Dungeon Crawl Stone Soup version 0.32-a0-886-g41c5271027 (console) character file. Game seed: 4338892565867152974 127 Lysca the Apothecary (level 5, -3/35 HPs) Began as a Formicid Conjurer on Apr 2, 2024. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 2 of the Dungeon. The game lasted 00:05:44 (1517 turns). Lysca the Apothecary (Formicid Conjurer) Turns: 1517, Time: 00:05:45 Health: -3/35 AC: 2 Str: 11 XL: 5 Next: 33% Magic: 0/10 EV: 11 Int: 20 God: Gold: 95 SH: 5 Dex: 12 Spells: 4/11 levels left rFire + + . f - +0 dagger rCold + . . (no shield) rNeg + . . a - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will +.... k - amulet of reflection Stlth ++ c - ring "Jiaklewo" {Wiz rF++ rN+ Will+} HPRegen 0.25/turn d - ring of protection from cold MPRegen 0.12/turn %: reflection, wizardry (x1) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery c - the ring "Jiaklewo" (left hand) {Wiz rF++ rN+ Will+} (You found it on level 2 of the Dungeon) [ring of wizardry] Wiz: It improves your spell success rate. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. d - a ring of protection from cold (right hand) g - a ring of flight k - an amulet of reflection (around neck) Scrolls b - 2 scrolls of teleportation {unknown} h - a scroll of identify {unknown} Potions e - a potion of heal wounds {unknown} i - a potion of curing {unknown} j - a potion of invisibility {unknown} Skills: - Level 1.7 Dodging - Level 2.4 Stealth + Level 3.5 Spellcasting - Level 4.0 Conjurations + Level 4.2 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 1% 1 b - Searing Ray Conj 38% 2d5 1% 2 c - Fulminant Prism Conj/Alch 10% 3d9 10% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll closely misses you. The gnoll hits you with a +0 spear. You closely miss the gnoll. The gnoll is severely wounded. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 spear! You closely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 spear. You hit the gnoll. The gnoll is severely wounded. The gnoll misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll hits you with a +0 spear. You completely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 spear! * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 spear! You die... ############# #...........# #...........# #...........# #......####### ### #............###.. #########............. #....@g............... #......##........###.. #...........###.####.. #...........##()...#.. ####..##.....##.....### #....###.....##.†...### #.>..'.'.....'......... #....###.....########## #....# ####### #....# You could see a gnoll. Vanquished Creatures An iguana (D:2) 3 gnolls 3 adders (D:2) 3 orcs (D:2) 4 endoplasms 2 giant cockroaches 6 goblins 4 hobgoblins 2 kobolds 3 quokkas 5 ball pythons 4 bats A frilled lizard (D:2) 6 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lysca the Formicid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 121 | D:2 | Identified the ring "Jiaklewo" {Wiz rF++ rN+ Will+} 162 | D:2 | Reached skill level 1 in Alchemy 193 | D:2 | Reached XP level 2. HP: 19/19 MP: 0/5 196 | D:2 | Learned a level 2 spell: Searing Ray 340 | D:2 | Reached XP level 3. HP: 2/24 MP: 2/6 479 | D:2 | Reached XP level 4. HP: 29/30 MP: 1/8 544 | D:2 | Noticed Terence 566 | D:3 | Noticed a scorpion 794 | D:1 | Learned a level 4 spell: Fulminant Prism 1303 | D:2 | Reached XP level 5. HP: 35/35 MP: 3/9 1517 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_rooms D:2: layout_basic, hellmonk_ecumenical_altar_blasted, uniq_terence D:3: layout_loops_ring, tso_metal_star, nicolae_qazlal_style_of_elements, serial_shops, nicolae_square_shop, serial_bayou_crossing Skill XL: | 1 2 3 4 | ---------------+-------------+----- Alchemy | 1 2 3 4 | 4.2 Conjurations | 4 | 4.0 Spellcasting | 3 | 3.5 Dodging | | 1.7 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 38 || 38 Cast: Magic Dart | 12 | 1 || 13 Searing Ray | 7 | 22 || 29 Use: Potion | 1 | || 1 Stab: Sleeping | | 2 || 2 Armour: Robe | 18 | 50 || 68 Dodge: Dodged | 10 | 58 || 68 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1515 | 1376 | 139 | 229 | 750 | 3 | 505.0 | Dungeon | 1515 | 1376 | 139 | 229 | 750 | 3 | 505.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 829 daAuts D:1: 684 daAuts D:3: 1 daAuts