Seeded DCSS version 0.33-a0-1343-gd632a87c15 (webtiles) character file. Game seed: 20250410 (custom seed) 40 MTNDEWISTHEBEST the Conjurer (level 3, -3/26 HPs) Began as a Draconian Conjurer on Apr 10, 2025. Slain by Sigmund ... wielding a +2 scythe of freezing (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:52 (1763 turns). MTNDEWISTHEBEST the Conjurer (Draconian Conjurer) Turns: 1763, Time: 00:01:53 Health: -3/26 AC: 5 Str: 9 XL: 3 Next: 30% Magic: 5/15 EV: 11 Int: 20 God: Gold: 113 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... c - ring of magical power Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.14/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 113 gold pieces. Inventory: Jewellery c - a ring of magical power (worn) Scrolls d - a scroll of torment {unknown} Potions a - a potion of magic b - 2 potions of moonshine {unknown} e - a potion of heal wounds {unknown} f - 2 potions of attraction Skills: + Level 2.0 Dodging + Level 1.9 Stealth + Level 2.3 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 2% N/A 43% 3 Ozocubu's Armour Ice 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Detonation Catalyst Fire/Alch 2% 1d1 99% 5 Manifold Assault Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History A goblin is nearby! A goblin is nearby! The magic dart hits the goblin. The goblin is moderately wounded. The goblin shouts! You hear a shout! Sigmund the Dreaded comes into view. He is wielding a +2 scythe of freezing. The magic dart hits the goblin. You kill the goblin! The magic dart hits Sigmund but does no damage. The magic dart hits Sigmund! Sigmund is moderately wounded. The magic dart hits Sigmund but does no damage. Sigmund is moderately wounded. The magic dart hits Sigmund. Sigmund is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +2 scythe of freezing and wearing a +0 robe (moderately wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund hits you from afar with a +2 scythe of freezing! Sigmund freezes you. The searing ray misses Sigmund. The searing ray misses Sigmund. Sigmund casts a spell at you. The puff of flame hits you. The searing ray hits Sigmund. Sigmund is heavily wounded. You finish channelling your searing ray. Sigmund hits you from afar with a +2 scythe of freezing. * * * LOW HITPOINT WARNING * * * Sigmund freezes you. * * * LOW HITPOINT WARNING * * * Sigmund closely misses you. Sigmund asks, "Do you like me?" Sigmund hits you from afar with a +2 scythe of freezing. You die... Sigmund begins carving another notch in his scythe. .#.#####.##########...# #.##. ............ ..##...# #.##. .#...###.### #)#..### #.##. .#.......# #.#....# #..#. .#..###### #.#..### #..#. .#..############.#....###+###..#. .#........†...##@#...###..##...#. .#.##########.##.#...###.###...#† ##.##########(##@#.............#. .#..........#.##.#.#.########..#. ###########.#....#.#...........#. #####.....#.#....#.##########.##. ......###.#.#....#. ............ ######....#.#.##.# #######.#### .... #.##.#.#.##.# ####...# #### #.#...<#.##.# #....### ...# #.#..#.#....# ##......# You could see Sigmund. Vanquished Creatures A ribbon worm (D:2) 3 bats (D:1) 6 endoplasms 5 giant cockroaches 2 hobgoblins (D:1) 2 quokkas (D:2) 5 ball pythons A frilled lizard (D:2) 2 goblins A kobold (D:1) 5 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MTNDEWISTHEBEST the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 2 | D:1 | Noticed a formicid 2 | D:1 | Noticed a vine stalker 4 | D:1 | Noticed a ghoul 4 | D:1 | Noticed an armataur 6 | D:1 | Noticed a barachi 6 | D:1 | Noticed an octopode 8 | D:1 | Noticed a naga 8 | D:1 | Noticed a spriggan 10 | D:1 | Noticed a demigod 10 | D:1 | Noticed a tengu 12 | D:1 | Noticed a demonspawn 14 | D:1 | Noticed a gargoyle 16 | D:1 | Noticed a minotaur 16 | D:1 | Noticed a human 18 | D:1 | Noticed an oni 18 | D:1 | Noticed a dwarf 20 | D:1 | Noticed a troll 20 | D:1 | Noticed a merfolk 22 | D:1 | Noticed a felid 24 | D:1 | Noticed a draconian 24 | D:1 | Noticed a djinni 26 | D:1 | Noticed an elf 26 | D:1 | Noticed a vampire 162 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 661 | D:1 | Found Ugealey's Antique Armour Shoppe. 1397 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/6 1441 | D:2 | Learned a level 2 spell: Searing Ray 1751 | D:2 | Noticed Sigmund 1760 | D:2 | HP: 1/26 [Sigmund/+2 scythe of freezing (2)] 1763 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_basic, serial_shops, nicolae_shop_temple_entry_statues_fountains, chequers_serial_rivers_marsh D:2: layout_basic, shapermc_ecumenical_altar_flowoftime, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.0 Stealth | | 1.9 Spellcasting | | 2.3 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 6 Tailslap || 1 Cast: Magic Dart || 75 Searing Ray || 1 Use: Scroll || 3 Potion || 1 Armour: Skin || 19 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1751 | 1664 | 87 | 0 | 1497 | 2 | 875.5 | Dungeon | 1751 | 1664 | 87 | 0 | 1497 | 2 | 875.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1316 daAuts D:2: 434 daAuts