Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 3281861768469055261 61 MEvilKing the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Apr 24, 2024. Slain by a water moccasin zombie (5 damage) ... in an ossuary. The game lasted 00:14:21 (1238 turns). MEvilKing the Conjurer (Deep Elf Conjurer) Turns: 1238, Time: 00:14:22 Health: -4/19 AC: 3 Str: 4 XL: 3 Next: 83% Magic: 2/10 EV: 13 Int: 24 God: Gold: 136 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . h - +2 dagger (speed) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . k - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Ossuary. You collected 136 gold pieces. Inventory: Hand Weapons c - a +0 short sword h - a +2 dagger of speed (weapon) Armour a - a +0 robe (worn) k - a +0 pair of gloves (worn) Scrolls d - a scroll of torment {unknown} e - 3 scrolls of teleportation {unknown} i - a scroll of enchant weapon {unknown} l - a scroll of blinking {unknown} Potions b - a potion of magic f - a potion of berserk rage {unknown} g - 2 potions of lignification {unknown} j - a potion of might {unknown} Skills: + Level 3.2 Dodging + Level 3.4 Stealth + Level 3.9 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Ossuary (1/1) Altars: Message History The searing ray hits the orc zombie. The orc zombie is almost destroyed. You finish channelling your searing ray. The water moccasin zombie closely misses you. The water moccasin zombie bites you. The water moccasin zombie bites you. Sorry, you're not good enough to have a special ability. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin zombie Aim: a water moccasin zombie (heavily damaged, 79% to hit) The searing ray hits the water moccasin zombie! The water moccasin zombie is severely damaged. The searing ray misses the water moccasin zombie. The searing ray hits the orc zombie! You destroy the orc zombie! (Press . to maintain the ray.) The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * The water moccasin zombie barely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin zombie Aim: a water moccasin zombie (severely damaged, 100% to hit) The magic dart hits the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin zombie Aim: a water moccasin zombie (severely damaged, 100% to hit) The magic dart hits the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie bites you. You die... ### ##### +..Z#...# #..ZZ@..# #..Z#...# ### ##'## #...# #...# #...# #...# ##'## #...# You could see an adder zombie, 2 water moccasin zombies and a jackal zombie. Vanquished Creatures A bullfrog simulacrum (Ossuary) An adder (D:2) A ball python (D:1) 4 endoplasms A giant cockroach (D:1) 7 gnoll zombies (Ossuary) A hobgoblin (D:1) A quokka (D:1) 3 bats (D:1) A frilled lizard (D:1) 5 goblins A jackal zombie (Ossuary) 4 kobolds (D:1) 2 orc zombies (Ossuary) 3 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MEvilKing the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 169 | D:1 | Reached XP level 2. HP: 6/15 MP: 8/8 178 | D:1 | Learned a level 2 spell: Searing Ray 977 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1031 | D:2 | You fall into a shaft and drop 2 floors! 1038 | D:4 | Found a sand-covered staircase. 1046 | Ossuary | Entered an ossuary 1238 | Ossuary | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_loops_ring, dreamdust_wishing_well, minmay_pentomino_x2 D:2: layout_rooms, uniq_robin D:4: layout_rooms, mainiacjoe_overflow_brackets, chequers_ossuary_entry_cave, hangedman_decor_clover_reticule, minmay_circle_x Ossuary: ossuary_tomb_2 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.4 Dodging | 3 | 3.2 Spellcasting | | 3.9 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Short sword || 27 Punch || 1 Dagger || 13 Cast: Magic Dart || 29 Searing Ray || 6 Stab: Sleeping || 4 Armour: Robe || 26 Dodge: Dodged || 26