Dungeon Crawl Stone Soup version 0.32-a0-918-g0f22ef8d61 (console) character file. Game seed: 13436889391943254610 44 Lysca the Conjurer (level 3, -1/24 HPs) Began as a Merfolk Conjurer on Apr 11, 2024. Slain by a ribbon worm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:04:30 (2293 turns). Lysca the Conjurer (Merfolk Conjurer) Turns: 2293, Time: 00:04:31 Health: -1/24 AC: 2 Str: 7 XL: 3 Next: 60% Magic: 0/6 EV: 11 Int: 19 God: Gold: 93 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Magical Staves g - a staff of air Jewellery i - a ring of protection from cold Scrolls d - a scroll of noise {unknown} f - a scroll of teleportation {unknown} h - a scroll of identify {unknown} Potions b - a potion of magic e - a potion of heal wounds {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.5 Spellcasting - Level 3.4 Conjurations * Level 3.1 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 4% 1 b - Searing Ray Conj 30% 2d5 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 16% 3d8 24% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 61% 4 Animate Armour Summ/Erth 4% N/A 85% 4 Lehudib's Crystal Spear Conj/Erth 4% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The searing ray hits the ribbon worm! The ribbon worm is almost dead. You finish channelling your searing ray. The ribbon worm bites you. The web tears apart. You hit the ribbon worm. The ribbon worm is almost dead. The ribbon worm closely misses you. You barely miss the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you. You hit the ribbon worm but do no damage. The ribbon worm is almost dead. The ribbon worm bites you. You hit the ribbon worm. The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You struggle to detach yourself from the web. You struggle to detach yourself from the web. The ribbon worm bites you. The web tears apart. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (severely wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The web tears apart. The ribbon worm bites you. You die... #####..........##..##...## .. #######.###....# ##..#....#### .# ........#####.# #.#.#...... .........###..# #........... ..............#######....###### ####>###.#.........#...)..####### #.###.#(#..##.....#.#......... #...#...#...<.#..รท..##...####. ###..........@w<......##.# ## #.#.##...#######..#....####. #.#.#..#...# #............ ..#.#.####.## ##.#######... ####...# #..#####.####...... ##### ##..)......)...#... ##............##... #..........#######>.. ...###......##### #### You could see a ribbon worm. Vanquished Creatures A ribbon worm (D:2) 4 ball pythons 4 endoplasms A giant cockroach (D:2) 3 goblins 4 hobgoblins 4 kobolds 4 quokkas 3 bats (D:1) 4 frilled lizards 6 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lysca the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 94 | D:1 | Reached skill level 1 in Alchemy 183 | D:1 | Reached XP level 2. HP: 17/19 MP: 3/5 186 | D:1 | Learned a level 2 spell: Searing Ray 1366 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/6 2293 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_basic, minmay_unequal D:2: layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 2 3 | 3.1 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.5 Conjurations | | 3.4 Action || total ---------------------------++------- Melee: Unarmed || 8 Dagger || 23 Cast: Magic Dart || 10 Searing Ray || 29 Armour: Robe || 28 Dodge: Dodged || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2292 | 2230 | 62 | 0 | 1903 | 2 | 1146.0 | Dungeon | 2292 | 2230 | 62 | 0 | 1903 | 2 | 1146.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1643 daAuts D:2: 648 daAuts