ o - +6 ring of strength HPRegen 0.48/turn r - +5 ring of evasion MPRegen 0.13/turn %: no passive effects @: about to teleport, healing quickly A: alive, fangs 3, see invisible, vampiric 2 a: Exsanguinate You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 276 gold pieces. You spent 255 gold pieces at shops. Inventory: Hand Weapons e - a +1 short sword of venom m - the +5 sling of Cocytus {heavy, rN+ Str+2 Dex+3} (You found it on level 3 of the Dungeon) Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. q - a +2 dagger of electrocution (weapon) u - the +8 war axe "Nunazi" {drain, *Corrode Will++ SInv} (You bought it in a shop on level 5 of the Dungeon) Will++: It greatly increases your willpower. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. Missiles c - 10 poisoned darts Armour a - a +0 robe (worn) h - a +0 pair of gloves (worn) Jewellery o - a +6 ring of strength (left hand) r - a +5 ring of evasion (right hand) Wands n - a wand of flame (9) Scrolls d - 4 scrolls of teleportation g - a scroll of enchant weapon j - 2 scrolls of vulnerability k - 4 scrolls of fog p - a scroll of brand weapon {unknown} t - a scroll of immolation {unknown} v - a scroll of fear {unknown} Potions b - a potion of magic f - a potion of haste {unknown} i - 3 potions of might {unknown} l - a potion of degeneration {unknown} s - a potion of heal wounds {unknown} Skills: + Level 2.5 Fighting - Level 2.1 Dodging - Level 3.0 Stealth - Level 4.0 Spellcasting - Level 3.0 Conjurations * Level 4.0 Summonings * Level 4.0 Necromancy - Level 5.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 11% 3d8 22% 4 d - Martyr's Knell Necr/Summ 22% N/A 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Necrotise Necr 88% 1d8 2% 1 Sting Conj/Alch 88% 1d8 2% 1 Summon Small Mammal Summ 88% N/A 2% 1 Mercury Vapours Alch/Air 30% N/A 6% 2 Vampiric Draining Necr 22% 2d7 6% 3 Momentum Strike Conj/Tloc 22% 3d8 9% 2 Apportation Tloc 8% N/A 11% 1 Mephitic Cloud Conj/Alch/Air 16% N/A 11% 3 Blink Tloc 8% N/A 17% 2 Lesser Beckoning Tloc 8% N/A 17% 2 Stone Arrow Conj/Erth 22% 3d8 19% 3 Inner Flame Hex/Fire 4% N/A 32% 3 Sticky Flame Fire/Alch 15% 2d5 36% 4 Animate Armour Summ/Erth 26% N/A 43% 4 Flame Wave Conj/Fire 11% 2d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Curse of Agony Necr 22% N/A 52% 5 Irradiate Conj/Alch 11% 3d15 52% 5 Freezing Cloud Conj/Ice/Air 4% 6-21 90% 5 Ignition Fire 2% 3d3 100% 8 Lehudib's Crystal Spear Conj/Erth 5% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Shops: D:5 * Annotations: D:5 Pikel Innate Abilities, Weirdness & Mutations Your natural rate of healing is accelerated. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History Your flayed ghost cries, "Suffer as I suffered!" Terrible wounds spread across more of the gnoll's body! Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll, p - gnoll sergeant Aim: a gnoll, wielding a +0 club (moderately wounded, covered in terrible wounds, ally target, 81% to hit) The searing ray hits the gnoll but does no damage. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll sergeant closely misses your flayed ghost. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is almost dead. The gnoll hits you with a +0 club. The searing ray hits the gnoll. The gnoll is almost dead. The ogre shouts! The gnoll hits you with a +0 mace. The gnoll closely misses you. Your flayed ghost stares at the gnoll with tortured malice. The gnoll hits you with a +0 club. The gnoll sergeant completely misses your flayed ghost. Found a potion of curing. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. The ogre hits you with a +0 giant club!! The gnoll attacks as it pursues you! The gnoll completely misses you. Your flayed ghost cries, "Suffer as I suffered!" As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The gnoll closely misses you. The gnoll hits you from afar with a +0 spear. The ogre completely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll sergeant hits your flayed ghost with a +0 trident! The gnoll attacks as it pursues you! The gnoll hits you with a +0 mace! You die... ##.....###...#...##.#### #................##.###### ##...........###.......ß..# #........)..####...