Dungeon Crawl Stone Soup version 0.31-a0-1321-g5021b54cb2 (webtiles) character file. Game seed: 11090189640210070457 81 MachoJfn the Magician (level 4, 0/31 HPs) Began as a Djinni Hedge Wizard on Dec 20, 2023. Slain by a gnoll ... wielding a +0 halberd (11 damage) ... on level 2 of the Dungeon. The game lasted 00:04:45 (1669 turns). MachoJfn the Magician (Djinni Hedge Wizard) Turns: 1669, Time: 00:04:47 Health: 0/31 AC: 2 Str: 9 XL: 4 Next: 67% Gold: 66 EV: 17 Int: 18 God: SH: 0 Dex: 12 rFire + + . l - +3 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ f - +5 ring of evasion HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons l - a +3 dagger (weapon) Missiles d - 23 stones h - 2 poisoned darts Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery f - a +5 ring of evasion (left hand) Scrolls a - a scroll of fear {unknown} Potions i - a potion of enlightenment j - a potion of heal wounds {unknown} Skills: + Level 3.2 Dodging + Level 2.4 Stealth * Level 3.6 Spellcasting * Level 3.6 Conjurations * Level 3.6 Hexes * Level 3.6 Summonings * Level 3.6 Necromancy * Level 3.6 Translocations * Level 3.6 Fire Magic * Level 3.6 Ice Magic * Level 3.6 Air Magic * Level 3.6 Earth Magic * Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Slow Hex 64% N/A 3% 1 c - Blink Tloc 32% N/A 5% 2 d - Call Imp Summ 32% N/A 5% 2 e - Mephitic Cloud Conj/Alch/Air 16% N/A 11% 3 f - Foxfire Conj/Fire 64% 2x1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll misses you. The gnoll barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. The gnoll misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll closely misses you. The gnoll barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll closely misses you. The gnoll hits you with a +0 whip! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 halberd! You die... #.#.###.# *,,,* #########.#.# #.# *,,,* #.....=.#.#.###.# **+** #.#####.#.#.....# *,** #.#..........##.# **,* ###.#.###.#.....#.# *,** #...#.# #.#.......# **,* #.#...###.###.##### **,** #<........# #@# **,,,* ##.######## #g# *,*,,* #.# *#g#* *,,,,* #.# **.K.** *,,,,** #.#* **.....** *,,,*,* #..** **.......** **,**,* *#..,****.........****,,,*,*** **...,,,,+.........+,,,,,,,,,,, *,....***#..>......#***,,,***** You could see 2 gnolls and a kobold. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) 2 worms (D:2) 5 bats 2 endoplasms A giant cockroach (D:1) 6 goblins 5 hobgoblins 2 jackals (D:2) 5 kobolds (D:2) A quokka (D:1) 3 ball pythons 2 rats (D:1) 37 creatures vanquished. Vanquished Creatures (collateral kills) A bat (D:2) A goblin (D:2) A quokka (D:2) 3 creatures vanquished. Vanquished Creatures (others) 13 foxfires (D:2) 13 creatures vanquished. Grand Total: 53 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MachoJfn the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | MachoJfn set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 144 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 170 | D:1 | You are sucked into a shaft and drop 1 floor! 894 | D:2 | Reached XP level 3. HP: 18/25 MP: 0/0 894 | D:2 | Learned a level 1 spell: Foxfire 1203 | D:2 | Reached XP level 4. HP: 19/31 MP: 0/0 1669 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_basic D:2: layout_loops_corners, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.4 Dodging | 3 | 3.2 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 1 | || 1 Cast: Magic Dart | 69 | 25 || 94 Slow | 2 | 6 || 8 Foxfire | 9 | || 9 Call Imp | | 3 || 3 Mephitic Cloud | | 1 || 1 Use: Scroll | 3 | || 3 Armour: Robe | 5 | 4 || 9 Dodge: Dodged | 12 | 11 || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1667 | 1612 | 55 | 67 | 1297 | 2 | 833.5 | Dungeon | 1667 | 1612 | 55 | 67 | 1297 | 2 | 833.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 834 daAuts D:2: 833 daAuts