Dungeon Crawl Stone Soup version 0.30-a0-1066-g63dfefce0d (webtiles) character file. Game seed: 16240447616039521529 7 MachoJfn the Magician (level 2, 21/21 HPs) Began as a Djinni Air Elementalist on Apr 12, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:45 (346 turns). MachoJfn the Magician (Djinni Air Elementalist) Turns: 346, Time: 00:00:46 Health: 21/21 AC: 2 Str: 7 XL: 2 Next: 10% Gold: 5 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (boots unavailable) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 3 scrolls of identify {unknown} c - a scroll of vulnerability {unknown} d - a scroll of magic mapping {unknown} e - a scroll of fear {unknown} Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 2.7 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 44% 1d5 6% 1 b - Static Discharge Conj/Air 22% 2-3/arc 10% 2 c - Swiftness Air 11% N/A 19% 3 d - Airstrike Air 5% 2d(1-17) 52% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You see here a bat corpse. You see here a bat corpse. You see here a +0 robe. d - a scroll labelled UNIRAS VELU An endoplasm comes into view. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The zap hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 97% to hit) The zap hits the endoplasm. The endoplasm is moderately wounded. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 97% to hit) The zap hits the endoplasm. The endoplasm is heavily wounded. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 97% to hit) The zap hits the endoplasm. You kill the endoplasm! You reach down and open the door. e - a scroll labelled BEINAELOSYZ Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###...##8..# #.....##..# ##### ##.<.####.# #...# #.....###.# #...# ###...##8..# #...# ...........# #...# ########8..# #...# #..........# #...# #.##############@..####. #.....................$. #..##################### #..# #..# #..# ...# ##.# ...# There were no monsters in sight! Vanquished Creatures 3 bats (D:1) An endoplasm (D:1) A kobold (D:1) A ball python (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MachoJfn the Djinni Air Elementalist began the quest for | the Orb. 0 | D:1 | MachoJfn set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 151 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 346 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_basic, st_stairs_2 Action || total ---------------------------++------- Cast: Shock || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 346 | 342 | 4 | 37 | 275 | 1 | 346.0 | Dungeon | 346 | 342 | 4 | 37 | 275 | 1 | 346.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 346 daAuts