ß....... #.......................... #...............#.ßW....... #..#...........###g........ ...##.........####ßg...ß... ##.##...........#..O....... ##.##....ß....#.@gß........ .#..#...........###........ ..............#.# #ß.....!. ................. #..ß....# ............#### ......### .#.........## ####### ###....... ##....# #.### ## You could see an ogre, 3 gnolls and a friendly flayed ghost (summoned). Vanquished Creatures A yak (D:4) An ice beast (D:4) A centaur (D:5) An ogre (D:3) A bullfrog (D:4) A jelly (D:5) 2 bombardier beetles 4 hounds An orc wizard (D:3) 9 gnolls 4 adders A ribbon worm (D:4) 2 dart slugs 14 orcs 4 endoplasms 5 giant cockroaches 14 goblins 3 hobgoblins 6 jackals 4 quokkas 5 ball pythons 5 bats 3 frilled lizards 9 kobolds 2 rats (D:1) 103 creatures vanquished. Vanquished Creatures (others) 4 fulminant prisms 4 creatures vanquished. Grand Total: 107 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lysca the Vampire Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 81 | D:1 | Reached skill level 1 in Alchemy 174 | D:1 | Reached XP level 2. HP: 7/19 MP: 0/5 177 | D:1 | Learned a level 2 spell: Searing Ray 355 | D:1 | Reached skill level 2 in Alchemy 731 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 731 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 1650 | D:3 | Identified the +5 sling of Cocytus {heavy, rN+ Str+2 Dex+3} 1671 | D:3 | Reached skill level 3 in Alchemy 1758 | D:3 | Reached XP level 4. HP: 30/30 MP: 8/8 1763 | D:3 | Learned a level 4 spell: Fulminant Prism 2146 | D:3 | Noticed an ogre 2174 | D:3 | Killed an ogre 2175 | D:3 | Reached skill level 4 in Alchemy 2175 | D:3 | Reached XP level 5. HP: 35/35 MP: 2/10 2383 | D:3 | Reached skill level 5 in Alchemy 2722 | D:4 | Reached XP level 6. HP: 41/41 MP: 3/11 2732 | D:4 | Noticed an ice beast 2841 | D:4 | Killed an ice beast 2842 | D:4 | Reached skill level 1 in Fighting 2842 | D:4 | Reached skill level 1 in Summonings 2842 | D:4 | Reached skill level 1 in Necromancy 2847 | D:4 | Learned a level 4 spell: Martyr's Knell 3467 | D:4 | Reached XP level 7. HP: 36/48 MP: 2/13 3641 | D:5 | Entered Level 5 of the Dungeon 3801 | D:5 | Noticed a yak 3801 | D:5 | Noticed a yak 3801 | D:5 | Noticed a yak 3801 | D:5 | Noticed a yak 3816 | D:4 | Killed a yak 4041 | D:5 | Found Hisanou's Assorted Antiques. 4046 | D:5 | Bought a faintly glowing war axe for 255 gold pieces 4046 | D:5 | Identified the +8 war axe "Nunazi" {drain, *Corrode Will++ | SInv} (You bought it in a shop on level 5 of the Dungeon) 4216 | D:5 | Noticed Pikel 4361 | D:5 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_star, layout_basic, serial_forest, infiniplex_forest_pool, infiniplex_forest_zigzag_1, infiniplex_forest_lined_2, infiniplex_forest_clump_curved, infiniplex_forest_pool, infiniplex_forest_lined_3_way, infiniplex_forest_lined_3, infiniplex_forest_clump_long, infiniplex_forest_clump_cross, nrook_mini_vaults D:2: layout_loops_cross D:3: layout_basic, serial_park_tiny_2, minmay_ogre_servants D:4: layout_cave_pools D:5: cheibrodos_two_vegetables, layout_cave_pools, serial_column_ruins, column_ruins_circle_large, column_ruins_open_large, column_ruins_grid_1, column_ruins_grid_1, column_ruins_columns_straight, serial_shops, shop, uniq_pikel Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 3 | 3.0 Alchemy | 1 2 3 4 5 | 5.0 Spellcasting | 3 4 | 4.0 Fighting | 1 2 | 2.5 Summonings | 2 4 | 4.0 Necromancy | 2 4 | 4.0 Dodging | | 2.1 Stealth | | 3.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | 36 | 6 | || 42 Unarmed | 2 | | || 2 Bite | 3 | 2 | 1 || 6 Dagger | | 25 | 7 || 32 Fire: Sling | 10 | 15 | || 25 Throw: Dart | | | 2 || 2 Cast: Magic Dart | 9 | 1 | || 10 Searing Ray | 16 | 27 | 13 || 56 Fulminant Prism | | 3 | 1 || 4 Martyr's Knell | | | 3 || 3 Evoke: Wand | | | 4 || 4 Use: Scroll | | | 5 || 5 Potion | | | 2 || 2 Stab: Sleeping | | 1 | || 1 Armour: Robe | 35 | 17 | 39 || 91 Dodge: Dodged | 34 | 45 | 36 || 115 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4393 | 4192 | 201 | 301 | 2985 | 5 | 878.6 | Dungeon | 4393 | 4192 | 201 | 301 | 2985 | 5 | 878.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1267 daAuts D:4: 1161 daAuts D:2: 816 daAuts D:1: 665 daAuts D:5: 483 daAuts